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Bleach: Brave Souls
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Category PC / Computer
Models 20
Hits 5,520
Comments 2
Playable Characters
[20]
Bambietta (Swimsuit 2024)
Candice
Candice (Swimsuit 2024)
Ichigo
Ichigo (Bankai)
Ichigo (Shikai)
Ichigo (Swimsuit 2015)
Kukaku
Kukaku (Orient Society)
Kukaku (Swimsuit 2019)
Ninny
Orihime
Orihime (Christmas 2021)
Orihime (Swimsuit 2015)
Orihime (Swimsuit 2019, Power)
Orihime (Swimsuit 2019, Technique)
Orihime (Thousand-Year Blood War)
Rangiku (Swimsuit 2015)
Rangiku (Swimsuit 2023)
Rukia (Swimsuit 2021)
Console Genre Developers
PC / Computer Action Developer coming soon!
Tagging is in the works and will be here soon!
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Sep 26, 2024, 12:23 PM
This is just sad, never want to use the random model thing again
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Sep 19, 2024, 11:49 AM
Some details, for anyone else who might be interested in this game: if you're using AssetStudio, try enabling "Export all UVs as diffuse maps" in the export options. Otherwise Blender's fbx importer won't import the 2nd UV layer (which you need for the face texture). It seems to load fine either way with 3ds Max though. You can also use AssetRipper and Unity to export with the 2nd UV layer for Blender, or convert the fbx to gltf with Noesis and then import that. I happened to see people elsewhere on the internet using models without faces, or manually recreating face UVs, so thought maybe this would help someone. Also this game's assets (most obviously textures) seem to have changed slightly at some point in the last couple of years (possibly unintentionally or just introduced different compression methods), so I included what I could from previous dumped assets I managed to keep. I've seen the same thing happen with other Unity games like The King of Fighters Allstar and Dragon Quest Walk, for what it's worth, yet other live service Unity games seem to be immune to this phenomenon. Anyway might be worth holding onto older assets if anyone else has kept them. Thanks again to Spiritovod for providing the decryption method.
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