Posted | By | On | Comment |
---|---|---|---|
Nov 27, 2015, 8:46 PM | Ariss | Game: Mario Kart DS |
wow the game makes these models look so much nicer |
Nov 27, 2015, 8:45 PM | Ariss | Model: Bubsy |
Holy |
Nov 27, 2015, 4:28 PM | TeridaxXD001 | Game: Sonic the Fighters (Sonic Championship) |
Any chance of Honey? |
Nov 27, 2015, 4:27 PM | TeridaxXD001 | Game: Super Mario 64 DS |
I think I saw that Mario, too. I'm pretty sure it was not the main Mario model. |
Nov 27, 2015, 4:06 PM | Sp4c3Ch1nch1ll4 | Model: Substitute |
Thank you so much for putting up a model of this! |
Nov 27, 2015, 3:43 PM | BefitHaloPWN | Model: Miles ''Tails'' Prower (Modern) |
reetyeetbeetmeet |
Nov 27, 2015, 3:23 PM | Kajabberguy | Game: Mario Tennis: Ultra Smash |
does that mean more model rips soon? |
Nov 27, 2015, 3:11 PM | nobody231 | Game: Mario Tennis: Ultra Smash |
Never mind, I got the model to work now! It took a little bit of hacky dirty work, but it all works perfectly now! |
Nov 27, 2015, 11:44 AM | SEGA_Princess-Elizabeth | Game: Sonic Runners |
Tails, Rouge, Knuckles, Amy, Silver, Cream and Shadow please |
Nov 27, 2015, 10:42 AM | endo | Game: Animal Crossing: New Leaf |
will villager be added |
Nov 27, 2015, 10:09 AM | nobody231 | Game: Mario Tennis: Ultra Smash |
@Iratris Rosalina's model when ripped is... kinda broken. You'll be waiting for some time while RTB fine-tunes ripping for Ultra Smash. |
Nov 27, 2015, 1:13 AM | donovan | Game: Mario Kart 8 |
@iyenal You were right ! I've imported models with another software (blender) and now it's working. But Ireally don't why it doesn't xorking with max...2011 to 2016. Thanks anyway. |
Nov 27, 2015, 12:54 AM | RatchetMario | Model: Mario |
@Random Talking Bush What 3ds Max version do you use? I have export a model in 2012 version with both Wunderboy and Cannonfodder SMD importer/exporter tool and there is no any problem when I re-import back again. That's what I'm using, I don't really gonna use Wall Worms tool anyway. :P |
Nov 26, 2015, 10:02 PM | valforwing | Model: Mega Man |
when someone rips his smash can someone do t-poses on his other megamans? |
Nov 26, 2015, 9:48 PM | valforwing | Model: James McCloud Trophy |
ummmm so this is fox's dad? why is he human? |
Nov 26, 2015, 8:56 PM | Random Talking Bush | Model: Mario |
To be honest, I'm really not sure. At first it was because when I exported it to SMD in the first place, the exporter welded two of the vertices together, but only for the rigging. It was working fine before I exported it, though, so it was mostly due to the fault of the exporter in general. Though it's still a mystery to me why that error would show up again after I imported, fixed it, and re-exported... |
Nov 26, 2015, 8:35 PM | Hallow | Model: Mario |
Nobody's faulting him for it, I also thought It might have just been my blender SMD importer, but on the off chance that it wasn't, I posted about the issue. |
Nov 26, 2015, 8:10 PM | Zwip-Zwap Zapony | Model: Mario |
So that SMD problem with vertices being weighted wrongly... Was that caused by 3DS Max, or by the fact that Blender Source Tools merges vertices near the same location regardless of how the SMD is set up? (Just saying it's not necessarily Random Talking Bush' fault or anything.) |
Nov 26, 2015, 7:59 PM | supersmashball | Model: Mario |
How awfully quick!! |
Nov 26, 2015, 7:13 PM | Poyo | Game: Pikmin 3 |
It's almost impressive that there's not a single model of the Pikmin on this site except for the 24-poly Pikmin from Brawl. |
Nov 26, 2015, 7:11 PM | Ayumi Shinto | Game: Developer's Demo CD |
Would like to know the tools used to tip the models to give it a go myself on a few games. |
Nov 26, 2015, 6:17 PM | teh_supar_hackr | Game: Diddy Kong Racing |
stage rips! |
Nov 26, 2015, 5:36 PM | Hallow | Model: Mario |
Fixed now, Thanks. |
Nov 26, 2015, 5:28 PM | Kajabberguy | Model: Mario |
yes. you fixed it |
Nov 26, 2015, 5:15 PM | Random Talking Bush | Model: Mario |
*yells into a pillow* Re-download it and tell me if it's working now. It doesn't seem to have that rigging problem when I import it in 3DS Max. |
Nov 26, 2015, 5:03 PM | Hallow | Model: Mario |
The SMD versions also have the same issue as @irastris |
Nov 26, 2015, 11:53 AM | naynaybuggins | Game: Super Mario 64 DS |
I submitted the hopefully perfect Cheep Cheep, and I am gonna try and rip some more models. |
Nov 26, 2015, 11:18 AM | naynaybuggins | Game: Super Mario 64 DS |
I tried ripping mario, to find out the result was some sort of mario that looked inflated with messed up textures, hopefully I can fix that. EDIT: I think I managed to PERFECTLY rip the Cheep Cheep model! :) |
Nov 26, 2015, 11:16 AM | Irastris | Model: Green Sprixie Princess |
@Kajabberguy: @Random Talking Bush: Thanks to both of you. :) |
Nov 26, 2015, 10:42 AM | Random Talking Bush | Model: Green Sprixie Princess |
@Irastris: Nintendo loves their texture clamps. :V The original mapping was so close to the edges that it wrapped around to the other side (which I didn't notice in 3DS Max when I made the render), so I've went and re-uploaded a "fixed" version, should be fine now. |
Nov 26, 2015, 10:22 AM | Kajabberguy | Model: Green Sprixie Princess |
I know. go to the texture menu and clock on image mapping, then change repeat to extend. |
Nov 26, 2015, 9:22 AM | Irastris | Model: Green Sprixie Princess |
@Random Talking Bush: In Blender, there is a seam running down her face, I'm guessing it's an issue with the UV layout. Would you know how to fix this? |
Nov 26, 2015, 7:25 AM | Kold-Virus | Model: Bubsy |
Bubsy looking good instead of creepy? I applaud you. |
Nov 26, 2015, 6:47 AM | Kajabberguy | Game: Mario Tennis: Ultra Smash |
i want luigi the most (I also want all the other characters) |
Nov 26, 2015, 5:38 AM | naynaybuggins | Game: The Legend of Zelda: Spirit Tracks |
Here, I think, it takes ages for models to be accepted, but its worth the wait. |
Nov 26, 2015, 5:28 AM | Irastris | Model: Bubsy |
Wow, you actually made Bubsy look good. Didn't think it was possible. |
Nov 26, 2015, 5:09 AM | Kold-Virus | Model: Green Sprixie Princess |
Pink Gold Peach blows chunks. Sprixie Princess is not only an improvement, but a great choice IMO |
Nov 26, 2015, 4:47 AM | Centrixe the Dodo | Update: Happy Halloween! |
Somebody should rip more models from Tomodachi Life. /).(\ |
Nov 26, 2015, 3:08 AM | Farlavor | Game: Bubsy Customs |
Wow... Amazing custom! :3 I liked it... -sigh- if I could do something like this... but I'm still in practice at modeling. :P |
Nov 26, 2015, 2:23 AM | Brianhq | Model: Bubsy |
WHY NIBROC WHY??!?!??! T_T |
Nov 26, 2015, 12:30 AM | BefitHaloPWN | Game: Sonic Generations |
All I ask of you is to get us more enemies, plez |
Nov 25, 2015, 8:06 PM | Irastris | Model: Green Sprixie Princess |
@Kajabberguy: As a swine that hasn't picked up a copy of MK8, I had to Google what that was, and... yeah, thank god. |
Nov 25, 2015, 7:59 PM | Irastris | Model: Mario |
@Random Talking Bush: Alright, that's similar to what I was thinking, thanks again! |
Nov 25, 2015, 5:46 PM | Random Talking Bush | Model: Mario |
@Irastris: Nah, don't worry about it. There's actually nothing rigged to those bones, they seem to be placeholders, probably used for the game's animations to assist with the texture movement for his eyes. |
Nov 25, 2015, 5:41 PM | Irastris | Model: Mario |
@Random Talking Bush: Sorry to bother you again, but are the eye_l, eye_l2, eye_r, and eye_r2 bones supposed to do nothing when translated/rotated? |
Nov 25, 2015, 5:02 PM | Irastris | Game: Mario Tennis: Ultra Smash |
Looking forward to Rosalina, she looks really cute in this game. |
Nov 25, 2015, 4:58 PM | Irastris | Model: Mario |
@Random Talking Bush: Thank you! The FBX works, however the SMD format still has the issue. That's no problem for me, though. |
Nov 25, 2015, 3:11 PM | stitcheduptogether | Model: Bubsy |
Really good looking for a custom! Seems you can pose him pretty well too from what I saw on Nibroc's gallery |
Nov 25, 2015, 2:53 PM | Daytin13 | Game: Bubsy Customs |
What could possibly go wrong?! |
Nov 25, 2015, 2:29 PM | Random Talking Bush | Model: Mario |
@Irastris: Sometimes, I just hate 3DS Max. Seems like it randomly assumes two vertex points in the same location are rigged to the same bone. I've fixed the rigging, re-download it and it should be working properly now. |