Posted | By | On | Comment |
---|---|---|---|
Dec 1, 2016, 11:52 AM | Filler | Game: Pokémon Sun / Moon |
Wow. These models are high quality for 3DS. Looks better than some Wii games. |
Dec 1, 2016, 10:48 AM | Draco Rex | Game: Pokémon Sun / Moon |
Will incineroar be uploaded? |
Dec 1, 2016, 10:25 AM | ArthurLopes | Model: Excitebike Arena |
i'll try to convert this to gta v and see what happens :P |
Dec 1, 2016, 10:23 AM | Deep Weeb | Model: Trial Guide (Male) |
JONTRON?! |
Dec 1, 2016, 10:19 AM | Hallow | Game: Pokémon Sun / Moon |
I've got the rest of the Unique NPCs bar a few, a few props, other Pokerides, and 6 Pokemon left to upload. I'll be uploading them later. |
Dec 1, 2016, 10:16 AM | KillerButter2K | Game: Pokémon Sun / Moon |
Finally!! |
Dec 1, 2016, 9:21 AM | SuperTVGRFan18496 | Game: Roblox |
The Hats Selection is Now Accessories Selection, Updated This. |
Dec 1, 2016, 6:24 AM | lemurboy12 | Game: Strong Bad's Cool Game for Attractive People |
I should get more from this game. |
Dec 1, 2016, 4:00 AM | PaperGlitchy15 | Game: Super Mario 64 DS |
I've ripped Peach's Castle. I really hope it gets approved. |
Nov 30, 2016, 10:38 PM | OneOfficialShot | Model: Mario |
Hey rockyroller12, First of all, you should learn some basics in Blender , which is awesome and open source. Import the models that you downloaded from this site. Then import that model to blender(usually the files are in .dae format). Then follow the Youtube videos of Darren Lile about character rigging (because you want to apply skeleton for this mesh). The best part is that, He have both the tutorials for how to animate and import to Unity. Hope this helps |
Nov 30, 2016, 4:04 PM | lemurboy12 | Model: Sandy |
she's in the background of one level and that's it, and she looks like this |
Nov 30, 2016, 1:36 PM | Emanuel Levi | Model: Eliot |
The Eliot no appears in this game, Eliot appears in the sega saturn game. |
Nov 30, 2016, 1:17 PM | Emanuel Levi | Game: Sonic Shuffle |
I'm so waiting for more models from Sonic Shuffle. And the model of the levels. |
Nov 30, 2016, 1:15 PM | Ice God64 | Model: Peach's Castle |
I love how they designed Peach's castle to look JUST enough like Mario 64's version. |
Nov 30, 2016, 1:12 PM | Ice God64 | Game: Turbo Trainz |
And I thought Thomas The Tank Engine looked weird. |
Nov 30, 2016, 1:04 PM | Ice God64 | Model: Bowser (Shocked) |
Also, bowser doesn't even have 5 fingers. He normally only has four, counting his thumb. |
Nov 30, 2016, 1:01 PM | Ice God64 | Model: Brendan's Room (Cutscene) |
Are the object here higher-poly or is is literally just the in-game room with a few deleted polygons? |
Nov 30, 2016, 12:52 PM | Ice God64 | Model: Sandy |
Sandy looks pretty terrifying there, I won't lie. |
Nov 30, 2016, 12:43 PM | Ice God64 | Model: Skeleton Orchestra |
So this is what Sans did after he got to the surface! |
Nov 30, 2016, 12:32 PM | frankybuster | Model: Test Course |
@Filler actually the test course found in the MKDS Kiosk Demo was replaced by a beta rainbow road model, this is just the collision model with test level-ish textures. |
Nov 30, 2016, 12:30 PM | frankybuster | Game: Mario Kart DS |
@xSuperMario64x at least MKDS has 3D characters and karts, MK64 is just ugly pre-rendered models |
Nov 30, 2016, 8:05 AM | SCMH0284 | Game: PlayStation All-Stars Battle Royale |
I learned that some models uses the same textures from other games. I know Nariko and Raiden have been ripped from their games already. So all we need are their recolored textures. |
Nov 29, 2016, 9:06 PM | Toshio | Model: Ducks |
Good to see Pompom as the preview character. How much these models are different from New Leaf? From what I saw, ducks are much smaller in New Leaf than the humans and other species. |
Nov 29, 2016, 9:03 PM | Toshio | Model: Wolves |
That's a very interesting submission. |
Nov 29, 2016, 7:50 PM | fantasier | Game: Persona 4 Golden |
sorry, I tried many times but could not convert dae to fbx |
Nov 29, 2016, 7:02 PM | Larry Koopa Is Awesome | Game: Flintstones: Bedrock Bowling |
What I am wanting to say seems to be against the rules now, so I'll have to keep quiet. |
Nov 29, 2016, 11:02 AM | LBPPlayer7 | Game: Sonic Adventure |
Nope. It's not. I'm ripping a few models right now. (Its EXTREMELY easy.) |
Nov 29, 2016, 9:07 AM | Ice God64 | Model: Daisy Trophy |
Forget the third eye, this is some kind of existential fallacy she's having. |
Nov 29, 2016, 8:26 AM | ninjapretzel | Model: Isaac |
The UVs in both models seem to be wrong when imported in Unity. Image Here: http://puu.sh/syBM7/6d5cacdf25.jpg Left is the .obj, right is the .dae |
Nov 28, 2016, 11:53 PM | ArthurLopes | Model: Peach's Castle |
I Ported this to GTA V To Test and this is Amazing!!! |
Nov 28, 2016, 11:41 PM | WeridenXP | Game: Mario Party 3 |
Is it possible to rip the rest of the partners in duel mode please? (Chain Chomp in particular) |
Nov 28, 2016, 11:31 PM | ArthurLopes | Game: Seisou no Amazones (JPN) |
Ecchi RPG :V |
Nov 28, 2016, 7:11 PM | Dexwin09 | Model: Link (Zora Armor) |
Does anybody have the textures for this? I tried opening it with the .mtl file that it comes with and it comes out like this. ( http://oi66.tinypic.com/148goeq.jpg http://oi67.tinypic.com/15zo5cy.jpg). any help please? |
Nov 28, 2016, 1:21 PM | Waterisgood | Model: Mario Theme Set |
Nice |
Nov 28, 2016, 12:27 PM | xSuperMario64x | Model: Lethal Lava Land |
Yeah, that sounds a lot better. The only issue being that there is a volcano right in the middle of the level so that might not work... |
Nov 28, 2016, 12:11 PM | xSuperMario64x | Model: Kabula Missile |
More like a Banzai Bill... |
Nov 28, 2016, 10:49 AM | ArthurLopes | Game: SpongeBob SquarePants: Creature from the Krusty Krab |
stages please |
Nov 28, 2016, 6:04 AM | KaraszKun | Model: Plankton (Inventor) |
"I WENT TO COLLEGE!!!" |
Nov 27, 2016, 8:14 PM | Turtle Boy | Model: Peach's Castle |
Words cannot describe how happy I am to see this model on here! |
Nov 27, 2016, 7:00 PM | Filler | Model: Test Course |
Wait. This game had a test course? Knew they had some unused maps, but this is neat. |
Nov 27, 2016, 5:05 PM | dshaynie | Model: Peach's Castle |
Thank you ive been needing this for a long time |
Nov 27, 2016, 2:56 PM | lemurboy12 | Model: Daisy Trophy |
well why are you trying to take off her hair? |
Nov 27, 2016, 9:52 AM | MaxiGamer™ | Model: Skeleton Orchestra |
Thoroughly spooked. |
Nov 27, 2016, 7:37 AM | xSuperMario64x | Model: Animal Crossing (Spring) |
@HI_I_EXIST You should ask that in the forums. The only thing that this map didn't get right about Animal Crossing is that all the buildings should be facing the same way... that's one of the things I've always hated about AC games. |
Nov 27, 2016, 7:31 AM | xSuperMario64x | Model: GBA Cheese Land |
Where can I get the models for the Chain Chomps? I guess they're not mandatory (as they didn't appear in the GBA version) but I still like them! |
Nov 27, 2016, 7:30 AM | xSuperMario64x | Model: GBA Ribbon Road |
This view of the room is awesome! I knew it took place in a child's room but man...! |
Nov 27, 2016, 7:04 AM | vilixx | Game: Pokémon X / Y |
wow this models are pretty good. good job nintendo |
Nov 27, 2016, 7:03 AM | vilixx | Model: Penguin |
what 6.32kb that is some real optimization |
Nov 27, 2016, 6:08 AM | Filler | Game: Super Mario 64 |
@xSuperMario64x This is more of an issue with earlier N64 games. As during that time, bone-based animation wasn't a thing in development. So instead, they used and rotated shapes around to form animation. And due to the way SM64 stores animations, models begin to distort and glitch out when using different animations, or garbage data interpreted as animations. Later N64 games, such as DK64, OOT, and GoldenEye use bone-based animations, but they have limitations that modern bone-based animations do not. They can only move, or not move. There is no weight movement sensitivity on vertexes when models move on N64 games. Games like Conker use both bone animation, and vertex animation. Vertex animation is applied on areas like Conker's face for expressions/lip syncing, whilst bone animation is used for his movements. Source games, like Half Life 2, do the same with some more modern features added in. Some N64 games, like Quake 64, use purely vertex-based animation. And the result gives off a choppy and rough feel to the models when they move. This is not the same animation style used with PS1 games, which are only choppy due to lazy float-point precision. |
Nov 27, 2016, 4:10 AM | Parappafan89 | Model: Green Hill Zone |
And big! |