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Hero of the Sky Set
Category Wii U
Game
Section
Armor
Submitter Centrixe the Dodo
Size 1.77 MB
Format ZIP (application/zip)
Hits 16,243
Comments 7

Download Zip Archive
Download Zip Archive
Zip Contents[19]
  • Hero of the Sky Set/armor_215_hair_alb.png
  • Hero of the Sky Set/armor_215_hair_nrm.png
  • Hero of the Sky Set/armor_215_hair_spm.png
  • Hero of the Sky Set/Armor_215_Head.dae
  • Hero of the Sky Set/Armor_215_Head.fbx
  • Hero of the Sky Set/armor_215_head_alb.png
  • Hero of the Sky Set/armor_215_head_nrm.png
  • Hero of the Sky Set/armor_215_head_spm.png
  • Hero of the Sky Set/Armor_215_Lower.dae
  • Hero of the Sky Set/Armor_215_Lower.fbx
  • Hero of the Sky Set/armor_215_lower_alb.png
  • Hero of the Sky Set/armor_215_lower_nrm.png
  • Hero of the Sky Set/armor_215_lower_spm.png
  • Hero of the Sky Set/Armor_215_Upper.dae
  • Hero of the Sky Set/Armor_215_Upper.fbx
  • Hero of the Sky Set/armor_215_upper_alb.png
  • Hero of the Sky Set/armor_215_upper_mtl.png
  • Hero of the Sky Set/armor_215_upper_nrm.png
  • Hero of the Sky Set/armor_215_upper_spm.png
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May 21, 2022, 5:43 AM
What is this rendered in?
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Aug 4, 2021, 7:12 PM
I still don't know how to work the uv maps for this. The main uvs are tied to a technical set of textures and I don't know how to get them to apply to the actual outfit textures.
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Jun 17, 2021, 7:53 AM
Since I don't have the Amiibo, I don't have the outfit, so this is the next best thing. Thank you!
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Jan 12, 2021, 2:13 PM
facepalm
Avatar
Jan 2, 2021, 2:24 PM
@tyleto: The additional UV channels are present with the model as extra meshes labeled "Layer_X." We've made it mandatory to split special meshes like this for Breath of the Wild in order for everyone to have full accessibility to the multiple UV channels - not all programs directly support 'em. Aside from that, there shouldn't be any other issues with this model. Hope this clears things up for ya!
Posted Image
Avatar
Dec 31, 2020, 3:31 AM
The primary issue with this model, is that when imported into blender, it does not have its second UV channels for the normal maps. A few of the normal map textures have different UVs than that of the diffuse, and its unusable if you don't do it manually.
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Dec 11, 2020, 6:12 PM
Yes, I've been wanting this for a while now
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