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Mario & Sonic at the Olympic Games
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Category DS / DSi
Models 27
Hits 170,386
Comments 10
Mario & Sonic at the Olympic Games
Mario & Sonic at the Olympic Games
Console Genre Developers
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Feb 25, 2023, 10:11 PM
is there by any chance these models can come with their in game animations?
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Dec 23, 2021, 4:26 AM
ミライトワとソメイティ:かっこいい! (So Cool!)

ミライトワ:オリンピックでのマリオ&ソニック、北京2008、最初のゲーム!
ソメイティ:...そして任天堂とセガのマスコット、WiiまたはDS、私のお気に入りのマリオ&ソニック...
ミライトワとソメイティ:…オリンピックで!
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Jan 25, 2020, 11:46 AM
I think I ripped every character in the whole game, the work is already done. But what you'd do is cut out everything before the BMD0 header and use Acipula on the file.
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Sep 22, 2019, 5:21 PM
I wonder if Mario and Sonic at the Olympic Winter Game's Adventure mode will get ripped of the hub world levels.
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Sep 12, 2019, 4:43 PM
These do make for some decent low poly character models, although I no longer remember what I needed a low poly model of Vector the Crocodile for.
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Sep 11, 2019, 7:06 PM
Wrong, this game released before Mario Kart Wii. Mario and Luigi's models were recycled from double dash, as evidenced by their face textures, but they have alt. hands, lower resolution body textures no rim light textures and different closed hands geometry, in contrast to double dash. I guess the same goes to Wario, Waluigi and Yoshi, but Peach and Daisy, besides the obvious clothing differences, have a lower poly head, but seem to have the same face textures as DD as well.
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Sep 9, 2019, 1:03 AM
Mario and Luigi look to be recycled from Mario Kart Wii. Not sure about everyone else
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Sep 7, 2019, 12:05 PM
Ah. Apicula has a function that might've made that slightly easier, assuming you didn't use it already or something. Not sure how accurate it is to the models, either. That same function can also extract everything from Winter's archive, too.
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Sep 5, 2019, 6:51 PM
memory dumps and looking for bmd0 in a hex editor
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Sep 5, 2019, 6:41 PM
Woah. Curious how this was gotten into?
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