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Huey
Category
Wii U
Game
Paper Mario: Color Splash
Section
Characters
Submitter
fawfulthegreat64
Size
4.82 MB
Format
ZIP (application/zip)
Hits
2,350
Comments
8
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PeachesCastle
Apr 27, 2024, 4:03 PM
@RandomTalkingBush ah, that explains it then. Yeah if it's just for a little part of the game it isn't a problem
Random Talking Bush
Apr 27, 2024, 2:38 PM
@PeachesCastle: Only at the beginning of the game and at the end, for the rest of the game he's in paper form and uses sprites just like everyone else. Having a high-poly model for specific instances isn't always an optimization problem.
squidiskool
Apr 26, 2024, 10:20 AM
…are you kidding me!?
PeachesCastle
Apr 26, 2024, 1:57 AM
Apparently it's to get him super smooth but surely there's other ways to do that. Smooth shading, beveling, it's wild that Nintendo used so many tris on such a simple model, especially when he's on-screen at all times. Nintendo's usually the king of optimisation
UnoriginalRob
Apr 25, 2024, 9:31 PM
Huey uses more surface triangles than the entirety of Super Mario 64 combined
DerpBox
Mar 17, 2024, 4:32 PM
we will never know
(update: yes)
PeachesCastle
Mar 17, 2023, 2:35 AM
Gonna download this just to see if it's true that he uses 28,136 tris
Antman6819
Oct 4, 2022, 5:14 PM
i love him
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