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Detective Pikachu Returns
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Category Nintendo Switch
Models 19
Hits 17,978
Comments 11
Detective Pikachu Returns
Detective Pikachu Returns
Console Genre Developers
Nintendo Switch Adventure Developer coming soon!
Tagging is in the works and will be here soon!
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Feb 3, 2024, 2:06 PM
Currently ripping the other NPCs
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Oct 17, 2023, 11:59 AM
Woah you guys were fast on this one-
That's what happens when you use Unity I guess
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Oct 9, 2023, 1:21 AM
thank you so much!!
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Oct 7, 2023, 11:26 AM *
Maps are in the level & sharedassets files in the root data folder.
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Oct 7, 2023, 3:33 AM
okay, i got files myself. I don't get how to rip cities/maps/locations. are they ins cene data? I found a bunch of pokemons but all merged together, also random props again mostly merged and positioned all to origin...maybe selecting the cab might let me export them separated?
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Oct 6, 2023, 9:05 PM
@BlastoiseTheVGRipper Not the first time they've used Unity either. BDSP also uses it, and Nintendo has also used it in some of their mobile games to my knowledge.

For a more recent example of Nintendo using a third-party game engine, they used Unreal 4 for Pikmin 4.
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Oct 6, 2023, 1:20 PM
Thanks!!
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Oct 6, 2023, 12:53 PM
@DerpBox Yep, they used the Unity engine. Such bad timing too considering Unity's business model as of now.
At least we now have a Detective Pikachu model after all these years trying to rip him...
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Oct 6, 2023, 12:50 PM
nintendo did WHAT????
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Oct 6, 2023, 12:45 PM
Wait they used Unity for this game?
I was expecting the game to use some special custom engine...
Well, they made it a lot easier for us.
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Oct 6, 2023, 12:29 PM
It's Unity, so use AssetStudio to export the models since they contain Blend/Shape Keys, and for textures UABEA. There probably is a fork of AssetStudio out there that supports texture unswizzling, but I'm too lazy to check if there is.
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