Posted | By | On | Comment |
---|---|---|---|
Jul 28, 2014, 8:22 AM | Brandondorf9999 | Model: Argomon 2 |
Is that head on the digimon from Silverbeak? |
Jul 27, 2014, 9:17 AM | Nonhuman | Model: Newtrat's Tuskinator |
Just like TF2's sticky launcher |
Jul 26, 2014, 8:17 PM | Random Talking Bush | Model: Lance |
Jeez. For the longest time this was a duplicate submission of Kevin, and nobody bothered to mention it. It is fixed now. |
Jul 25, 2014, 11:34 PM | Sandmanfan | Model: Coco Bandicoot |
Are these their default poses? It looks like they were ripped in-game. |
Jul 19, 2014, 8:31 PM | Samueljoo | Model: DexDorugoramon |
My XNAlara has no Obj. Please help. |
Jul 16, 2014, 11:31 PM | sutinoer | Model: The Flying Krock |
Wow you are amazing |
Jul 14, 2014, 9:58 PM | trevor403 | Model: Cortana |
Has anyone figured out how to apply Cortana's alpha map? |
Jul 14, 2014, 9:45 AM | Random Talking Bush | Model: Cheese |
Use whichever format your modelling program will accept. And if none of them work, try using Noesis to convert it to a format that you can use. |
Jul 14, 2014, 3:57 AM | Bendogzing | Model: Buttercup |
Hey, I don't want to sound mean, but would you mind finding Ben and Vilgax from the game? ^^ |
Jul 13, 2014, 11:46 PM | The Sordic Rostius | Model: Cheese |
Can u help me?How can i import it to my programme i mean it have so many files wich 1 is the correct or what i am suppose to do?Please help! |
Jul 11, 2014, 4:30 AM | Mystie | Model: Kebako & Squiddie (v1.3) |
*looks it up again* Oh fuck, you're right. It was just an April Fools joke. DAMN IT. (That explains why I couldn't find it on the eShop...) |
Jul 10, 2014, 12:47 PM | Dazz | Model: Kebako & Squiddie (v1.3) |
Shame it doesn't exist :P Love the little dude in the bottom right! Haha |
Jul 8, 2014, 1:14 PM | Mystie | Model: Dominique Trix |
Fixed a glitchy-looking area on the back of her skirt, and another that was underneath her right arm. |
Jul 7, 2014, 10:13 AM | Petie | Update: Welcome to a Brand New Models Resource! |
@Dazz Oops... probably should have included that. :P |
Jul 7, 2014, 5:31 AM | doggyhow | Update: Welcome to a Brand New Models Resource! |
fixed! thanks! and sorry if i sounds a little arrogant |
Jul 7, 2014, 2:24 AM | Dazz | Update: Welcome to a Brand New Models Resource! |
(To fix this, press ctrl+f5) |
Jul 6, 2014, 12:04 PM | Petie | Update: Welcome to a Brand New Models Resource! |
Can you elaborate on that a bit? What kind of bugs? It may be that you're using a cached version of the old stylesheet which would make the site look like a mess of random shapes and ads. |
Jul 6, 2014, 8:50 AM | doggyhow | Update: Welcome to a Brand New Models Resource! |
sorry, but i don't see any diferences, i'm just see a bunch of bugs for chrome navigator, and a lot of Ad's |
Jul 5, 2014, 5:53 PM | Mystie | Model: Trogdor |
♫ Trogdor was a man... I mean, he was a dragon man... Er...maybe he was just a dragon... But he was still...TROGDOOOOOOOOOOOOORRRRRRR!!! ♫ |
Jul 3, 2014, 2:57 PM | Jere | Model: Sonic the Hedgehog (Modern) |
He has two mouths... |
Jul 3, 2014, 1:31 PM | Jere | Model: Blaze the Cat |
I really like this model, especially the bones in the eyelids and mouth. But there are a few issues, but not a lot. When I import this model into Blender it comes pre-rigged (I really like that, I get to start animating right away) but some of the rigging is a little "broken." The tip of the thumbs don't deform with the rest of the thumb, so when I manipulate the thumb bones the thumbs "stretch," leaving the tips behind. There's also a vertex in the face that does this same thing. I don't know anything about the modeling process, I work with the animation of characters, so I don't know if this can be fixed at all, but I thought I'd address this issue I've found. |
Jun 29, 2014, 8:01 AM | Mystie | Model: Ms Pac-Man |
I miss Ms. Pac-Man. Cylindria can go screw herself. |
Jun 28, 2014, 6:40 AM | Mystie | Model: Golden Banana |
"Mmmmmmm...banana..." |
Jun 22, 2014, 4:17 PM | kidneptune101 | Model: Jellal Fernandes |
This model crashes 3ds max, try re-uploading please |
Jun 9, 2014, 8:36 AM | SharpHermit | Model: Olimar & Pikmin |
oh my gosh amazing !! |
Jun 1, 2014, 1:45 AM | real MrRiccardo3 | Model: Sonic the Hedgehog (Modern) |
awesome |
May 31, 2014, 3:13 PM | Talaaya | Model: Nebri |
This is actually Faraleth, not Nebri. |
May 17, 2014, 7:52 AM | Mystie | Model: Violet |
Updated with the teeth and inner mouth meshes, as well as the correct sock color. |
May 15, 2014, 3:16 AM | auxfox | Model: Hurricos |
how? |
May 13, 2014, 1:39 PM | Mystie | Model: Juliet Starling (Default) |
Updated this and the chainsaw with .fbx and .psk files, in case the .dae is acting screwy. |
May 13, 2014, 8:11 AM | emotrainer4444 | Update: It's Raining Models! |
cool, cool, do you think you can get more ben 10 based models seeing as you have CN Time Explosion. maybe Rath in Cosmic Destruction? it's hard to get aliens models. |
May 10, 2014, 2:36 PM | Jonaho23 | Model: Luigi |
When using Luigi's Mansion models in Unity, the models have a texture that covers the whole model and makes it impossible for the model to have separate textures, and making the model textureless. Help? |
May 9, 2014, 10:46 AM | lucia | Model: Lucia (Swordmaster) |
how can you use the model in garrys mod |
May 8, 2014, 6:40 AM | ClippyExpressKing2390 | Model: Yoshi Train |
As a train fan I love this. Thanks for ripping! |
May 7, 2014, 8:34 AM | BaronVonHue | Model: Koopa Troopa |
Nice |
May 5, 2014, 6:42 PM | Garamonde | Update: It's Raining Models! |
>"All three N64 Bomberman games' models" >Screams and dies EEEE TOO AMAZING HELP |
May 5, 2014, 6:08 AM | Mystie | Model: Natia |
Here come the furries... |
May 5, 2014, 2:17 AM | Key0808 | Model: Flamedramon |
This is amazing. |
May 4, 2014, 7:04 PM | Mystie | Update: It's Raining Models! |
Hallelujah! It's rainin' models! Amen! 64, 'Cube, Wii, PC...360 and PS2 and 3 and P! God bless model nature! (sorry, I couldn't resist the temptation) |
May 3, 2014, 8:31 AM | electfall70 | Model: Ratchet |
Hey DemonBoy how do you rip models from apk's? awesome rips btw |
May 1, 2014, 7:23 PM | Ton | Model: Pokémon Trainer Legs |
I just realized that these are the legs that walk by Pikachu in the intro movie. |
Apr 25, 2014, 2:39 AM | bioleon | Model: Travis Touchdown |
it's awesome~ would you plz upload more? looking forword to the girls~ |
Apr 22, 2014, 7:41 AM | Random Talking Bush | Model: Weapons (CPU Candidates) |
I've fixed a few of the .MTL files for 'em now. |
Apr 21, 2014, 5:33 PM | Random Talking Bush | Model: Peashy (For Pea) |
And now I've ACTUALLY fixed it. Turns out it was still broken from the past update. |
Apr 21, 2014, 5:32 PM | Random Talking Bush | Model: Plutia (Lavender Polka) |
I've updated the archive with the proper "base" face texture. I didn't notice that the shading was different at first. |
Apr 18, 2014, 5:53 AM | Ton | Model: Antasma |
Just amazing. The work you put into your models is staggering. |
Apr 16, 2014, 7:00 PM | darkcrash | Model: Aero |
pleaseee roll.exe pleaseee :( |
Apr 15, 2014, 4:03 PM | Mystie | Model: Rita Mordio |
Awesome! I love Rita! |
Apr 14, 2014, 10:46 AM | Mystie | Model: Aero |
Ah, that makes sense. Thanks. :) |
Apr 2, 2014, 2:31 PM | Random Talking Bush | Model: Aero |
@Mystie: Capcom used to have a model viewer on their website, the DAE and textures included are from that same viewer. |