Posted | By | On | Comment |
---|---|---|---|
Aug 25, 2015, 6:04 PM | Carpaccio | Game: Splatoon |
Must...have...DJ Octavio... |
Aug 25, 2015, 4:50 PM | Brianhq | Model: Squid |
69 hits ( ͡° ͜ʖ ͡°) |
Aug 25, 2015, 4:29 PM | Brianhq | Game: Splatoon |
@os-prime I haven't used SFM for a while so I'll stick to Cinema 4D and wait for the models on the models resource |
Aug 25, 2015, 4:12 PM | Brianhq | Game: Splatoon |
OMG SPYKE JUST GOT UPLOADED :O :O :O RANDOM TALKING BUSH I LOVE YOU (NO HOMO) |
Aug 25, 2015, 3:58 PM | OS-PRIME | Game: Splatoon |
They be out on Source. Grab em if ya want them. |
Aug 25, 2015, 3:47 PM | Brianhq | Game: Splatoon |
OMG WHAT SPALTOON MODELS, I REALLY WANT INKLING AND OR OCTOLING :o |
Aug 25, 2015, 3:35 PM | OS-PRIME | Game: Splatoon |
Whoa! |
Aug 25, 2015, 12:13 PM | Brianhq | Game: Super Smash Bros. for Wii U |
@Rhoiyds Nope, no animations that I know of, although if you want the animations ripped you should ask the uploader |
Aug 25, 2015, 9:34 AM | Struggleton! | Update: So Many Shiny Things |
Peardian you do too much work, you should get some more mods to help out in checking models ------- Great update though :3 |
Aug 25, 2015, 9:32 AM | Volvion | Update: So Many Shiny Things |
Yeah thanks to you Peardian! thanks for keeping this site up to date! |
Aug 25, 2015, 6:09 AM | leshogunnn | Model: Captain Falcon |
YES!!! |
Aug 25, 2015, 5:27 AM | leshogunnn | Game: Animal Crossing: New Leaf |
Thank you for adding what I wanted :) |
Aug 25, 2015, 1:39 AM | Kajabberguy | Model: Thwomp Ruins |
This would be an amazing mario 64/sunshine level |
Aug 25, 2015, 12:08 AM | AsoDesigner94 | Model: Mii |
The problem of the mii models in a nutshell. |
Aug 25, 2015, 12:04 AM | Voxel Studios | Game: Sonic Lost World |
For some reason, after around 3 weeks of waiting, my models still aren't submitted... :( They should be up sometime soon, I promise! |
Aug 24, 2015, 10:06 PM | Volvion | Game: Animal Crossing: New Leaf |
I'm so sorry but the alpaca models are really really messed up! I don't know what went wrong... But the other models are in the queue. |
Aug 24, 2015, 6:50 PM | Random Talking Bush | Model: Meloetta |
Fixed. |
Aug 24, 2015, 6:40 PM | Klaty | Model: Meloetta |
The name should be Meloetta, not Melotta. |
Aug 24, 2015, 1:53 PM | Rhoiyds | Game: Super Smash Bros. for Wii U |
Can I get confirmation that these models don't have any animations? I don't want to have to animate them myself and then find out that they included animations and I imported them wrong XD |
Aug 24, 2015, 1:20 PM | Slenderquil | Model: #037 Vulpix |
i'm new to the site. How do I open these? |
Aug 24, 2015, 12:34 PM | Ray Koopa | Model: Standard Kart |
Maybe Kamek found out they plan that, so he quit and didn't want to appear besides all these clone pests. I can only support him in that decision. |
Aug 24, 2015, 12:32 PM | Ray Koopa | Model: Mii |
Hah, I won't be doing them ^.^ |
Aug 24, 2015, 12:19 PM | Ray Koopa | Model: Lakitu Referee |
Sadly not, I didn't get into the Cycles render for too long time yet. |
Aug 24, 2015, 12:15 PM | Ray Koopa | Game: Mario Kart 8 |
(I'm not quite sure what you mean with "shaders" exactly, there are only textures, no shaders) Hmm, well I see. I think Maya is a little bitchy there then =3 |
Aug 24, 2015, 11:53 AM | ZeroJanitor | Game: Super Smash Bros. for Nintendo 3DS |
They'll add more when they add more. Please be patient. |
Aug 24, 2015, 11:35 AM | supersmashball | Model: Drawcia Figurine |
Cool |
Aug 24, 2015, 11:22 AM | Random Talking Bush | Model: King Dedede Figurine (Rigged) |
@Lumcoin: Was completely broken for me in 3DS Max, the FBX file especially. Plus, I've noticed a lot of people don't weld the vertices, so there's always a seam on their model exports. That was also fixed. |
Aug 24, 2015, 11:00 AM | Cloudjor | Game: Mario Kart 8 |
yes, all the shaders are now there, but they are all white. |
Aug 24, 2015, 10:08 AM | Kajabberguy | Model: Standard Kart |
Why did they scrap Kamek for Mario and Peach clones, make more Mario and Peach clones for the DLC, and add characters from different franchises? Poor Kamek. |
Aug 24, 2015, 8:55 AM | Ray Koopa | Game: Mario Kart 8 |
So, you still have to re-link textures even after you exported to DAE from Blender? |
Aug 24, 2015, 8:51 AM | Cloudjor | Game: Mario Kart 8 |
Ray, This solves the problem for me! I exported it from Blender to maya and now I only have to relink the texture files to the shaders but that takes about 30 min at max. I can live with that! :D Maya just hates OBJ's I guess. Again thx for you help! |
Aug 24, 2015, 7:40 AM | Lumcoin | Model: Lakitu Referee |
@Ray Koopa: I already knew that in Blender Render but do you know how i can do it in Cycles Render? (I can find there nothing similar to Mirror Repeat...) |
Aug 24, 2015, 7:38 AM | Ray Koopa | Model: Lakitu Referee |
I simply went with MKWiki, describing these as "referee's", since the game's internal name is simply "JugemObj". |
Aug 24, 2015, 7:32 AM | Ray Koopa | Game: Mario Kart 8 |
No problem. Tell me if it worked out =3 |
Aug 24, 2015, 7:11 AM | user619 | Game: Pokémon HeartGold / SoulSilver |
Thanks for sharing :) |
Aug 24, 2015, 7:05 AM | user619 | Game: Scooby-Doo! Night of 100 Frights |
Thanks :) |
Aug 24, 2015, 5:51 AM | FatalitySonic2 | Model: Mii |
I'm smelling the "Make my Mii !" requests. Anyway, nice job ! |
Aug 24, 2015, 5:17 AM | Lumcoin | Model: King Dedede Figurine (Rigged) |
@Random Talking Bush: I had no Problems with the old file (except activating X and Y Mirror Texture repeating) |
Aug 24, 2015, 5:15 AM | Lumcoin | Model: King Dedede Figurine (Rigged) |
@David184: I thought the same xD |
Aug 24, 2015, 4:31 AM | Cloudjor | Game: Mario Kart 8 |
It almost looks like it is ignoring the MTL file. but I'm going with your suggestion to use Blender for convertion. Thanks for your quick replies and your uploads! |
Aug 24, 2015, 3:50 AM | Ray Koopa | Game: Mario Kart 8 |
That seems to be a problem related to Maya then. Are you sure you did not unselect any importing options like not checking "Import MTL definitions"? Otherwise, I would recommend to import it into Blender, and export it to DAE with it. |
Aug 24, 2015, 3:45 AM | Volvion | Game: Animal Crossing: New Leaf |
For some reason the cyrus-model is totally messed up, Sorry! |
Aug 24, 2015, 3:16 AM | Ton | Model: Lakitu Referee |
A Google search says that he should be called "Flag Man Lakitu" or "Flag Waver Lakitu." |
Aug 24, 2015, 2:53 AM | David184 | Model: King Dedede Figurine (Rigged) |
i didn't knew they were 3D models. i though they were just sprites |
Aug 24, 2015, 2:10 AM | Cloudjor | Game: Mario Kart 8 |
@ Ray Koopa, I understand. For some reason the element 3D plugin from videocopilot in After Effects has no trouble seeing the shaders from the OBJ file. You have to relink the textures files but that is not really a big problem. but Maya doesn't show these at all... wich would mean that I have to select object, add a shader and then add the textures. And with badluck even have to select faces. (UV's are correct) I'm still have no idea why this happends. (tried with 3 versions of maya) |
Aug 24, 2015, 1:35 AM | Ray Koopa | Model: Lakitu Referee |
No problem =) for those having texturing issues after importing it: Make sure Lakitu's textures are set to repeat mirrored. |
Aug 24, 2015, 1:34 AM | Ray Koopa | Model: Sunshine Airport |
@CrashBoomer: Not really =3 |
Aug 24, 2015, 1:33 AM | Ray Koopa | Model: N64 Royal Raceway |
Nice =D Didn't even notice that. 64.64MB would've been better. Hm. I should put in some placeholder files next time xD |
Aug 24, 2015, 1:32 AM | Ray Koopa | Model: Mii |
No. This is just a placeholder included in the model. The face geometry comes from the console. |
Aug 24, 2015, 1:29 AM | Ray Koopa | Game: Mario Kart 8 |
I don't think it would be wise to include DAE with it, as it would mean another 30 MB to download (I'm not doing FBX exports). More important would be to check what you miss with the texturing how it's currently done? It's basically how it is read out of the BFRES file, and represented by the OBJ/MAT file very closely. |