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Pokémon Omega Ruby / Alpha Sapphire
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Category 3DS
Models 265
Hits 1,099,188
Comments 59
Pokémon Omega Ruby / Alpha Sapphire
Pokémon Omega Ruby / Alpha Sapphire
Pokémon (1st Generation)
[4]
Pokémon (2nd Generation)
[1]
Pokémon (3rd Generation)
[12]
Pokémon (4th Generation)
[2]
Pokémon (5th Generation)
[2]
Pokémon (6th Generation)
[2]
Pokémon (Overworld)
[3]
Playable Characters
[2]
Playable Characters (Overworld)
[6]
Unique NPCs
[5]
Unique NPCs (Overworld)
[33]
Trainer Classes
[50]
Map Objects
[4]
Props
[24]
Secret Base Objects
[86]
Battle Effects
[2]
Battle Backgrounds
[9]
Maps
[16]
Unused Models
[2]
Console Genre Developers
3DS Turn-Based RPG Developer coming soon!
Tagging is in the works and will be here soon!
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May 25, 2024, 1:41 PM
My first ever Pokemon game, peak experience and soundtrack, I can't believe I was 7 when it released
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Jun 16, 2022, 2:31 PM
Fantastic rip collection! just if you are importing these into say Blender, remember to use Autodesk's 2013.2 FBX converter, it will convert the FBX into something you can import.
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Nov 11, 2020, 3:51 PM
Have we got all trainer models by chance?
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Sep 29, 2020, 7:17 PM
@TheVengefulRevolvenant I don't think it's here, but I'm pretty sure it's the Twins trainer class. Don't quote me on that, but here's Bulbapedia's image on the model: https://cdn.bulbagarden.net/upload/8/8c/Twin_2_XY_OD.png
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Jun 13, 2020, 4:22 PM
so does anyone know what model is used by the secret character during phoebe's intro/outro?
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Jul 27, 2019, 7:11 AM
Does the kid who tells you about Birch being attacked in ORAS have his own model? Or does it appear elsewhere in the game? Either way, I'm not seeing any models for him.
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Aug 4, 2018, 10:12 AM
Is there somewhere I can download say town stuff? I can only find models for pokemon and people. I need the files for fortree city.
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Jun 9, 2018, 5:47 PM
7.8/10

"Too much water."
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Apr 23, 2017, 1:50 PM
I'm just wondering on an answer, but is there a chance we could see the battle area in Mt. Pyre's cemetery?

EDIT: Well I got my answer, lol.
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Dec 25, 2016, 3:44 PM
most models are leftovers from x and y
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Dec 16, 2016, 7:47 AM
Alright, say I want to rip the games. Does anyone know exactly everything I'd need in order to get started? Can anyone help?
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Oct 16, 2016, 1:30 PM
@Ada08 the reason there are "reuploads" are because the pokemon got a mega
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Sep 8, 2016, 10:47 AM
Great! All 8 Hoenn gyms battle backgrounds are available!
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Sep 2, 2016, 12:37 PM
Doesn't OR/AS use the same models as X/Y? If so, what's the point of putting Pokemon models already up on that game here?

(RTB's note: The ones that are repeated here are because they have new forms in OR/AS. It's mainly for convenience in that regard.)
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Sep 1, 2016, 5:53 AM
i put the Brendon overworld model into blender, and theres an error in the texturing of the face...a big red and black mark around where his mouth should be...
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Jul 24, 2016, 12:45 PM
can you re add the eevee evolutions, please? some of their textures resolutions from x/y seem to be "off".
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Jul 16, 2016, 5:31 AM
by the way, if you're going to ask for the other pokemon go look at X and Y
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Jul 14, 2016, 4:03 PM
Add the shiny sparkles, if they're not sprites.
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Feb 15, 2016, 4:51 AM
Can you add the Gym Leaders, please?
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Feb 4, 2016, 2:16 PM
Seems to be a lot of requests and little appreciation, so I just wanted to say - thanks! I imagine it'd take a lot of your free time, doing something for purely the community and no pay. A lot of people aren't so selfless, so thanks tons to all the rippers!

That being said, I love the buildings in ORAS. They manage to model them so well to enable absolutely tiny textures.
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Jan 30, 2016, 2:37 PM
It would be uber amazing if someone could rip the inside of the pokemon center!!! and more buildings :)
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Jan 22, 2016, 9:23 PM
I have all of the 719 PM models,Can you contact me?
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Jan 19, 2016, 1:55 AM
can anyone put matt from team aqua
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Jan 16, 2016, 10:53 AM
I was wondering if someone could rip the maps of this game? i would really appreciate it!
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Jan 4, 2016, 3:11 PM
It's more work to do but shouldn't the pokemon overworld models have been rendered without any mipmaps?
They don't have any of that blur in-game and it might be better for presentation?
example:http://i.imgur.com/a6ugfpe.png
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