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Revali
Category Wii U
Game
Section
Non-Playable Characters
Submitter Trikeboy
Size 2.91 MB
Format ZIP (application/zip)
Hits 23,123
Comments 9

Download Zip Archive
Download Zip Archive
Zip Contents[16]
  • ghost_lut_fx.png
  • npc_rito_hero_body_alb.png
  • npc_rito_hero_body_ao.png
  • npc_rito_hero_body_nrm.png
  • npc_rito_hero_body_spm.png
  • npc_rito_hero_eyeball_alb.png
  • npc_rito_hero_eyeball_nrm.png
  • npc_rito_hero_eyeball_shadow_l_alb.png
  • npc_rito_hero_eyeball_shadow_r_alb.png
  • npc_rito_hero_eyeball_spm.png
  • npc_rito_hero_face_alb.png
  • npc_rito_hero_face_ao.png
  • npc_rito_hero_face_nrm.png
  • npc_rito_hero_face_spm.png
  • npc_rito_hero_ghost_01_fx.png
  • Revali.dae
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Dec 14, 2024, 12:58 AM
@Lili48: All of the normal maps for Revali appear and work correctly. Are you sure you're using the correct texture and setting up your nodes correctly?
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Dec 13, 2024, 5:48 PM
the normal map for revali looks super weird, the colours are so strong that it messes up the shading even with the No Colour option in blender, its fixed by just turning down the normals a lot but its weird that ive not ran into that issue with other models! ^w^
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May 26, 2023, 6:30 PM
More like the opposite, actually. They give more detail up close.

Read more about normal maps on the polycount wiki: http://wiki.polycount.com/wiki/Normal_map
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May 26, 2023, 5:45 PM
are they used for when a model is farther away and to render less polygons?
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May 25, 2023, 5:32 PM
Are you talking about normal maps?

Normal maps are baked from more detailed models, they put the detail from high res models onto lower res models.
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May 25, 2023, 1:38 PM
Why do the bump maps I think they are with the vapor wave like colors load on top of parts of the model? I know barley anything about 3D can someone explain this to me?
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Jul 27, 2017, 6:22 AM
oh you have to lock the location of the bones your rotating
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Jun 30, 2017, 4:57 PM
Okay...as an artist preparing to make a model with a physiology similar to that of a Rito...does it matter at all if the wings are rotated (like Revali's here) or vertical?
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Jun 21, 2017, 1:28 PM
I'm having troubles with the textures and the bump maps. The model has multiple layers and not all of their UVs fit the images.
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