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DS Cheep Cheep Beach
Category Wii U
Game
Section
Courses
Submitter Ray Koopa
Size 84.59 MB
Format ZIP (application/zip)
Hits 22,787
Comments 6

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Download Zip Archive
Zip Contents[220]
  • bake_gds_pukupukubeach_g00_b00_f00.png
  • bake_gds_pukupukubeach_g00_b00_f01.png
  • bake_gds_pukupukubeach_g00_b00_f02.png
  • bake_gds_pukupukubeach_g00_b00_f03.png
  • bake_gds_pukupukubeach_g00_b01_f00.png
  • bake_gds_pukupukubeach_g00_b01_f01.png
  • bake_gds_pukupukubeach_g00_b01_f02.png
  • bake_gds_pukupukubeach_g00_b01_f03.png
  • causticsindirect.png
  • causticspattern.png
  • cl_hy_metalfence01_alb.png
  • cl_hy_metalfence01_nrm.png
  • cl_hy_metalfence01_spm.png
  • cmnpole1_alb.png
  • cmnpole1_nrm.png
  • cmnpole1_spm.png
  • ct_ry_flowers01_alb.png
  • ct_ry_flowers01_nrm.png
  • ct_ry_flowers01_spm.png
  • di_glass_2_nrm.png
  • di_glass_alb.png
  • di_glass_nrm.png
  • di_glass_spm.png
  • di_grass_normalalpha_alb.png
  • di_treeleaf_alb.png
  • di_tree_leaf_alb.png
  • dkj_grass3_alp.png
  • dkj_grass3_nrm2.png
  • dkj_leaf01_alb.png
  • dkj_leaf01_nrm.png
  • dkj_leaf01_spm.png
  • dkj_leaf02_alb.png
  • dkj_leaf02_nrm.png
  • dkj_leaf02_spm.png
  • dkj_leaf03_alb.png
  • dkj_leaf03_nrm.png
  • dkj_leaf03_spm.png
  • dkj_startline2_alb.png
  • dkj_startline2_nrm.png
  • dkj_startline2_spm.png
  • DS Cheep Cheep Beach.mtl
  • DS Cheep Cheep Beach.obj
  • dspb_arrow01_alb.png
  • dspb_arrow01_nrm.png
  • dspb_arrow01_spm.png
  • dspb_beach_etc_alb.png
  • dspb_beach_etc_nrm.png
  • dspb_beach_etc_spm.png
  • dspb_block01_alb.png
  • dspb_block01_nrm.png
  • dspb_block01_spm.png
  • dspb_block03_alb.png
  • dspb_block03_nrm.png
  • dspb_block03_spm.png
  • dspb_cliff01_alb.png
  • dspb_cliff01_multi_alb.png
  • dspb_cliff01_nrm.png
  • dspb_cliff01_spm.png
  • dspb_cmnstartgrid1_alb.png
  • dspb_cmnstartgrid1_nrm.png
  • dspb_cmnstartgrid1_spc.png
  • dspb_coralrock01_alb.png
  • dspb_coralrock01_nrm.png
  • dspb_coralrock01_spm.png
  • dspb_coralrock01__kiwa_alb.png
  • dspb_flower01_alb.png
  • dspb_flower01_nrm.png
  • dspb_flower01_spm.png
  • dspb_grass03_alb.png
  • dspb_jumpdai03_alb.png
  • dspb_jumpdai03_nrm.png
  • dspb_jumpdai03_spm.png
  • dspb_jungle_road_alb.png
  • dspb_jungle_road_alb2.png
  • dspb_jungle_road_nrm.png
  • dspb_jungle_road_spm.png
  • dspb_kanban01_alb.png
  • dspb_kanban01_nrm.png
  • dspb_kanban01_spm.png
  • dspb_landscape01_alb.png
  • dspb_mud00_alb.png
  • dspb_mud00_nrm.png
  • dspb_mud00_spm.png
  • dspb_mud01_alb.png
  • dspb_polea01_ho_alb.png
  • dspb_polea01_ho_nrm.png
  • dspb_polea01_ho_spm.png
  • dspb_pot01_alb.png
  • dspb_pot01_nrm.png
  • dspb_pot01_spm.png
  • dspb_rock01_alb.png
  • dspb_rock01_nrm.png
  • dspb_rock01_spm.png
  • dspb_rock04_alb.png
  • dspb_rock04_nrm.png
  • dspb_rock04_spm.png
  • dspb_ry_block02_alb.png
  • dspb_ry_block02_nrm.png
  • dspb_ry_block02_spm.png
  • dspb_ry_block04_alb.png
  • dspb_ry_block04_nrm.png
  • dspb_ry_block04_spm.png
  • dspb_ry_door01_alb.png
  • dspb_ry_door01_nrm.png
  • dspb_ry_door01_spm.png
  • dspb_ry_poleb01_alb.png
  • dspb_ry_poleb01_nrm.png
  • dspb_ry_poleb01_spm.png
  • dspb_ry_poleb02_alb.png
  • dspb_ry_poleb02_nrm.png
  • dspb_ry_poleb02_spm.png
  • dspb_ry_poleb03_alb.png
  • dspb_ry_poleb03_nrm.png
  • dspb_ry_poleb03_spm.png
  • dspb_ry_polec01_alb.png
  • dspb_ry_polec01_nrm.png
  • dspb_ry_polec01_spm.png
  • dspb_ry_roof01_alb.png
  • dspb_ry_roof01_nrm.png
  • dspb_ry_roof01_spm.png
  • dspb_ry_wood05_alb.png
  • dspb_ry_wood05_nrm.png
  • dspb_ry_wood05_spm.png
  • dspb_sandroad02_nrm.png
  • dspb_sand_wide_alb.png
  • dspb_sand_wide_nrm.png
  • dspb_sand_wide_spm.png
  • dspb_shell_etc_alb.png
  • dspb_shell_etc_nrm.png
  • dspb_shell_etc_spm.png
  • dspb_signboard_alb.png
  • dspb_signboard_nrm.png
  • dspb_signboard_spm.png
  • dspb_snadgraderoad_alb.png
  • dspb_snadgrade_alb.png
  • dspb_tree01_alb.png
  • dspb_tree01_nrm.png
  • dspb_tree01_spm.png
  • dspb_treea_far_alb.png
  • dspb_wall02_alb.png
  • dspb_wall02_nrm.png
  • dspb_wall02_spm.png
  • dspb_wood01_alb.png
  • dspb_wood01_nrm.png
  • dspb_wood01_spm.png
  • dspb_wood02_alb.png
  • dspb_wood02_nrm.png
  • dspb_wood02_spm.png
  • dspb_wood03_alb.png
  • dspb_wood03_nrm.png
  • dspb_wood03_spm.png
  • dspb_woodbark01_alb.png
  • dspb_woodbark01_nrm.png
  • dspb_woodbark01_spc.png
  • ef_dashboard01_alb.png
  • ef_dashboard02_alb.png
  • ef_dashboard_nrm.png
  • ef_glideboard01_alb.png
  • ef_glideboard02_alb.png
  • ef_glideboard_nrm.png
  • ef_waterline_alb.png
  • ef_waterline_nrm.png
  • ef_water_nrm.png
  • exleafb_alb.png
  • exleafb_nrm.png
  • exleafb_spm.png
  • fakeleaf_alb.png
  • flagstartpuku01_alb.png
  • flagstartpuku01_nrm.png
  • flagstartpuku01_spm.png
  • kinopiohousedoor_alb.png
  • kinopiohousedoor_nrm.png
  • kinopiohousedoor_spm.png
  • oc_table_coral1_alb.png
  • oc_table_coral2_alb.png
  • oc_table_coral3_alb.png
  • oc_table_coral4_alb.png
  • oc_table_coral_emm.png
  • oc_table_coral_nrm.png
  • oc_table_coral_spm.png
  • panelflame_alb.png
  • panelflame_nrm.png
  • panelflame_spm.png
  • puku_ki_alb.png
  • puku_ki_nrm.png
  • puku_ki_spm.png
  • puku_lighthouse_alb.png
  • puku_lighthouse_nrm.png
  • puku_lighthouse_spm.png
  • puku_para_alb.png
  • puku_para_emm.png
  • puku_para_nrm.png
  • puku_para_spm.png
  • puku_ship_alb.png
  • puku_ship_nrm.png
  • puku_ship_spm.png
  • startgrit_alb.png
  • startgrit_nrm.png
  • startgrit_spm.png
  • treebush_leaf_alb.png
  • treebush_leaf_spm.png
  • uoc_corala_alb.png
  • uoc_corala_nrm.png
  • uoc_corala_spm.png
  • uoc_coralb_alb.png
  • uoc_coralb_nrm.png
  • uoc_coralb_spm.png
  • uoc_coralc_alb.png
  • uoc_coralc_nrm.png
  • uoc_coralc_spm.png
  • uoc_corald_alb.png
  • uoc_corald_nrm.png
  • uoc_corald_spm.png
  • uoc_corale_alb.png
  • uoc_corale_nrm.png
  • uoc_corale_spm.png
  • uoc_coralf_alb.png
  • uoc_coralf_nrm.png
  • uoc_coralf_spm.png
  • waterlight_alb.png
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Avatar
Nov 24, 2024, 10:24 PM
how do i make the water material work?
Avatar
Oct 28, 2024, 1:13 PM
Thank you for the Map. If you use Blender then it would be nice to use "Alpha Hashed" for the Objects next Time
Avatar
Oct 3, 2023, 10:26 PM
there are so many vital missing UVs on this texture, I would say this would be a high priority fix if anybody has the means. The wood floorboards and leaves missing UV mapping is extremely visually obvious and hard to get around
Avatar
Jul 13, 2022, 9:19 AM
Lean
Avatar
May 2, 2021, 2:54 AM *
It seems that Gds_PukupukuBeach_Back_DKplantB_010__pb_NS2ry_DKleaf01, Gds_PukupukuBeach_Back_polySurface1809__pb_NSry_poleB02, MoebiusM_afterCreateUV3_polySurface8363722_10__pb_signboard and Gds_PukupukuBeach_Back_tree_B_011__pb_NSry_tree01_leaf had its UV screwed up. It only appear black, transparent, or in single color.
Avatar
Dec 8, 2016, 11:26 PM
If someone want to see it on GTA V: https://www.youtube.com/watch?v=RmLWbTcmCYE&;ab_channel=ArthurLopes
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