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The Legend of Zelda: Spirit Tracks
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Category DS / DSi
Models 50
Hits 121,740
Comments 52
The Legend of Zelda: Spirit Tracks
The Legend of Zelda: Spirit Tracks
Console Genre Developers
DS / DSi Action-Adventure Developer coming soon!
Tagging is in the works and will be here soon!
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Sep 5, 2016, 4:03 PM
Cool, I'll send them once I find them. And as for re-projecting UVs in Blender? I'd recommend trying to find a youtube tutorial. If you can't, just download the student version of Autodesk Maya 2015/2016 and use that to re-project them. It's incredibly easy.

EDIT
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What file type do you want them in? OBJ and PNG? Etc etc.
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Sep 5, 2016, 3:52 PM
I'd like all of them if that's alright.


Also, do you know how to re-project the UVs in Blender?
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Sep 5, 2016, 1:33 PM
Alright, cool. But you are aware you'll need to re-project the UVs from scratch, right? Also, would you like all of the phantoms, or a select few?
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Sep 5, 2016, 1:19 PM
I would like that. But I just need the textured model, I can rig it myself.
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Sep 4, 2016, 7:32 AM
I could rip a few and try to send them your way, if you'd like. But be warned, their UVs will be broken BEYOND repair. Also, their rig will not survive.
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Sep 2, 2016, 4:02 PM
Has anyone ripped the Phantoms yet?
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Jul 13, 2016, 1:26 PM
I've been messing around with ripping models from this game, and I've run into a problem when I export an OBJ from MKDSCM: the UVs are a complete mess. Does anyone know of a way to fix this other than manually re-projecting the UVs onto the model?
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Jan 28, 2016, 10:12 AM
is it possible to ask for train parts? id love to have that whole skull train set! some enemies too? like rocktite, zolas, octoroks. I second the lokomo sword!
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Jan 23, 2016, 10:09 AM
Yes, as one of the link rips contains it. IDK about the Hi poly GI model though.
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Jan 19, 2016, 4:40 PM
Would the Lokomo Sword be available at all? o:
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Jan 18, 2016, 11:52 AM
That, my friend....... is glorious . _ .
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Jan 16, 2016, 7:01 AM
Just hold on. This stuff ain't the easiest. It takes time to find the right models. And fix the textures for them. I know how this stuff works as well. Here's a little taste at a model I've ripped from the game:
Posted Image
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Jan 6, 2016, 8:03 AM
And the Rest of the Trains?
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Jan 5, 2016, 4:38 PM
Any chance we could get Cole or Byrne?
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Nov 26, 2015, 5:38 AM
Here, I think, it takes ages for models to be accepted, but its worth the wait.
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Nov 13, 2015, 10:01 PM
But where have you uploaded them to?
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Nov 12, 2015, 4:23 AM
Again 5 pending models for this game
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Nov 12, 2015, 4:20 AM
All parts of the dessert train have been uploaded.
(Train part names:) http://zelda.wikia.com/wiki/Train_Parts
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Nov 6, 2015, 4:49 AM
Added the item version of the spirit flute. Also does anybody want to help? I can supply files.
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Nov 2, 2015, 4:44 AM
Just added the cannon and front of the Dessert Train (pending)
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Oct 26, 2015, 12:58 PM
@teridax show here
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Oct 22, 2015, 2:38 PM
On the bright side though...
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Oct 22, 2015, 10:53 AM
One major annoyance is that I can't seem to find a way to make MKDSCM export more than the default textures. Stuff like alternate expressions are lost.
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Oct 21, 2015, 9:20 PM
I tried ripping Link but the textures got messed up on his face. Same for Zelda.
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Oct 18, 2015, 9:00 PM
How about the Trains Please.
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