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Oct 18, 2015, 10:31 AM Hallow Game:
Spectrobes Origins
@JPEG open it with brawlbox to get the models/textures, I uploaded all the models My Current Projects please make sure to check if all the vertex groups work by moving the nw4r/char Root around, if there are any issues you'll have to find the vertex group name and manually edit the mesh's vertex groups

@Tmason101 Yes it is.
Oct 18, 2015, 10:18 AM tmason101 Game:
Spectrobes Origins
is it possible to rip image files from the game?
Oct 18, 2015, 8:08 AM JaysonJeanChannel Model:
Tails
Wow, Good Job Sega.
Oct 18, 2015, 7:31 AM PwnzLPs Game:
The Legend of Zelda: Ocarina of Time 3D
Ripping Models by Request! Check out the forum post here for more info.
http://www.vg-resource.com/thread-28018-post-601306.html#pid601306
Oct 18, 2015, 7:31 AM PwnzLPs Game:
The Legend of Zelda: Majora's Mask 3D
Ripping Models by Request! Check out the forum post here for more info.
http://www.vg-resource.com/thread-28018-post-601306.html#pid601306
Oct 18, 2015, 2:49 AM tmason101 Game:
Spectrobes Origins
Are you able to rip the menahat planet?
Oct 18, 2015, 2:44 AM iyenal Game:
Sonic Lost World
@nobody231
You are right and it's a very good news.
There are also other games from Sega will be available on PC : http://www.gamasutra.com/view/pressreleases/255459/
THE_BLUE_BLUR_SPINS_ON_TO_PC_WITH_SONIC_LOSTWORLDtrade.php
Oct 18, 2015, 2:30 AM tmason101 Game:
Spectrobes Origins
@Hallowpape hmm, I'm not sure of those ones, maybe Brandon Pow on the spectrobes wiki may know which ones they are, I think he may know more about the krawl.
Oct 17, 2015, 7:31 PM Poyo Model:
Sheik
forward-air forward-air forward-air forward-air forward-air bouncing fish
Oct 17, 2015, 6:34 PM Random Talking Bush Model:
Tails
@Hyoumaru: It's a "fresnel" texture, which basically affects the colouring of the rimlight blending based on lighting conditions.
Oct 17, 2015, 6:27 PM Hyoumaru Model:
Tails
"fal", what's a "fal" texture?
Oct 17, 2015, 5:50 PM Miles Prower (Anti-Verse) Model:
Stardust Speedway
Aside from that English you used, it's left to your mind in my opinion. You have at least two stages to get a Time Stone or two, meaning there's still hope. However, it's never revealed if all Metal Sonic Generators were destroyed, making the player able to interpret their own outcome, I suppose.
Oct 17, 2015, 5:03 PM JPEG Game:
Spectrobes Origins
Ok so I have the .brres for optoger can some get the model & texture files from it?


https://drive.google.com/file/d/0BxH8nFZdml-rdVNDSXd3cHdCaTQ
Oct 17, 2015, 3:44 PM Techokami Model:
Sonic the Hedgehog
how did you pull this off? Did someone finally make a proper, working NSBMD converter that doesn't crap itself on these models?
Oct 17, 2015, 3:23 PM VGTurtle Model:
Diddy Kong
Diddy Kong's eyes, though.
Oct 17, 2015, 2:37 PM Hallow Game:
Spectrobes Origins
Here are two so far that I need names for, I'll do more later tomorrow.

https://imgur.com/a/eXCP9
Oct 17, 2015, 1:56 PM Hallow Game:
Spectrobes Origins
I can't get a render that I think is good enough for doldogo.
Oct 17, 2015, 1:10 PM sutinoer Game:
P.N.03 (Product Number Zero Three)
Nice work i hope to see more.
Oct 17, 2015, 1:03 PM tmason101 Game:
Spectrobes Origins
It turns out that krawl you have isn't star, it's similar to star but it's a different type of krawl. It's actually called Kurag.
Oct 17, 2015, 12:59 PM tmason101 Game:
Spectrobes Origins
Thanks so much for your work. Can you add some planet renders to the wiki please?
Oct 17, 2015, 12:58 PM tmason101 Game:
Spectrobes Origins
If you can show me some of the krawl you have I can tell you the names for some of them. I know my krawl well.
Oct 17, 2015, 12:56 PM tmason101 Game:
Spectrobes Origins
Damn, he had a physical body in Spectrobes: Beyond the Portals.
Oct 17, 2015, 12:54 PM Hallow Game:
Spectrobes Origins
nothing hidden under the cloak mesh or the body mesh same goes for the boots.

https://i.imgur.com/1h7h4sa.png
Oct 17, 2015, 12:50 PM tmason101 Game:
Spectrobes Origins
Damn, leozar is mashed up pretty bad. I was wondering if it was possible to make edits to the models. I was wondering what Jado looked like without crux's robes or boots on. He might look more like his model in Spectrobes: BTP without them. Is it possible to remove his clothes do a render of Jado without wearing anything?
Oct 17, 2015, 12:33 PM Hallow Game:
Spectrobes Origins
You can just edit the textures, just make sure none of them overlap with the other UVs. I'm currently getting models out that I don't have to fix up much, and waiting to do krawl until there's more info/pics of them with names.
https://i.imgur.com/qIMa0QJ.png

a lot of the vertex groups aren't properly assigned when ripped, requiring me to fix them by hand, same issue with other spectrobes/bosses/krawl.
Oct 17, 2015, 12:14 PM tmason101 Game:
Spectrobes Origins
Can you do a 4K render for Jado in his normal and krawl form please?
Oct 17, 2015, 12:12 PM tmason101 Game:
Spectrobes Origins
Are there any more types of krawl available?
Oct 17, 2015, 12:08 PM tmason101 Game:
Spectrobes Origins
Is it possible to replace the textures with higher quality ones? Similar textures with higher res? If possible I might try remastering the textures in photoshop because when rendered in 4K the textures have to be stretched.
Oct 17, 2015, 12:07 PM tmason101 Game:
Spectrobes Origins
Is leozar and rygazelle available yet?
Oct 17, 2015, 10:49 AM Telespentry Model:
Pepe Sword
this is such a rare pepe
Oct 17, 2015, 9:20 AM Random Talking Bush Model:
Cubot
@NaluigiRocks: Every cutscene in the game is pre-rendered, means it's impossible to rip anything from 'em.

And I don't think the upcoming PC version will change in that regard.
Oct 17, 2015, 8:18 AM Hallow Game:
Spectrobes Origins
They aren't in a format brawlbox recognizes, that should be every weapon now.
Oct 17, 2015, 8:06 AM JaysonJeanChannel Model:
Cubot
Yeah, he has a point. Cubot's head was playable in the circus stages, but his body was only seen in the cutscenes, mostly the opening.
Oct 17, 2015, 7:33 AM NaluigiRocks Model:
Cubot
what about the cutscene model
Oct 17, 2015, 6:19 AM Random Talking Bush Model:
Cubot
Oddly, not in Sonic Lost World. Orbot has a full body, but is cut down to only his head in-game with his glove textures nowhere to be found, and Cubot's got a lot of unused space in his textures for the rest of his body.
Oct 17, 2015, 6:03 AM nobody231 Game:
Sonic Lost World
@iyenal
You don't need to, it's being ported to Steam. Coming out on November 2nd of this year.
Oct 17, 2015, 6:02 AM nobody231 Model:
Cubot
Wonder where the Cubot with his body is.
Oct 17, 2015, 6:01 AM nobody231 Model:
Tails
RAAAAAAAGEEEEE
NOW YOU'RE TRYING TO CONQUER THIS WHOLE SITE!
Oct 17, 2015, 1:43 AM Julian0555 Game:
The Legend of Zelda: Spirit Tracks
Also most of these models may have faulty weights
Oct 17, 2015, 1:42 AM Julian0555 Game:
The Legend of Zelda: Spirit Tracks
Feel free to ask for stuff
Oct 17, 2015, 1:20 AM DatHax Game:
Mario Kart 7
No problem :P @dayway05
Oct 17, 2015, 12:03 AM tmason101 Game:
Super Mario 3D World
@Iyenal Thank you
Oct 16, 2015, 11:28 PM tmason101 Game:
Spectrobes Origins
@Hallowpape Yeah, I fixed the issue. It's a problem with the template, not your fault. I was wondering if the pre-rendered cuteness are extractable, not the in-game cutscenes. Like the opening one and the pegatinium one and the one at the end of the game.
Oct 16, 2015, 10:16 PM Aran34x Game:
Super Smash Bros. for Wii U
Great work on all the rips guys
Oct 16, 2015, 7:54 PM Poyo Model:
Captain Falcon
:E

-Captain Falcon
Oct 16, 2015, 5:26 PM Red Streak Game:
Super Smash Bros. for Wii U
Thanks anyway, I'm so excited to use this if you have any insight on how to organise the meshes to make it less of a cluster Fop I'd be glad to hear them, and That true struggle thank you soooooooooooooooooo much have given me the tool to make my you tube series gorgeous.
Oct 16, 2015, 5:17 PM Red Streak Model:
Pikachu
Thank you thank you so much I've been waiting for years for this ever since the first screenshot for this game was posted
Oct 16, 2015, 3:57 PM Kold-Virus Game:
Sonic Lost World
Would love the 3DS version's lower-poly models of the Deadly Six.
Oct 16, 2015, 3:01 PM NaluigiRocks Model:
Roy (Fire Emblem)
dat face tho
Oct 16, 2015, 2:59 PM NaluigiRocks Model:
Lucina
@TabuuForteAkugun probably looks better with shading...
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