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Octoling
Category Wii U
Game
Section
Enemies
Submitter Random Talking Bush
Size 5.34 MB
Format ZIP (application/zip)
Hits 37,569
Comments 12

Download Zip Archive
Download Zip Archive
Zip Contents[68]
  • Splatoon/Octoling/images/Bake_Clt_RVL000_F_G00_B00_F00.png
  • Splatoon/Octoling/images/Bake_Clt_RVL000_F_G01_B00_F00.png
  • Splatoon/Octoling/images/M_armor_2cl.png
  • Splatoon/Octoling/images/M_armor_Alb.png
  • Splatoon/Octoling/images/M_armor_Nrm.png
  • Splatoon/Octoling/images/M_armor_Spm.png
  • Splatoon/Octoling/images/M_Body_Alb.png
  • Splatoon/Octoling/images/M_Body_Nrm.png
  • Splatoon/Octoling/images/M_Body_Spm.png
  • Splatoon/Octoling/images/M_Body_Trm.png
  • Splatoon/Octoling/images/M_Eyelid_Alb.0.png
  • Splatoon/Octoling/images/M_Eyelid_Alb.1.png
  • Splatoon/Octoling/images/M_Eyelid_Alb.2.png
  • Splatoon/Octoling/images/M_Eyelid_Alb.3.png
  • Splatoon/Octoling/images/M_Eyelid_Alb.4.png
  • Splatoon/Octoling/images/M_Eyelid_Alb.5.png
  • Splatoon/Octoling/images/M_Eyelid_Alb.6.png
  • Splatoon/Octoling/images/M_Eyelid_Nrm.png
  • Splatoon/Octoling/images/M_Eyelid_Spm.png
  • Splatoon/Octoling/images/M_Eyelid_Trm.0.png
  • Splatoon/Octoling/images/M_Eyelid_Trm.1.png
  • Splatoon/Octoling/images/M_Eyelid_Trm.2.png
  • Splatoon/Octoling/images/M_Eye_Alb.png
  • Splatoon/Octoling/images/M_Eye_Nrm.png
  • Splatoon/Octoling/images/M_Eye_Tcl.png
  • Splatoon/Octoling/images/M_MetalHead_2cl.png
  • Splatoon/Octoling/images/M_MetalHead_Alb.png
  • Splatoon/Octoling/images/M_MetalHead_Emm.png
  • Splatoon/Octoling/images/M_MetalHead_Nrm.png
  • Splatoon/Octoling/images/M_MetalHead_Spm.png
  • Splatoon/Octoling/images/M_RVL000_2cl.png
  • Splatoon/Octoling/images/M_RVL000_Alb.png
  • Splatoon/Octoling/images/M_RVL000_Nrm.png
  • Splatoon/Octoling/images/M_RVL000_Spm.png
  • Splatoon/Octoling/images/M_Seaweed_2cl.png
  • Splatoon/Octoling/images/M_Seaweed_Alb.png
  • Splatoon/Octoling/images/M_Seaweed_Emm.png
  • Splatoon/Octoling/images/M_Seaweed_Nrm.png
  • Splatoon/Octoling/images/M_Seaweed_Spm.png
  • Splatoon/Octoling/images/M_Stain_2cl.png
  • Splatoon/Octoling/images/M_TeamColor_Alb.png
  • Splatoon/Octoling/images/M_TeamColor_Emm.png
  • Splatoon/Octoling/images/M_TeamColor_Nrm.png
  • Splatoon/Octoling/images/M_TeamColor_Rft.png
  • Splatoon/Octoling/images/M_TeamColor_Spm.png
  • Splatoon/Octoling/images/M_TeamColor_Tcl.png
  • Splatoon/Octoling/images/M_TeamColor_Trm.png
  • Splatoon/Octoling/Octoling.FBX
  • Splatoon/Octoling/Octoling.SMD
  • Splatoon/Octoling/Octoling_Armor.SMD
  • Splatoon/Octoling/Octoling_Boots.SMD
  • Splatoon/Octoling/Octoling_Goggles.SMD
  • Splatoon/Octoling/Octoling_GogglesElite.SMD
  • Splatoon/Octoling/Octoling_Mouth0.SMD
  • Splatoon/Octoling/Octoling_Mouth1.SMD
  • Splatoon/Octoling/Octoling_Mouth2.SMD
  • Splatoon/Octoling/Octoling_Mouth3.SMD
  • Splatoon/Octoling/Octoling_Mouth4.SMD
  • Splatoon/Octoling/Octoling_OpenCollada.DAE
  • Splatoon/Octoling/Tag.txt
  • Splatoon/OctolingHalf/images/M_Body_2cl.png
  • Splatoon/OctolingHalf/images/M_Body_Alb.png
  • Splatoon/OctolingHalf/images/M_Body_Nrm.png
  • Splatoon/OctolingHalf/images/M_Body_Tcl.png
  • Splatoon/OctolingHalf/OctolingHalf.FBX
  • Splatoon/OctolingHalf/OctolingHalf.SMD
  • Splatoon/OctolingHalf/OctolingHalf_OpenCollada.DAE
  • Splatoon/OctolingHalf/Tag.txt
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Nov 21, 2022, 7:45 PM
so the design for the octolings had separated eyes back then
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Sep 6, 2015, 11:40 AM
Oh noo D: Ah okay, I'll figure it out soon though
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Sep 5, 2015, 7:46 PM
Hm? You asking me? I use (and always have been using) 3DS Max.
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Sep 5, 2015, 5:03 PM
Hold on, do you edit your models in blender or max? Is editing the shaders the same in max or is it completely different?
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Sep 5, 2015, 6:34 AM
Uploaded a quick fix for the eye polygons, since they were originally too close to the eyelids and caused problems with rendering. The spacing now matches the Inklings'.
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Sep 4, 2015, 7:53 PM
I just said that's the way the textures are, they use a combination of a coloured TCL texture merged with the ALB.
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Sep 4, 2015, 7:21 PM
I have the same problem. When I import models the textures are black or white, and when I try remapping them they don't match up.
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Aug 31, 2015, 6:17 AM
and is it posible to get any off the in-game colouring textures?
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Aug 29, 2015, 11:30 AM
@FatalitySonic2: Yes, that's normal. There is a lot of in-game colouring for their skin, eyes and such. You'll have to manipulate that either through shaders, or by editing the textures directly.
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Aug 29, 2015, 9:04 AM
Edit : Not pure white or pure black. I must say "colorless". The rest are fine though.
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Aug 29, 2015, 8:59 AM
For some reason, when I export the model to a 3D program (XNA Posing Studio), the textures are white (skin) or black (eye iris & hair). Is that normal ?
Avatar
Aug 28, 2015, 6:10 PM
OMG
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