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Luigi
Category
GameCube
Game
Luigi's Mansion
Section
Characters
Submitter
ecumber05
Size
150.86 KB
Format
ZIP (application/zip)
Hits
55,177
Comments
13
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MicroSRB2
Jan 17, 2024, 9:47 PM
@NewSuperBowserWorld It's an art style transition. This model appears to be a partial mix of Luigi's N64 and modern designs, With it leaning more towards the modern design. You can tell they didn't get it completely right yet, Because of how his face and head look.
NewSuperBowserWorld
Apr 17, 2023, 3:37 PM
why does he look off?
Cryptler
Jul 10, 2022, 3:37 PM
*
Does Someone know how to get the animations imported?
TheHappyFaceKing
Mar 11, 2021, 6:47 PM
@Brayton1234567 The nose jiggle isn't physics based, it's apart of the animations
ScratchU90
Dec 17, 2020, 7:08 PM
I'd like to know that too.
MegaPokéSonicX
Nov 26, 2020, 8:00 AM
How did you get this model rigged?
Brayton1234567
Sep 25, 2020, 11:42 AM
Why does this include the nose? Isn't the nose usually seperate to achieve the nose jiggle?
MrLoogie363
Mar 27, 2020, 8:44 AM
I really like this model, like it's a combination of his N64 renders with his Gamecube-Wii renders.
EpicLuigi
Oct 20, 2019, 4:34 PM
Why does he look weird in this game
Untitled-1
Oct 22, 2018, 4:04 PM
All of these models are apparently made for Blender and you have to open it in that and then re-export it to use it in any Autodesk product. It's...annoying, to say the least.
11th
Oct 27, 2015, 6:01 PM
Apart from the materials being transparent and the textures not being linked right (in Blender, at least) it seems to load okay for me. Is that all, or is something else wrong?
goldneye
Oct 26, 2015, 10:03 AM
this model doesn't work in Maya
Jonaho23
May 10, 2014, 2:36 PM
When using Luigi's Mansion models in Unity, the models have a texture that covers the whole model and makes it impossible for the model to have separate textures, and making the model textureless. Help?
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