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Sonic Heroes
Uploads to this Game RSS Feed
Category PlayStation 2
Models 26
Hits 196,427
Comments 26
Team Sonic
[3]
Knuckles the Echidna
Miles "Tails" Prower
Sonic the Hedgehog
Team Dark
[3]
E-123 Omega
Rouge the Bat
Shadow the Hedgehog
Team Rose
[4]
Amy Rose
Big the Cat
Cheese
Cream the Rabbit
Team Chaotix
[3]
Charmy Bee
Espio the Chameleon
Vector the Crocodile
Enemies
[1]
Heavy-Egg Hammer
Objects
[10]
Cage
The Chaos Emeralds
Checkpoint
Emblem
Goal Ring
Metal Container
Spring
Unbreakable Container
Wide Spring
Wood Crate
Miscellaneous
[1]
Save Icon
Unused
[1]
Red Cage
Console Genre Developers
PlayStation 2 Action-Adventure Developer coming soon!
Tagging is in the works and will be here soon!
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Apr 28, 2024, 1:15 PM
Out of curiosity, are these models rigging weighted 100%? I would also like to know the difference between this and the PC version.
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Jun 9, 2023, 11:38 PM
Such an old yet memorable game (I was born 6 years after this came out) however I remember I did get an old GameCube copy to play on my Wii (the Wii, well, specifically my Wii model was able to play GameCube games)

I miss my life
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Jun 16, 2022, 2:36 PM
wouldn't Metal Overlord be possible since he's got an in-game model unlike Neo Metal/Plain Metal
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Apr 16, 2022, 11:25 PM *
@EggsBenedict: Not possible. He doesn't have a model in-game and only appears in pre-rendered cutscenes.

Either way, requests are not allowed in the comments (not like anyone listens).
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Apr 16, 2022, 10:53 PM
can someone upload neo metal in the enemies section?
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Apr 5, 2022, 3:55 AM
@gobro9000 theyre identical
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Nov 19, 2021, 10:25 PM
What about the Gamecube and Xbox versions, are you going to submit for those too?
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Sep 4, 2021, 10:16 AM
Heavy egg hamer really reminds me of Shadow The Hedgehogs bosses
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May 11, 2021, 4:14 PM
Anyone else realize that Knuckles, Tails, Amy, Cream and Cheese's models were reused in Sonic Rush as their cutscene dialogue sprites?
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Oct 26, 2020, 7:58 PM *
@Sonic Konga why does bigs model have curved arms? It wouldve been better if he was in a direct TPose just like the rest lmao
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Oct 25, 2017, 2:50 PM
The PS2 version does not "suffer." It plays perfectly fine. This is a misnomer, much like saying that Hyrule Warriors Legends doesn't run on a gen 1 3DS, as it does perfectly fine.
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Sep 26, 2017, 1:40 PM
I do have the PS2 version, but I want to know how to rip the models, so I can get some of the level models submitted.
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Jul 26, 2017, 8:38 PM
@JorgeBunny

Okay, thank you... I think.
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Jul 20, 2017, 6:43 PM
look like you brought more models hello there. BYE

@PowerFull Flying Speed Energy Source.

Sure thing make sure you can keep up.
https://www.vg-resource.com/member.php?action=profile&;uid=38073

oh you can't it new.

But anyway good job on your work.^_^!? BYE
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Jul 20, 2017, 2:41 PM
@Speedy X

I know! I will post more! :)
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Jul 20, 2017, 2:38 PM
Whoa! These look great, nice job! Sonic Konga. Childhood game, dude!
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Jul 18, 2017, 1:31 PM
@Sonic Konga

Interesting. I would assume that the PS2 could handle more polygons, since it is capable of 150 million vertices per second, while Gamecube handles 90 million. I guess Nintendo was more technically resourceful when using less powerful components.

Also, I did checked the PC version of that game. Yes, I do found a difference. Admittedly, I didn't checked that before considering there was no Cream model uploaded.
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Jul 13, 2017, 10:52 PM
@SamKitsune

Thank you, for the that really good comment! But sorry no, there is a difference, like Sonic, for example, PS2: 1696 faces, Xbox/PC/GC: 2396 faces.
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Jul 13, 2017, 10:59 AM
Thanks for the models! In case anyone wants to know, the models for all of the versions are the same, without any alteration with the polycount. Still, it's good that I now got Cream from Sonic Heroes. My Cream 3D model collection may be complete if I have the ones from Sonic Adventure DX, Shadow the Hedgehog, and maybe those two mobile games, but I think they are models that are reused from other games. It's a shame that she isn't going to be in Sonic Forces . . . and I doubt the Avatar can look like her . . .
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Jul 9, 2017, 9:56 PM
@shoopdahoop22

Could you show me an article or proof of that? I would like to know and see the proof. 'Cause I looked up the history of Sonic games, including Sonic Heroes, and I did not see such a thing.
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Jul 9, 2017, 9:40 PM
@robowil

Yes, they are, that's it.
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Jul 9, 2017, 9:32 AM
@Sonic Konga The reason the PS2 port suffered so badly was because it was rushed and made at the last minute.
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Jul 8, 2017, 6:42 PM
The models are otherwise identical to the GameCube/Xbox/PC versions.
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Jul 7, 2017, 5:25 PM
@robowil
Okay... Can you say anything positive on the rips, I worked hard to get these? And the only reason it does, was because Sony had weaker hardware. I'm not mad or anything it's just 'cause it had nothing to do with the models.
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Jul 4, 2017, 12:02 PM
The PS2 version suffers from lower resolution textures, a lower framerate and graphical glitches not seen in the Xbox, PC and GameCube versions.
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