Wiki
Sprites
Models
Textures
Sounds
Login
VGFacts
DidYouKnowGaming?
☰
Hello, Guest! (
Login
|
Register
)
Register today to join in with discussions on the forum, post comments on the site, and upload your own models!
☰
Home
-
Search
-
Forums
-
About
-
Stats
-
Comments
-
Contact
Sprites
Models
Textures
Sounds
Home
Search
Forums
Wiki
About
FAQ
Stats
Comments
Contact
User Agreement
Privacy Policy
Social Links
Discord
Twitter
Facebook
User Links
Login
Consoles
3DS
Arcade
Browser Games
Custom / Edited
Dreamcast
DS / DSi
Game Boy Advance
GameCube
Mobile
MS-DOS
Nintendo 64
Nintendo Switch
PC / Computer
PlayStation
PlayStation 2
PlayStation 3
PlayStation 4
PlayStation 5
PlayStation Vita
PSP
Saturn
Wii
Wii U
Xbox
Xbox 360
Other Systems
Meta Quest
N-Gage
Sega Genesis / 32X
SNES
Genres
Action
Action RPG
Action-Adventure
Action-Platformer
Adventure
Beat 'em Up
Board / Card Game
Customs
Educational
Fighting
Horror
Music
Platformer
Puzzle
Racing
Shoot 'em Up
Shooter
Simulation
Sports
Strategy
Turn-Based RPG
Visual Novel
Other
Advertisement
# -
A
-
B
-
C
-
D
- E - F -
G
-
H
- I - J -
K
-
L
-
M
-
N
- O -
P
- Q - R -
S
-
T
- U - V -
W
- X -
Y
- Z
Revali
Category
Wii U
Game
The Legend of Zelda: Breath of the Wild
Section
Non-Playable Characters
Submitter
Trikeboy
Size
2.91 MB
Format
ZIP (application/zip)
Hits
23,123
Comments
9
Download this Model
Return to Game
Download Zip Archive
Zip Contents
[16]
Previous Model
|
Next Model
You must be
logged in
with an active forum account to post comments.
DJ_Fox11
Dec 14, 2024, 12:58 AM
@Lili48: All of the normal maps for Revali appear and work correctly. Are you sure you're using the correct texture and setting up your nodes correctly?
Lili48
Dec 13, 2024, 5:48 PM
the normal map for revali looks super weird, the colours are so strong that it messes up the shading even with the No Colour option in blender, its fixed by just turning down the normals a lot but its weird that ive not ran into that issue with other models! ^w^
Jasper7438
May 26, 2023, 6:30 PM
More like the opposite, actually. They give more detail up close.
Read more about normal maps on the polycount wiki:
http://wiki.polycount.com/wiki/Normal_map
Junonoon
May 26, 2023, 5:45 PM
are they used for when a model is farther away and to render less polygons?
Jasper7438
May 25, 2023, 5:32 PM
Are you talking about normal maps?
Normal maps are baked from more detailed models, they put the detail from high res models onto lower res models.
Junonoon
May 25, 2023, 1:38 PM
Why do the bump maps I think they are with the vapor wave like colors load on top of parts of the model? I know barley anything about 3D can someone explain this to me?
Sonicfan-22
Jul 27, 2017, 6:22 AM
oh you have to lock the location of the bones your rotating
Pikochuhascello
Jun 30, 2017, 4:57 PM
Okay...as an artist preparing to make a model with a physiology similar to that of a Rito...does it matter at all if the wings are rotated (like Revali's here) or vertical?
Maelstrom210
Jun 21, 2017, 1:28 PM
I'm having troubles with the textures and the bump maps. The model has multiple layers and not all of their UVs fit the images.
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending models
Click for a random model!