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Apocalymon
Category Mobile
Game
Section
Mega Digimon
Submitter Hallow
Size 6.34 MB
Format ZIP (application/zip)
Hits 5,782
Comments 7

Download Zip Archive
Download Zip Archive
Zip Contents[6]
  • Apocalymon/chr328 With Animations.fbx
  • Apocalymon/chr328.dae
  • Apocalymon/chr328.smd
  • Apocalymon/chr328_m1.png
  • Apocalymon/chr328_m2.png
  • Apocalymon/chr328_mainsequence.smd
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Jul 5, 2024, 12:35 PM
How do I access the animations in Blender? or is it only in Unity?
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Jan 28, 2019, 8:37 PM
Thank you very much!
I finally solved this Unity animation clip problem in a year.
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Jan 28, 2019, 3:46 PM
It stores all the animations in a single fbx, so yes.
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Jan 28, 2019, 2:42 PM
When I import the extracted fbx file into 3ds max, I can get only one animation clip. Is this normal?
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Jan 28, 2019, 1:15 PM
Oh. Thank you. I will try it!
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Jan 28, 2019, 12:51 PM
AssetStudio can extract AnimationClips with the models. I started working on re-ripping all the models with their animations a few months ago, I've got 156 re-ripped out of 225 total. any new Digimon that Linkz releases will have their animations in my submissions if there aren't any problems with them that is.
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Jan 28, 2019, 10:43 AM
Your recent Digimon model file contains animations.
I know there is no way to import an animation clip file from a game created with Unity. How did you do it?
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