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Mario Kart 8
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Category Wii U
Models 313
Hits 1,917,275
Comments 298
Mario Kart 8
Mario Kart 8
Racers
[40]
Mii Costumes
[5]
Karts
[34]
Tires
[7]
Gliders
[7]
Items
[17]
Course Objects
[134]
Able Sisters
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Airplane
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Aqua Cup Ride
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Boomerang / Hammer Bros.
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Hot Air Balloon (Mario Circuit)
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Pokey
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Question Block (Rainbow Road)
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Reese
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Sailboat
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Sand Geyser
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Satellites & Stations
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Toad (Pit Crew)
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Toad (Snow Suit) Zip Archive
Toad (Space Suit)
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Toad (Swim Goggles)
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Toads
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Tom Nook
Tom Nook Zip Archive
Town Flag
Town Flag Zip Archive
Traffic Cone
Traffic Cone Zip Archive
Traffic Cone (Electrodrome)
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Traffic Cone (Sweet Sweet)
Traffic Cone (Sweet Sweet) Zip Archive
Train
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Truck
Truck Zip Archive
W Wheel
W Wheel Zip Archive
Wafer Bar Windmill
Wafer Bar Windmill Zip Archive
Wario Stadium Start Sign
Wario Stadium Start Sign Zip Archive
Warp Pipe
Warp Pipe Zip Archive
Warp Pipe (Electrodrome)
Warp Pipe (Electrodrome) Zip Archive
Warp Pipe (Sweet Sweet)
Warp Pipe (Sweet Sweet) Zip Archive
Water Park Toll Gate
Water Park Toll Gate Zip Archive
Water Park Yacht
Water Park Yacht Zip Archive
Weather Vane
Weather Vane Zip Archive
Windmill
Windmill Zip Archive
Windmill (Small)
Windmill (Small) Zip Archive
Wolves
Wolves Zip Archive
Yoshis
Yoshis Zip Archive
Courses
[32]
DLC Courses
[19]
Trophies
[10]
Miscellaneous
[5]
Unused
[3]
Console Genre Developers
Wii U Racing Developer coming soon!
Tagging is in the works and will be here soon!
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Avatar
Aug 23, 2015, 9:47 AM
Does it now work?
Avatar
Aug 23, 2015, 9:45 AM
Okay, here's what I usually do.
Open Blender > Delete Random Grey Cube > Import DAE > Import Rosalina.dae
And she's pure grey.
Changes Viewport Shading to Texture > Deletes Lamp/Lighting > Rosalina.dae becomes PURE white.
Avatar
Aug 23, 2015, 9:38 AM
@Lumcoin: That doesn't seem to work for me.
@Ray Koopa: Is she supposed to be all grey-ish looking when I import her? Without your Import Scene, she's grey, when I take out the lighting, she's pure white. With your Import Scene, she's still grey, but when I click Rendered, she appears fine. When I do the Specular thing like you and Lumcoin suggested, it doesn't change anything.

EDIT: Oh o.o I didn't see any of the new comments. Lemme read through 'em.
Avatar
Aug 23, 2015, 9:38 AM
@Ray Koopa Sry while writing I saw not that you already said the same.
Avatar
Aug 23, 2015, 9:33 AM
rightclick at Rosalina (or whatever) if she is still white/very bright then go to the top of the bottom right window where a lot of symbols are. Select the red/black circle. There you are at the material tab. Go down to specular and decrease the intensity and increase the hardness. Now it should work. (sry for any grammatical mistakes, I'm German and my English is not... perfect)
Avatar
Aug 23, 2015, 9:29 AM
@Lumcoin: Yeah, that are basically the steps to do with the default Blender scene to get acceptable results. My linked scene has all that set-up, including an additional sun for better game-like rendering. =)
Avatar
Aug 23, 2015, 9:27 AM
Oh. Now i know what you meant. You are still at solid mode. Follow these steps. press shift A while having the cursor in the 3d view window, go with the cursor to lamp-> hemi.Then click on the white circle under the 3d view right to "object mode". then select Material.
Avatar
Aug 23, 2015, 9:23 AM
@Tiramisu6: You may just have a bad lighting setup. Here, use my Import Scene with which I also did the preview renders:
From there, just File > Import > DAE > Rosalina.dae.
Then you maybe want to fix the materials shinyness being too high for DAE imports (rightclick model, Property window at right > Material tab (spherical icon) > Specular: 0.000 instead of 0.500).
Avatar
Aug 23, 2015, 9:17 AM
You find Material at the bottom right window (properties) in the Blender default scene.
Avatar
Aug 23, 2015, 9:15 AM
Go to Material and there you find a section called specular.
Avatar
Aug 23, 2015, 9:10 AM
@Lumcoin: Me? If so, er, how do you do that? I'm Googling it and I can't find anything.
Avatar
Aug 23, 2015, 8:51 AM
Specular. Hardness is mostly set to 1. Set it to 50 or something like that and turn intensity down. This should work.
Avatar
Aug 23, 2015, 8:50 AM
@Ray Koopa: Blender.
Avatar
Aug 23, 2015, 8:37 AM
@Tiramisu6: Which program are you using for import?
Avatar
Aug 23, 2015, 8:24 AM
... :/ When I open Rosalina's .dae File, she's pure white when I view her with textures. And this goes for most .dae files I find on this site. What's the simple fix, since I'm such a noob? Anyone know?
Avatar
Aug 23, 2015, 4:06 AM
@TrinitroMan: That's not the issue (the FSKL section is figured out in the important parts), it's more an issue of my personal ripping workflow, where the bones get "crushed" when transferring the BFRES import from 3DS Max to Blender.
Avatar
Aug 23, 2015, 2:46 AM
@Ray Koopa: Oh...that would explain the lack of bones in the other Wii U model rips...
I really hope the bone format will be figured out soon, just like the bone format for Brawl character mods.
Avatar
Aug 23, 2015, 1:31 AM
32 tracks o.O Wow. Just wow. Thank you so much
Avatar
Aug 22, 2015, 3:42 PM
Courses are there. I don't have DLC atm.
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Aug 22, 2015, 10:24 AM
Jesus, This is the only place that has the most comments, also, I'm not a mario fan but, when I saw the thumbnail, I fucking died of those reflections on those karts, can't wait! :)
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Aug 21, 2015, 8:05 AM
It's already done, it just needs validation.
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Aug 20, 2015, 11:51 AM
Please put a model of Mario Kart Stadium or any Rainbow Road.
Avatar
Aug 16, 2015, 9:41 AM
For some reason, the bones of all map objects are broken (and set to 0,0,0) after importing them into Blender from 3DS Max, and I can't correctly work on them. Otherwise, the train looks fine so far...
Avatar
Aug 16, 2015, 5:21 AM
So...uhm...when are we going to get the train from Rainbow Road 64, please?
Avatar
Aug 15, 2015, 5:51 PM
No problem =)
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