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Mario Kart 8
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Category Wii U
Models 313
Hits 1,917,250
Comments 298
Mario Kart 8
Mario Kart 8
Racers
[40]
Mii Costumes
[5]
Karts
[34]
Tires
[7]
Gliders
[7]
Items
[17]
Course Objects
[134]
Able Sisters
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Airplane
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Aqua Cup Ride
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Automatic Barrier
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Balloon
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Barrel Cannon
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Basic Ramp
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Bell Rock
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Bird's Nest
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Blathers
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Block of Cheese
Block of Cheese Zip Archive
Blooper Space Shuttle
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Boat
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Boo
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Boomerang / Hammer Bros.
Boomerang / Hammer Bros. Zip Archive
Boost Ring (Mount Wario)
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Bouncing Note
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Bowser Monument
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Bus
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Cable Car
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Car
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Cheep Cheep
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Cyrus
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Dining Table
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Disco Ball
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DK Barrel
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Dolphin
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Donut Cannon
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Dry Bones
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Fake Bush
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Fake Goomba
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Fire Snake
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Fish Bone
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Freezie
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Fruit
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Gingerbread Cookies
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Golden Banana Statue
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Goomba (Small)
Goomba (Small) Zip Archive
Group of Toads
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Hammer Knight
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Hawk
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Helicopter
Helicopter Zip Archive
Hot Air Balloon (Mario Circuit)
Hot Air Balloon (Mario Circuit) Zip Archive
Hot Air Balloon (Sweet Sweet)
Hot Air Balloon (Sweet Sweet) Zip Archive
Jack-in-the-Box Koopa Clown Car
Jack-in-the-Box Koopa Clown Car Zip Archive
K.K. Slider
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Keese
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Koopa Paratroopa
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Large Red Flower
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Little Bird
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Manta Ray
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Marine Coaster
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Mario Kart Monument
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Master Sword
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Maw-Ray
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Mecha Cheep
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Mechakoopa
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Mini Toad
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Mining Shy Guy
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MKTV Satellite
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MKTV Truck
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Monty Mole
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Mr. Resetti
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Noki
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Oil Puddle
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Parrot
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Pendulum
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Pianta
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Pickup Truck
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Pile of Leaves
Pile of Leaves Zip Archive
Piranha Plant (Sweet Sweet)
Piranha Plant (Sweet Sweet) Zip Archive
Pokey
Pokey Zip Archive
Propeller Guide
Propeller Guide Zip Archive
Question Block (Rainbow Road)
Question Block (Rainbow Road) Zip Archive
Rabbits
Rabbits Zip Archive
Reese
Reese Zip Archive
Ribbon Road
Ribbon Road Zip Archive
Sailboat
Sailboat Zip Archive
Sand Geyser
Sand Geyser Zip Archive
Satellites & Stations
Satellites & Stations Zip Archive
Screaming Pillar
Screaming Pillar Zip Archive
Seagull
Seagull Zip Archive
Seashell
Seashell Zip Archive
Shy Guy
Shy Guy Zip Archive
Sidestepper
Sidestepper Zip Archive
Skating Shy Guy
Skating Shy Guy Zip Archive
Snowboarding Shy Guy
Snowboarding Shy Guy Zip Archive
Snowboy
Snowboy Zip Archive
Snowman
Snowman Zip Archive
Soldier
Soldier Zip Archive
Speaker
Speaker Zip Archive
Spotlights
Spotlights Zip Archive
Squirrels
Squirrels Zip Archive
Star Speaker
Star Speaker Zip Archive
Star Thwomp
Star Thwomp Zip Archive
Steam Train
Steam Train Zip Archive
Subway Train
Subway Train Zip Archive
Swan Boat
Swan Boat Zip Archive
Swoop
Swoop Zip Archive
Thwomp
Thwomp Zip Archive
Tiki Airship
Tiki Airship Zip Archive
Tiki Goon
Tiki Goon Zip Archive
Tire
Tire Zip Archive
Toad (Pit Crew)
Toad (Pit Crew) Zip Archive
Toad (Snow Suit)
Toad (Snow Suit) Zip Archive
Toad (Space Suit)
Toad (Space Suit) Zip Archive
Toad (Swim Goggles)
Toad (Swim Goggles) Zip Archive
Toads
Toads Zip Archive
Tom Nook
Tom Nook Zip Archive
Town Flag
Town Flag Zip Archive
Traffic Cone
Traffic Cone Zip Archive
Traffic Cone (Electrodrome)
Traffic Cone (Electrodrome) Zip Archive
Traffic Cone (Sweet Sweet)
Traffic Cone (Sweet Sweet) Zip Archive
Train
Train Zip Archive
Truck
Truck Zip Archive
W Wheel
W Wheel Zip Archive
Wafer Bar Windmill
Wafer Bar Windmill Zip Archive
Wario Stadium Start Sign
Wario Stadium Start Sign Zip Archive
Warp Pipe
Warp Pipe Zip Archive
Warp Pipe (Electrodrome)
Warp Pipe (Electrodrome) Zip Archive
Warp Pipe (Sweet Sweet)
Warp Pipe (Sweet Sweet) Zip Archive
Water Park Toll Gate
Water Park Toll Gate Zip Archive
Water Park Yacht
Water Park Yacht Zip Archive
Weather Vane
Weather Vane Zip Archive
Windmill
Windmill Zip Archive
Windmill (Small)
Windmill (Small) Zip Archive
Wolves
Wolves Zip Archive
Yoshis
Yoshis Zip Archive
Courses
[32]
DLC Courses
[19]
Trophies
[10]
Miscellaneous
[5]
Unused
[3]
Console Genre Developers
Wii U Racing Developer coming soon!
Tagging is in the works and will be here soon!
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Avatar
Sep 22, 2015, 7:12 AM
Ah shit, didn't see that about Karts being bugged.
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Sep 22, 2015, 7:10 AM
I'll be converting some karts soon, hopefully there isn't a ton in the queue already.
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Sep 18, 2015, 4:30 AM
Wow Awesome!! Thanks for the dlc trophies!!! Any chance on getting the regular cup trophies?
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Sep 13, 2015, 12:26 PM
Please anyone, don't support bullshit.
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Sep 13, 2015, 1:36 AM
Can anyone here help me create a Fake Mario Kart 8 Leak? I have an idea, and it can go big.
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Aug 27, 2015, 9:48 PM
Karts and Tires are bugged for me at the moment. I'm writing my own BFRES conversion tool before I can do that (I did Standard an Landship though, as they were easy to fix or didn't require it).
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Aug 27, 2015, 2:23 PM
Thank you for adding all of the courses, Ray Koopa!

(if you don't mind, could you get the cart and tire models too?)
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Aug 26, 2015, 3:56 AM
They are automatically sorted alphabetically inside the groups. If an admin doesn't proof me wrong, you could write a forum post about it with links to them, after you sorted them there.
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Aug 26, 2015, 3:24 AM
Could somebody organize those tracks by cup?
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Aug 24, 2015, 12:15 PM
(I'm not quite sure what you mean with "shaders" exactly, there are only textures, no shaders) Hmm, well I see. I think Maya is a little bitchy there then =3
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Aug 24, 2015, 11:00 AM
yes, all the shaders are now there, but they are all white.
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Aug 24, 2015, 8:55 AM
So, you still have to re-link textures even after you exported to DAE from Blender?
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Aug 24, 2015, 8:51 AM
Ray, This solves the problem for me! I exported it from Blender to maya and now I only have to relink the texture files to the shaders but that takes about 30 min at max. I can live with that! :D Maya just hates OBJ's I guess. Again thx for you help!
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Aug 24, 2015, 7:32 AM
No problem. Tell me if it worked out =3
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Aug 24, 2015, 4:31 AM
It almost looks like it is ignoring the MTL file. but I'm going with your suggestion to use Blender for convertion. Thanks for your quick replies and your uploads!
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Aug 24, 2015, 3:50 AM
That seems to be a problem related to Maya then. Are you sure you did not unselect any importing options like not checking "Import MTL definitions"? Otherwise, I would recommend to import it into Blender, and export it to DAE with it.
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Aug 24, 2015, 2:10 AM
@ Ray Koopa, I understand. For some reason the element 3D plugin from videocopilot in After Effects has no trouble seeing the shaders from the OBJ file. You have to relink the textures files but that is not really a big problem. but Maya doesn't show these at all... wich would mean that I have to select object, add a shader and then add the textures. And with badluck even have to select faces. (UV's are correct)
I'm still have no idea why this happends. (tried with 3 versions of maya)
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Aug 24, 2015, 1:29 AM
I don't think it would be wise to include DAE with it, as it would mean another 30 MB to download (I'm not doing FBX exports). More important would be to check what you miss with the texturing how it's currently done? It's basically how it is read out of the BFRES file, and represented by the OBJ/MAT file very closely.
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Aug 24, 2015, 12:07 AM
@Ray koopa thank you for uploading all the race tracks! I have one question, I'm working with maya and although the OBJ's are no problem to import. It's a awfull lot of work to retexture everything. Is it possible for you to Export FBX or DAE so that the textures will already be in place? I understand if it is to much extra work.
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Aug 23, 2015, 8:46 PM
@Tiramisu6: Maybe it has just no textures applied, go to the texture tab (it's in the properties window, the red-white checkered quadrat right to the Material sign) if there is no texture applied click on the None under Tex and select Image or Movie, scroll down to the bottom and click on the box under the already activated box (where a lot of 1.000 are). Scroll up to image and click on open. Then you should have one or more Textures to choose from (depends on the model)* select one, if it looks like this is the right texture, there you have your colored model. If it looks strange you have to try out both of these steps: 1st choose an other texture, if it still looks strange scroll down to image mapping click on image mapping and click on the two quadrats right to the X and Y and try again all textures.
*If you have no textures to choose from this model has no textures.
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Aug 23, 2015, 10:16 AM
About your previous issue, I made a video for people quickly trying to fix it for them too: https://youtu.be/V0Wmi_Vbr0c

About your rendering problem, depends on the model. Especially transparency often freaks up in the Blender Render preview compared to the real render.
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Aug 23, 2015, 10:01 AM
@Lumcoin: Thanks! This'll be great to use for Renders.
I've got one more problem, though... if you don't mind. I'm also trying to view a model different from Mario Kart 8, but it's still a Dae file. Now when I import it or Render it, it stays pure white. I tried the Specular thing but it doesn't do anything. Is there a simple option I can just flick? If not I can just continue Googling it, since it's not even from MK8.
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Aug 23, 2015, 9:57 AM
And if you want a Super Mario Galaxy like rim lighting you should make this: http://www.cgmasters.net/free-tutorials/falloff/ Read just the Using Nodes part, this is everything important. In my opinion this makes everything look really nice. Just a little tip.
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Aug 23, 2015, 9:56 AM
Okay, it works fine with Rosalina now. I kinda re-read and tried a few more times, and got it to show her correctly. Thanks you two.

EDIT: Didn't see your comment Ray Koopa xD I don't know why either.
Avatar
Aug 23, 2015, 9:51 AM
@Tiramisu6: Yeah, that's because the lighting is not sufficient for her to show her colors. The tiny blob in the 3D space besides the camera and Rosalina is a light. You should right click it and set it to "Hemi" in the light properties panel. Actually, that is what my scene has set up already, about which I wonder why it didn't work for you. =3
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