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Huey
Category Wii U
Game
Section
Characters
Submitter fawfulthegreat64
Size 4.82 MB
Format ZIP (application/zip)
Hits 2,317
Comments 8

Download Zip Archive
Download Zip Archive
Zip Contents[27]
  • Body.png
  • Body_Lightmap.png
  • Body_Normal.png
  • Body_Papermap.png
  • Body_Roughness.png
  • Body_Specular.png
  • Eye.00.png
  • Eye.01.png
  • Eye.02.png
  • Eye.03.png
  • Eye.04.png
  • Eye.05.png
  • Eye.06.png
  • Eye.07.png
  • Eye.08.png
  • Eye_Lightmap.png
  • Eye_Normal.png
  • Eye_Papermap.png
  • Eye_Roughness.png
  • Eye_Specular.png
  • Hand.png
  • Hand_Lightmap.png
  • Hand_normal.png
  • Hand_Papermap.png
  • Hand_Roughness.png
  • Hand_Specular.png
  • Huey.dae
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Apr 27, 2024, 4:03 PM
@RandomTalkingBush ah, that explains it then. Yeah if it's just for a little part of the game it isn't a problem
Avatar
Apr 27, 2024, 2:38 PM
@PeachesCastle: Only at the beginning of the game and at the end, for the rest of the game he's in paper form and uses sprites just like everyone else. Having a high-poly model for specific instances isn't always an optimization problem.
Avatar
Apr 26, 2024, 10:20 AM
…are you kidding me!?
Avatar
Apr 26, 2024, 1:57 AM
Apparently it's to get him super smooth but surely there's other ways to do that. Smooth shading, beveling, it's wild that Nintendo used so many tris on such a simple model, especially when he's on-screen at all times. Nintendo's usually the king of optimisation
Avatar
Apr 25, 2024, 9:31 PM
Huey uses more surface triangles than the entirety of Super Mario 64 combined
Avatar
Mar 17, 2024, 4:32 PM
we will never know

(update: yes)
Avatar
Mar 17, 2023, 2:35 AM
Gonna download this just to see if it's true that he uses 28,136 tris
Avatar
Oct 4, 2022, 5:14 PM
i love him
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