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Rupee
Category
Wii U
Game
Mario Kart 8
Section
Items
Submitter
Hallow
Size
96.45 KB
Format
ZIP (application/zip)
Hits
9,280
Comments
4
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Mettleh3ad
Sep 22, 2021, 1:26 PM
@rveyrand Took me a while to see that you responded, thanks for the help. I finally got to apply it and it looks great. There are still a few little weird things, but 1,000% better than what I had
supersonicbros23
Dec 5, 2019, 2:18 PM
This looks amazing,
Its like a portal to another world
rveyrand
Oct 28, 2019, 7:23 AM
@Mettleh3ad there is a trick to make it green and translucent.
for the green: you need an RGB mix set on "color", the albedo map as 1st input and a color palette set on green as second input
for the translucent: you need a transparent node; your main shader node (specular) and a mix shader node. main shader node is the 1st input of the mix shader; transparent node is the second input and the albedo color is the factor used in the mix shader.
Note: albedo use as texture coordinate "reflection"
Mettleh3ad
Jun 26, 2019, 7:17 PM
I'm usually pretty good with setting up the textures and materials from this site, but this one has me stumped. Is there a trick to get it to look green/translucent? Thanks!
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