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Smashtacular!
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I'd also like to use this time to announce a new image manipulation tool I developed, called Texture Remix!
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It is designed for taking the odd, compressed textures used in some modern game engines and rearranging the color channels so that they can be used in regular 3D software.
It's useful not just for model submitters, but also for anyone who wants to use the models on this site. Know those weird purpley normal maps in Sonic Generations, or those neon-colored textures in DC Universe Online? With this tool, you can finally make use of them without having to spend a lot of effort in Photoshop or creating complex shaders.
You can download it or discuss it here!
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