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Revali
Category Wii U
Game
Section
Non-Playable Characters
Submitter Trikeboy
Size 2.91 MB
Format ZIP (application/zip)
Hits 23,018
Comments 7

Download Zip Archive
Download Zip Archive
Zip Contents[16]
  • ghost_lut_fx.png
  • npc_rito_hero_body_alb.png
  • npc_rito_hero_body_ao.png
  • npc_rito_hero_body_nrm.png
  • npc_rito_hero_body_spm.png
  • npc_rito_hero_eyeball_alb.png
  • npc_rito_hero_eyeball_nrm.png
  • npc_rito_hero_eyeball_shadow_l_alb.png
  • npc_rito_hero_eyeball_shadow_r_alb.png
  • npc_rito_hero_eyeball_spm.png
  • npc_rito_hero_face_alb.png
  • npc_rito_hero_face_ao.png
  • npc_rito_hero_face_nrm.png
  • npc_rito_hero_face_spm.png
  • npc_rito_hero_ghost_01_fx.png
  • Revali.dae
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May 26, 2023, 6:30 PM
More like the opposite, actually. They give more detail up close.

Read more about normal maps on the polycount wiki: http://wiki.polycount.com/wiki/Normal_map
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May 26, 2023, 5:45 PM
are they used for when a model is farther away and to render less polygons?
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May 25, 2023, 5:32 PM
Are you talking about normal maps?

Normal maps are baked from more detailed models, they put the detail from high res models onto lower res models.
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May 25, 2023, 1:38 PM
Why do the bump maps I think they are with the vapor wave like colors load on top of parts of the model? I know barley anything about 3D can someone explain this to me?
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Jul 27, 2017, 6:22 AM
oh you have to lock the location of the bones your rotating
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Jun 30, 2017, 4:57 PM
Okay...as an artist preparing to make a model with a physiology similar to that of a Rito...does it matter at all if the wings are rotated (like Revali's here) or vertical?
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Jun 21, 2017, 1:28 PM
I'm having troubles with the textures and the bump maps. The model has multiple layers and not all of their UVs fit the images.
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