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Five Nights at Freddy's VR: Help Wanted
Uploads to this Game RSS Feed
Category PC / Computer
Models 60
Hits 360,043
Comments 104
Characters
[39]
Balloon Boy
Bidybab
Bon-Bon
Bonnie
Chica
Circus Baby
Dreadbear
Endoskeleton
Ennard
Foxy
Freddle
Freddy Fazbear
Funtime Foxy
Funtime Freddy
Glitchtrap
Grimm Foxy
Helpy
Jack-O-Bonnie
Jack-O-Chica
Mangle
Marionette
Minireena
Nightmare Balloon Boy
Nightmare Bonnie
Nightmare Chica
Nightmare Foxy
Nightmare Fredbear
Nightmare Freddy
Nightmarionne
Pirate Foxy
Plushtrap
Springtrap
Toy Bonnie
Toy Chica
Toy Freddy
Withered Bonnie
Withered Chica
Withered Foxy
Withered Freddy
Masks
[7]
Balloon Boy Mask
Bonnie Mask
Chica Mask
Foxy Mask
Freddy Mask
Mangle Mask
Strange Mask
Props
[13]
Bobblehead Dolls
Bonnie Pumpkin
Bonnie's Guitar
Cupcake
Fan
Freddy's Microphone
Nightmare Cupcake
Pizza Slice
Purple Fan
Roach
Tape Player
Toy Cupcake
Withered Bon-Bon
Miscellaneous
[1]
Player Hands
Console Genre Developers
PC / Computer Horror Developer coming soon!
Tagging is in the works and will be here soon!
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Sep 25, 2019, 7:04 PM
@Taylor F: You can actually revise your submissions through the pending submissions page.
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Aug 5, 2019, 2:31 PM
Time for high quality sfm's...
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Jul 8, 2019, 6:31 AM
@Random Talking Bush Cool, thanks! Some parts of rigs in game are broken (For example, rotating some of the characters eyes makes them come off center, hence why those character’s eyes never move in-game) but as far as I’m aware, no entire rigs are broken, so I think that’s in the clear. Thanks for the help!

EDIT: Some other small bits like eyelids and Balloon Boy’s propeller. Not much else as far as I’m aware. Classics have no issues as far as I’m aware, some Toys (BB/Mangle) have eye issues, and I think some Funtimes have finger issues. (Funtime Foxy, maybe others.) Nothing else as far as I’m aware.

EDIT 2: Hold up. I submitted Freddy using my Blender port and I exported it as a .dae and put the textures in, but I actually removed doubles and turned the triangles into normal square surfaces. Does that mean Modelers Resource has to deny it? If so, I can re-submit the completely raw model.
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Jul 7, 2019, 4:55 PM
@Taylor F: If a model actually has broken rigging in-game and it's not a fault of the exporting method (e.g. Uxie's model in Super Smash Bros. Ultimate), just be sure to mention it in the submission notes. But on a similar note if a model's rigging is completely busted though, that's another case.
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Jul 7, 2019, 4:43 PM
To any mods, some of the rigs are broken in that sense that specific parts do not move correctly, but this is actually part of the ingame rigs themselves. I'm assuming you can't post models with those broken rigs here?
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Jul 7, 2019, 4:39 PM
Just sent in Freddy. Pretty sure I did everything right. First time uploading a model. LOL
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Jun 22, 2019, 9:41 PM
@Smakkohooves Yes.
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Jun 22, 2019, 7:33 AM
It is official?
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Jun 16, 2019, 11:12 PM
@Ziella Woop! Must've missed that part. Sorry!
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Jun 16, 2019, 5:52 AM
@ThomasTheHedgehog888 there's already some SFM ports in the SFM workshop
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Jun 16, 2019, 3:22 AM
Awesome!
Once these are converted to work on Source Filmmaker and/or GMOD, then they'll no longer have to use the fan made ones!
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Jun 15, 2019, 7:56 PM
@texticks Patience please, its barely been two weeks. As stated in the last update:

"The number of submissions has shattered previous records and now sits at over 2200....

....With this in mind, please understand that it could be several weeks or months before we get a chance to review new submissions."
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Jun 15, 2019, 7:34 PM
Can the pending models be fully uploaded, please? :V
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Jun 13, 2019, 11:05 AM
I’ll be posting Springbonnie man soon

I’m still working on the icons tho...
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Jun 13, 2019, 8:36 AM
Wow thanks! :)
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Jun 8, 2019, 5:34 PM
@Nevets5: And we won't be accepting that considering your submission was stolen from RodaAnimation!
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Jun 8, 2019, 5:17 AM
Considering, that the previous FNAF games were using pre-rendered images( so that it likely works better on lower end computers as well), it is great to see, that this game is actually using 3D Models instead. However I should mention, that this is a VR Game, so using Pre-Rendered Assets would feel very cheap( e.g. lack of visual depth, would look weird if not looked at from specific angles, etc), especially if you can rotate the Camera by turning Head freely.(I don't know if the previous games were using fixed camera angles though)
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Jun 8, 2019, 4:46 AM
Where is my man freddy teddy
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Jun 4, 2019, 2:44 PM
If you were wondering, of course, the old games used models, but their animations were rendered into frames, and they were basically sprites.
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Jun 3, 2019, 8:48 PM
i thought fn00f's long dead
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Jun 3, 2019, 7:58 PM
Wait it's not over? It's never truly ogre.
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Jun 3, 2019, 4:36 PM
*waves the smoke off* damn son, this was fast
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Jun 3, 2019, 1:20 PM
Oh damn, this is sweet
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Jun 3, 2019, 12:29 PM
Ah yes, the OFFICAL models
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Jun 3, 2019, 10:13 AM
Totally here for this. Excellent work Ziella!
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