Posted | By | On | Comment |
---|---|---|---|
Oct 30, 2015, 1:30 PM | Random Talking Bush | Model: Rom |
Updated the "idol" textures with higher-resolution versions from Re;Birth 3. |
Oct 30, 2015, 1:23 PM | Random Talking Bush | Model: Ram |
Updated the "idol" textures with higher-resolution versions from Re;Birth 3. |
Oct 30, 2015, 1:21 PM | roket333 | Game: Super Mario 3D World |
lol, a wooden Bowser |
Oct 30, 2015, 1:16 PM | Random Talking Bush | Model: Uni |
Updated the "idol" textures with higher-resolution versions from Re;Birth 3. |
Oct 30, 2015, 1:14 PM | A Blob | Model: Special Stage Half-Pipes |
Model has been updated. |
Oct 30, 2015, 1:10 PM | Random Talking Bush | Model: Nepgear |
Updated the "idol" and mouth textures with higher-resolution versions from Re;Birth 3. |
Oct 30, 2015, 12:55 PM | Random Talking Bush | Model: 5pb. |
Updated the "acce_c" texture with a higher-resolution version from Re;Birth 3. |
Oct 30, 2015, 9:48 AM | Centrixe the Dodo | Game: Flushed Away |
BROOOOOOO FINALLY |
Oct 30, 2015, 8:17 AM | SuperGamerKid3D | Model: Sadness |
This might be a perfect model for Garry's Mod. |
Oct 30, 2015, 12:14 AM | Trikeboy | Game: Transformers Devastation |
He isnt but the model is in the game data. |
Oct 29, 2015, 10:45 PM | LJSTAR | Model: Call (Mighty No. 9) |
Red Ash's prototype use Unity and so far as I'm aware of, it's impossible to have the rig... Mighty n9's Beck and Red Ash's Call from that prototype seems to have messed up UV, which is the reason why I haven't uploaded them I also planned to upload Beck and Call from the Mighty n9's demo (first demo), so they will have their bones and rig (since it doesn't use unity) but I have a problem fixing the model's normal (they look blocky, not smooth like here) which is why I still haven't uploaded them yet |
Oct 29, 2015, 6:48 PM | HotSnot67 | Game: Transformers Devastation |
I didn't know Ratbat was going to be in it. |
Oct 29, 2015, 6:38 PM | HyperFlare957 | Game: Team Fortress 2 |
It's great to see some new models for the game being uploaded. Looking forward to more. |
Oct 29, 2015, 6:35 PM | nobody231 | Model: Call (Mighty No. 9) |
I wished we had a rig for this... |
Oct 29, 2015, 6:33 PM | The Prawn | Model: Call (Mighty No. 9) |
Would it be possible to get this in a rigged format, as well? Just asking. |
Oct 29, 2015, 5:57 PM | Nibroc.Rock | Model: Call (Mighty No. 9) |
are you planing to upload Mighty No.9 Himself? I'd really like to do a render of him! |
Oct 29, 2015, 4:36 PM | Struggleton! | Model: Wii Grumble Volcano |
the lava is a colored material that uses settings to color it :P |
Oct 29, 2015, 3:16 PM | Poyo | Model: Mario (Bones) |
it's that time of year again doot doot |
Oct 29, 2015, 12:57 PM | roket333 | Model: Wii Grumble Volcano |
What's wrong with the lava? |
Oct 29, 2015, 12:19 PM | JaysonJeanChannel | Game: Sonic Rush |
Who else us waiting for Rush Adventure? :3 |
Oct 29, 2015, 10:06 AM | EvenDemonsKnow1 | Game: Super Smash Bros. for Wii U |
Can someone rip Ryu, please? |
Oct 29, 2015, 10:02 AM | Centrixe the Dodo | Model: Mini Bowser's Galaxy Generator |
o.0 |
Oct 29, 2015, 3:23 AM | RacingDestiny | Game: Cars 2 |
@HotSnot67, Idk. |
Oct 28, 2015, 8:33 PM | A Blob | Model: Special Stage Half-Pipes |
New models are submitted... |
Oct 28, 2015, 6:42 PM | Random Talking Bush | Model: Meta Knight |
That in particular is interesting solely because no other character shares most of their geometry with their models from Brawl. Not even Mr. Game & Watch or Jigglypuff (the two most likely candidates, especially the latter being recycled from Melee-to-Brawl). |
Oct 28, 2015, 6:20 PM | Kold-Virus | Model: Ganondorf |
This badass finally arrives. |
Oct 28, 2015, 5:46 PM | frankybuster | Model: Meta Knight |
Just like RTB said, most of his model geometry was reused from Brawl, however they added those thingies in his hands, new textures and some tweaks |
Oct 28, 2015, 5:42 PM | frankybuster | Game: Sonic Lost World |
That's good, but we need a (alot alot alot fastest paced) rise of lyric port too. |
Oct 28, 2015, 5:40 PM | frankybuster | Game: League of Legends |
U don't say? :3 |
Oct 28, 2015, 5:38 PM | frankybuster | Model: Rammus (King) |
Bowser indeed |
Oct 28, 2015, 5:37 PM | frankybuster | Model: Keaton Mask |
IT'S PIKARAT!! |
Oct 28, 2015, 12:28 PM | VGTurtle | Model: Villagers |
Eh, I'll take the Sm4sh Villagers any day of the week. |
Oct 28, 2015, 10:42 AM | turqouise | Game: The Legend of Zelda: The Wind Waker |
Will someone please find Laruto? I can't find her anywhere |
Oct 28, 2015, 9:16 AM | A Blob | Model: Special Stage Half-Pipes |
Oops... I didn't look out for the Special Stage half-pipe turns (left, right, up, down). I'm sorry. I'll update them later. |
Oct 28, 2015, 12:04 AM | iyenal | Game: Mario Kart 8 |
Anyone know how to get title ID and ticket of MK8 DLC please?, I want to rip courses but I searched in wiiubrew and uwizard library and I don't find it. I can only download the DLC characters/trophies/players with uwizard. |
Oct 27, 2015, 6:39 PM | chinhmap12345 | Game: Mega Man X8 |
the mega form of Lumine, i'm working for it |
Oct 27, 2015, 6:38 PM | chinhmap12345 | Game: Mega Man X8 |
I have the Lumine model |
Oct 27, 2015, 6:01 PM | 11th | Model: Luigi |
Apart from the materials being transparent and the textures not being linked right (in Blender, at least) it seems to load okay for me. Is that all, or is something else wrong? |
Oct 27, 2015, 5:05 PM | Hallow | Game: Pokémon Omega Ruby / Alpha Sapphire |
Thanks to neobrain's "Braindump" homebrew app, I can finally finish ripping the secret base objects, they are in a/2/5/7 if anybody else wants to rip them as well. |
Oct 27, 2015, 4:13 PM | sonicshadow4731 | Model: Sonic the Hedgehog |
"We gotta keep on running!" |
Oct 27, 2015, 4:03 PM | powack081 | Game: Pokémon X / Y |
add scenes, houses or models from map please guys please |
Oct 27, 2015, 3:58 PM | powack081 | Game: Pokémon Omega Ruby / Alpha Sapphire |
you cant add house's?! please :P |
Oct 27, 2015, 2:34 PM | Struggleton! | Model: Goomba (Host) |
Why not just use 3DS Max to convert it to DAE and import it? |
Oct 27, 2015, 1:18 PM | sonicshadow4731 | Model: Sonic |
Stop, drop, and roll! *Insert Sonic Boom montage* |
Oct 27, 2015, 1:13 PM | Nintega Dario | Model: Goomba (Host) |
Why not include DAE files for people who use Brawlbox? |
Oct 27, 2015, 1:00 PM | Nintega Dario | Model: Sonic |
SonicMain7, my friend ShadowLuigi~NG~ is working on it: https://www.youtube.com/watch?v=jSo5o_cD4kc |
Oct 27, 2015, 6:42 AM | tmason101 | Game: Spectrobes Origins |
@Hallowpape See, this kind of artwork as shown on this card http://vignette2.wikia.nocookie.net/spectrobes/images/d/d0/Flamerax_Card_(Front).jpg/revision/latest?cb=20131126142827 I think it may be in the game as the same artwork is shown when using the card input system. Is it possible to extract these images? |
Oct 26, 2015, 11:29 PM | Flusak1235 the spriter | Model: Keaton Mask |
lol pikachu |
Oct 26, 2015, 8:26 PM | Filler | Model: Rusty Bucket Bay |
@Red Streak This was really easy, since I just exported the model from Banjo's Backpack (BK modding tool), I pretty much didn't do much. This is why the tool is also credited for the model export. And yes, I could rip every stage like this. Characters are harder due to vertex shading giving colours that are not possible thru textures. This is why some models had issues with textures before being rejected. |
Oct 26, 2015, 6:29 PM | Red Streak | Model: Rusty Bucket Bay |
This is awesome any change you're doing the characters? or are you just doing stages right now. I know ripping is a pain. |