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Aug 24, 2015, 1:29 AM Ray Koopa Game:
Mario Kart 8
I don't think it would be wise to include DAE with it, as it would mean another 30 MB to download (I'm not doing FBX exports). More important would be to check what you miss with the texturing how it's currently done? It's basically how it is read out of the BFRES file, and represented by the OBJ/MAT file very closely.
Aug 24, 2015, 12:07 AM Cloudjor Game:
Mario Kart 8
@Ray koopa thank you for uploading all the race tracks! I have one question, I'm working with maya and although the OBJ's are no problem to import. It's a awfull lot of work to retexture everything. Is it possible for you to Export FBX or DAE so that the textures will already be in place? I understand if it is to much extra work.
Aug 24, 2015, 12:05 AM DatHax Game:
Mario Kart 7
Alright, Wuhu Town is uploaded.
Aug 23, 2015, 11:53 PM Random Talking Bush Model:
King Dedede Figurine (Rigged)
Replaced with a re-rip, since the original FBX had broken rigging and the DAE had flipped textures.

Send any complaints to my PM box. Actually, don't, because I'm already feeling dumpy as it is.
Aug 23, 2015, 9:04 PM Random Talking Bush Model:
Meta Knight Figurine (Rigged)
I've had to replace the submission with a re-rip because the rigging for the model was completely broken in both the FBX and DAE files (and is also the reason why the sword was dislocated). I had a few people complaining to me about this and a few of the Hyrule Warriors models that were accepted recently...
Aug 23, 2015, 8:46 PM Lumcoin Game:
Mario Kart 8
@Tiramisu6: Maybe it has just no textures applied, go to the texture tab (it's in the properties window, the red-white checkered quadrat right to the Material sign) if there is no texture applied click on the None under Tex and select Image or Movie, scroll down to the bottom and click on the box under the already activated box (where a lot of 1.000 are). Scroll up to image and click on open. Then you should have one or more Textures to choose from (depends on the model)* select one, if it looks like this is the right texture, there you have your colored model. If it looks strange you have to try out both of these steps: 1st choose an other texture, if it still looks strange scroll down to image mapping click on image mapping and click on the two quadrats right to the X and Y and try again all textures.
*If you have no textures to choose from this model has no textures.
Aug 23, 2015, 8:05 PM Lumcoin Model:
Lakitu Referee
Thanks for uploading, it looks really nice.
Aug 23, 2015, 8:02 PM Lumcoin Model:
Meta Knight Figurine (Rigged)
Thanks for uploading, it looks awesome O.O
Aug 23, 2015, 7:58 PM Volvion Game:
Animal Crossing: New Leaf
Ok things that'll be added: Kicks, Harriet, Cyrus, Reese, Gracie, Isabelle, some downtown models, some town models and so on...
Ps. @Stuff4 It's really nice to hear, that you like them!
Aug 23, 2015, 7:56 PM Volvion Model:
Game Banner
Yeah :(
Aug 23, 2015, 6:53 PM supersmashball Model:
Meta Knight Figurine (Rigged)
Please don't ask why his sword is down 'there'. It imported like that.
Aug 23, 2015, 4:43 PM RacingDestiny Game:
Frogger 2
background pls!
Aug 23, 2015, 4:20 PM TeridaxXD001 Model:
SpongeBob SquarePants
Wow, other than his nose, his face is just a flat texture.
Aug 23, 2015, 4:17 PM TeridaxXD001 Model:
Sonic the Hedgehog
In the DX version, didn't they replace this with the SA2 model or something?
Aug 23, 2015, 4:16 PM TeridaxXD001 Model:
Knuckles the Echidna
I never even noticed any sort of furry texture playing the game.
Aug 23, 2015, 4:14 PM TeridaxXD001 Model:
Sonic Doll
Not really, considering their sole purpose is being destroyed as target practice. Though I guess that's creepy in itself.
Aug 23, 2015, 3:39 PM SmashWaffle Game:
Shrek Super Party
shrek is love, shrek is life
Aug 23, 2015, 3:38 PM Kajabberguy Model:
N64 Royal Raceway
This track takes up almost 64 megabytes of data. hehe
Aug 23, 2015, 3:37 PM SmashWaffle Model:
Bryony
Take out the first y in the name. The creator of this game is confirmed to be a brony. eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
Aug 23, 2015, 2:40 PM Ton Model:
Garbage Can
This is a public works item?
Aug 23, 2015, 12:16 PM RacingDestiny Model:
Cranky Kong
Cranky's Advice: Git gud
Aug 23, 2015, 12:10 PM AdelQ Update:
So Many Shiny Things
Quite a bountiful update. Hopefully I'll get a Wii U soon and actually start contributing more to these. Or I can just make custom models, that'll work too
Aug 23, 2015, 12:07 PM AdelQ Model:
Sonic
All the preview renders on this site are fanmade. This render here is flawed because his falloff texture was multiplied over his diffuse texture which is not how he's supposed to be rendered
Aug 23, 2015, 11:54 AM Onett Person Game:
Super Smash Bros. for Wii U
One does not simply "rip the trophy stand"
Aug 23, 2015, 11:54 AM Onett Person Model:
Sonic
You can tell the render is fan-made. His fur is too dark :I
Aug 23, 2015, 11:19 AM AsoDesigner94 Model:
Mii
Is there any others noses forms for this model?
Aug 23, 2015, 10:31 AM supersmashball Model:
Pink Gold Peach
Creepy o.O
Aug 23, 2015, 10:16 AM Ray Koopa Game:
Mario Kart 8
About your previous issue, I made a video for people quickly trying to fix it for them too: https://youtu.be/V0Wmi_Vbr0c

About your rendering problem, depends on the model. Especially transparency often freaks up in the Blender Render preview compared to the real render.
Aug 23, 2015, 10:01 AM Centrixe the Dodo Game:
Mario Kart 8
@Lumcoin: Thanks! This'll be great to use for Renders.
I've got one more problem, though... if you don't mind. I'm also trying to view a model different from Mario Kart 8, but it's still a Dae file. Now when I import it or Render it, it stays pure white. I tried the Specular thing but it doesn't do anything. Is there a simple option I can just flick? If not I can just continue Googling it, since it's not even from MK8.
Aug 23, 2015, 9:57 AM Lumcoin Game:
Mario Kart 8
And if you want a Super Mario Galaxy like rim lighting you should make this: http://www.cgmasters.net/free-tutorials/falloff/ Read just the Using Nodes part, this is everything important. In my opinion this makes everything look really nice. Just a little tip.
Aug 23, 2015, 9:56 AM Centrixe the Dodo Game:
Mario Kart 8
Okay, it works fine with Rosalina now. I kinda re-read and tried a few more times, and got it to show her correctly. Thanks you two.

EDIT: Didn't see your comment Ray Koopa xD I don't know why either.
Aug 23, 2015, 9:51 AM Ray Koopa Game:
Mario Kart 8
@Tiramisu6: Yeah, that's because the lighting is not sufficient for her to show her colors. The tiny blob in the 3D space besides the camera and Rosalina is a light. You should right click it and set it to "Hemi" in the light properties panel. Actually, that is what my scene has set up already, about which I wonder why it didn't work for you. =3
Aug 23, 2015, 9:47 AM Lumcoin Game:
Mario Kart 8
Does it now work?
Aug 23, 2015, 9:45 AM Centrixe the Dodo Game:
Mario Kart 8
Okay, here's what I usually do.
Open Blender > Delete Random Grey Cube > Import DAE > Import Rosalina.dae
And she's pure grey.
Changes Viewport Shading to Texture > Deletes Lamp/Lighting > Rosalina.dae becomes PURE white.
Aug 23, 2015, 9:38 AM Centrixe the Dodo Game:
Mario Kart 8
@Lumcoin: That doesn't seem to work for me.
@Ray Koopa: Is she supposed to be all grey-ish looking when I import her? Without your Import Scene, she's grey, when I take out the lighting, she's pure white. With your Import Scene, she's still grey, but when I click Rendered, she appears fine. When I do the Specular thing like you and Lumcoin suggested, it doesn't change anything.

EDIT: Oh o.o I didn't see any of the new comments. Lemme read through 'em.
Aug 23, 2015, 9:38 AM Lumcoin Game:
Mario Kart 8
@Ray Koopa Sry while writing I saw not that you already said the same.
Aug 23, 2015, 9:33 AM Lumcoin Game:
Mario Kart 8
rightclick at Rosalina (or whatever) if she is still white/very bright then go to the top of the bottom right window where a lot of symbols are. Select the red/black circle. There you are at the material tab. Go down to specular and decrease the intensity and increase the hardness. Now it should work. (sry for any grammatical mistakes, I'm German and my English is not... perfect)
Aug 23, 2015, 9:29 AM Ray Koopa Game:
Mario Kart 8
@Lumcoin: Yeah, that are basically the steps to do with the default Blender scene to get acceptable results. My linked scene has all that set-up, including an additional sun for better game-like rendering. =)
Aug 23, 2015, 9:27 AM Lumcoin Game:
Mario Kart 8
Oh. Now i know what you meant. You are still at solid mode. Follow these steps. press shift A while having the cursor in the 3d view window, go with the cursor to lamp-> hemi.Then click on the white circle under the 3d view right to "object mode". then select Material.
Aug 23, 2015, 9:23 AM Ray Koopa Game:
Mario Kart 8
@Tiramisu6: You may just have a bad lighting setup. Here, use my Import Scene with which I also did the preview renders:
From there, just File > Import > DAE > Rosalina.dae.
Then you maybe want to fix the materials shinyness being too high for DAE imports (rightclick model, Property window at right > Material tab (spherical icon) > Specular: 0.000 instead of 0.500).
Aug 23, 2015, 9:19 AM Centrixe the Dodo Game:
Mario Kart 7
@Pink Gold Peach: I request Daisy and Wuhu Town (the other one, not the racing track).
Aug 23, 2015, 9:17 AM Lumcoin Game:
Mario Kart 8
You find Material at the bottom right window (properties) in the Blender default scene.
Aug 23, 2015, 9:15 AM Lumcoin Game:
Mario Kart 8
Go to Material and there you find a section called specular.
Aug 23, 2015, 9:10 AM Centrixe the Dodo Game:
Mario Kart 8
@Lumcoin: Me? If so, er, how do you do that? I'm Googling it and I can't find anything.
Aug 23, 2015, 9:04 AM Centrixe the Dodo Game:
Animal Crossing: New Leaf
@Volvion: Hey, would it be okay if you could especially add Kicks, Karriet, Cyrus, Reese and Gracie to your list of characters you're going to upload? I don't mind the waiting time, since my request is a little long.
Aug 23, 2015, 8:51 AM Lumcoin Game:
Mario Kart 8
Specular. Hardness is mostly set to 1. Set it to 50 or something like that and turn intensity down. This should work.
Aug 23, 2015, 8:50 AM Centrixe the Dodo Game:
Mario Kart 8
@Ray Koopa: Blender.
Aug 23, 2015, 8:37 AM Ray Koopa Game:
Mario Kart 8
@Tiramisu6: Which program are you using for import?
Aug 23, 2015, 8:24 AM Centrixe the Dodo Game:
Mario Kart 8
... :/ When I open Rosalina's .dae File, she's pure white when I view her with textures. And this goes for most .dae files I find on this site. What's the simple fix, since I'm such a noob? Anyone know?
Aug 23, 2015, 7:30 AM DatHax Model:
Wii Coconut Mall
How did you decrypt the szs?
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