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Aidan Sniper
Category PC / Computer
Game
Section
Enemies
Submitter Boxy
Size 27.16 MB
Format ZIP (application/zip)
Hits 31
Comments 0

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Zip Contents[301]
  • mon_hum_018/Animations/psa/Aiming001.config
  • mon_hum_018/Animations/psa/Aiming001.props.txt
  • mon_hum_018/Animations/psa/Aiming001.psa
  • mon_hum_018/Animations/psa/Aiming002.config
  • mon_hum_018/Animations/psa/Aiming002.props.txt
  • mon_hum_018/Animations/psa/Aiming002.psa
  • mon_hum_018/Animations/psa/Aiming003.config
  • mon_hum_018/Animations/psa/Aiming003.props.txt
  • mon_hum_018/Animations/psa/Aiming003.psa
  • mon_hum_018/Animations/psa/Aiming004.config
  • mon_hum_018/Animations/psa/Aiming004.props.txt
  • mon_hum_018/Animations/psa/Aiming004.psa
  • mon_hum_018/Animations/psa/Aiming005.config
  • mon_hum_018/Animations/psa/Aiming005.props.txt
  • mon_hum_018/Animations/psa/Aiming005.psa
  • mon_hum_018/Animations/psa/Mon018_SSRMeryl_Cam003.config
  • mon_hum_018/Animations/psa/Mon018_SSRMeryl_Cam003.props.txt
  • mon_hum_018/Animations/psa/Mon018_SSRMeryl_Cam003.psa
  • mon_hum_018/Animations/psa/Mon018_SSRMeryl_Cam004.config
  • mon_hum_018/Animations/psa/Mon018_SSRMeryl_Cam004.props.txt
  • mon_hum_018/Animations/psa/Mon018_SSRMeryl_Cam004.psa
  • mon_hum_018/Animations/psa/Mon018_SSRMeryl_Cam007.config
  • mon_hum_018/Animations/psa/Mon018_SSRMeryl_Cam007.props.txt
  • mon_hum_018/Animations/psa/Mon018_SSRMeryl_Cam007.psa
  • mon_hum_018/Animations/psa/Mon018_SSRMeryl_Cam008.config
  • mon_hum_018/Animations/psa/Mon018_SSRMeryl_Cam008.props.txt
  • mon_hum_018/Animations/psa/Mon018_SSRMeryl_Cam008.psa
  • mon_hum_018/Animations/psa/mon_h_act_01.config
  • mon_hum_018/Animations/psa/mon_h_act_01.props.txt
  • mon_hum_018/Animations/psa/mon_h_act_01.psa
  • mon_hum_018/Animations/psa/mon_h_act_01a.config
  • mon_hum_018/Animations/psa/mon_h_act_01a.props.txt
  • mon_hum_018/Animations/psa/mon_h_act_01a.psa
  • mon_hum_018/Animations/psa/mon_h_act_01b.config
  • mon_hum_018/Animations/psa/mon_h_act_01b.props.txt
  • mon_hum_018/Animations/psa/mon_h_act_01b.psa
  • mon_hum_018/Animations/psa/mon_h_act_02.config
  • mon_hum_018/Animations/psa/mon_h_act_02.props.txt
  • mon_hum_018/Animations/psa/mon_h_act_02.psa
  • mon_hum_018/Animations/psa/mon_h_act_03.config
  • mon_hum_018/Animations/psa/mon_h_act_03.props.txt
  • mon_hum_018/Animations/psa/mon_h_act_03.psa
  • mon_hum_018/Animations/psa/mon_h_act_cheer.config
  • mon_hum_018/Animations/psa/mon_h_act_cheer.props.txt
  • mon_hum_018/Animations/psa/mon_h_act_cheer.psa
  • mon_hum_018/Animations/psa/mon_h_act_find.config
  • mon_hum_018/Animations/psa/mon_h_act_find.props.txt
  • mon_hum_018/Animations/psa/mon_h_act_find.psa
  • mon_hum_018/Animations/psa/mon_h_act_into.config
  • mon_hum_018/Animations/psa/mon_h_act_into.props.txt
  • mon_hum_018/Animations/psa/mon_h_act_into.psa
  • mon_hum_018/Animations/psa/mon_h_act_run.config
  • mon_hum_018/Animations/psa/mon_h_act_run.props.txt
  • mon_hum_018/Animations/psa/mon_h_act_run.psa
  • mon_hum_018/Animations/psa/mon_h_act_stand_01.config
  • mon_hum_018/Animations/psa/mon_h_act_stand_01.props.txt
  • mon_hum_018/Animations/psa/mon_h_act_stand_01.psa
  • mon_hum_018/Animations/psa/mon_h_act_threaten.config
  • mon_hum_018/Animations/psa/mon_h_act_threaten.props.txt
  • mon_hum_018/Animations/psa/mon_h_act_threaten.psa
  • mon_hum_018/Animations/psa/mon_h_act_turn_left.config
  • mon_hum_018/Animations/psa/mon_h_act_turn_left.props.txt
  • mon_hum_018/Animations/psa/mon_h_act_turn_left.psa
  • mon_hum_018/Animations/psa/mon_h_act_turn_right.config
  • mon_hum_018/Animations/psa/mon_h_act_turn_right.props.txt
  • mon_hum_018/Animations/psa/mon_h_act_turn_right.psa
  • mon_hum_018/Animations/psa/mon_h_act_walkB.config
  • mon_hum_018/Animations/psa/mon_h_act_walkB.props.txt
  • mon_hum_018/Animations/psa/mon_h_act_walkB.psa
  • mon_hum_018/Animations/psa/mon_h_act_walkBL.config
  • mon_hum_018/Animations/psa/mon_h_act_walkBL.props.txt
  • mon_hum_018/Animations/psa/mon_h_act_walkBL.psa
  • mon_hum_018/Animations/psa/mon_h_act_walkBR.config
  • mon_hum_018/Animations/psa/mon_h_act_walkBR.props.txt
  • mon_hum_018/Animations/psa/mon_h_act_walkBR.psa
  • mon_hum_018/Animations/psa/mon_h_act_walkF.config
  • mon_hum_018/Animations/psa/mon_h_act_walkF.props.txt
  • mon_hum_018/Animations/psa/mon_h_act_walkF.psa
  • mon_hum_018/Animations/psa/mon_h_act_walkFL.config
  • mon_hum_018/Animations/psa/mon_h_act_walkFL.props.txt
  • mon_hum_018/Animations/psa/mon_h_act_walkFL.psa
  • mon_hum_018/Animations/psa/mon_h_act_walkFR.config
  • mon_hum_018/Animations/psa/mon_h_act_walkFR.props.txt
  • mon_hum_018/Animations/psa/mon_h_act_walkFR.psa
  • mon_hum_018/Animations/psa/mon_h_act_walkL.config
  • mon_hum_018/Animations/psa/mon_h_act_walkL.props.txt
  • mon_hum_018/Animations/psa/mon_h_act_walkL.psa
  • mon_hum_018/Animations/psa/mon_h_act_walkR.config
  • mon_hum_018/Animations/psa/mon_h_act_walkR.props.txt
  • mon_hum_018/Animations/psa/mon_h_act_walkR.psa
  • mon_hum_018/Animations/psa/mon_h_aim_C.config
  • mon_hum_018/Animations/psa/mon_h_aim_C.props.txt
  • mon_hum_018/Animations/psa/mon_h_aim_C.psa
  • mon_hum_018/Animations/psa/mon_h_aim_D.config
  • mon_hum_018/Animations/psa/mon_h_aim_D.props.txt
  • mon_hum_018/Animations/psa/mon_h_aim_D.psa
  • mon_hum_018/Animations/psa/mon_h_aim_L.config
  • mon_hum_018/Animations/psa/mon_h_aim_L.props.txt
  • mon_hum_018/Animations/psa/mon_h_aim_L.psa
  • mon_hum_018/Animations/psa/mon_h_aim_R.config
  • mon_hum_018/Animations/psa/mon_h_aim_R.props.txt
  • mon_hum_018/Animations/psa/mon_h_aim_R.psa
  • mon_hum_018/Animations/psa/mon_h_aim_U.config
  • mon_hum_018/Animations/psa/mon_h_aim_U.props.txt
  • mon_hum_018/Animations/psa/mon_h_aim_U.psa
  • mon_hum_018/Animations/psa/mon_h_back_back.config
  • mon_hum_018/Animations/psa/mon_h_back_back.props.txt
  • mon_hum_018/Animations/psa/mon_h_back_back.psa
  • mon_hum_018/Animations/psa/mon_h_combat_back.config
  • mon_hum_018/Animations/psa/mon_h_combat_back.props.txt
  • mon_hum_018/Animations/psa/mon_h_combat_back.psa
  • mon_hum_018/Animations/psa/mon_h_combat_back_L.config
  • mon_hum_018/Animations/psa/mon_h_combat_back_L.props.txt
  • mon_hum_018/Animations/psa/mon_h_combat_back_L.psa
  • mon_hum_018/Animations/psa/mon_h_combat_back_R.config
  • mon_hum_018/Animations/psa/mon_h_combat_back_R.props.txt
  • mon_hum_018/Animations/psa/mon_h_combat_back_R.psa
  • mon_hum_018/Animations/psa/mon_h_combat_diaupbe.config
  • mon_hum_018/Animations/psa/mon_h_combat_diaupbe.props.txt
  • mon_hum_018/Animations/psa/mon_h_combat_diaupbe.psa
  • mon_hum_018/Animations/psa/mon_h_combat_diauploop.config
  • mon_hum_018/Animations/psa/mon_h_combat_diauploop.props.txt
  • mon_hum_018/Animations/psa/mon_h_combat_diauploop.psa
  • mon_hum_018/Animations/psa/mon_h_combat_diaupoup.config
  • mon_hum_018/Animations/psa/mon_h_combat_diaupoup.props.txt
  • mon_hum_018/Animations/psa/mon_h_combat_diaupoup.psa
  • mon_hum_018/Animations/psa/mon_h_combat_down.config
  • mon_hum_018/Animations/psa/mon_h_combat_down.props.txt
  • mon_hum_018/Animations/psa/mon_h_combat_down.psa
  • mon_hum_018/Animations/psa/mon_h_combat_downloop.config
  • mon_hum_018/Animations/psa/mon_h_combat_downloop.props.txt
  • mon_hum_018/Animations/psa/mon_h_combat_downloop.psa
  • mon_hum_018/Animations/psa/mon_h_combat_downup.config
  • mon_hum_018/Animations/psa/mon_h_combat_downup.props.txt
  • mon_hum_018/Animations/psa/mon_h_combat_downup.psa
  • mon_hum_018/Animations/psa/mon_h_combat_fire.config
  • mon_hum_018/Animations/psa/mon_h_combat_fire.props.txt
  • mon_hum_018/Animations/psa/mon_h_combat_fire.psa
  • mon_hum_018/Animations/psa/mon_h_combat_float.config
  • mon_hum_018/Animations/psa/mon_h_combat_float.props.txt
  • mon_hum_018/Animations/psa/mon_h_combat_float.psa
  • mon_hum_018/Animations/psa/mon_h_combat_floating.config
  • mon_hum_018/Animations/psa/mon_h_combat_floating.props.txt
  • mon_hum_018/Animations/psa/mon_h_combat_floating.psa
  • mon_hum_018/Animations/psa/mon_h_combat_floatloop.config
  • mon_hum_018/Animations/psa/mon_h_combat_floatloop.props.txt
  • mon_hum_018/Animations/psa/mon_h_combat_floatloop.psa
  • mon_hum_018/Animations/psa/mon_h_combat_floatup.config
  • mon_hum_018/Animations/psa/mon_h_combat_floatup.props.txt
  • mon_hum_018/Animations/psa/mon_h_combat_floatup.psa
  • mon_hum_018/Animations/psa/mon_h_dead.config
  • mon_hum_018/Animations/psa/mon_h_dead.props.txt
  • mon_hum_018/Animations/psa/mon_h_dead.psa
  • mon_hum_018/Animations/psa/mon_h_patrol_find.config
  • mon_hum_018/Animations/psa/mon_h_patrol_find.props.txt
  • mon_hum_018/Animations/psa/mon_h_patrol_find.psa
  • mon_hum_018/Animations/psa/mon_h_patrol_idle.config
  • mon_hum_018/Animations/psa/mon_h_patrol_idle.props.txt
  • mon_hum_018/Animations/psa/mon_h_patrol_idle.psa
  • mon_hum_018/Animations/psa/mon_h_patrol_rest.config
  • mon_hum_018/Animations/psa/mon_h_patrol_rest.props.txt
  • mon_hum_018/Animations/psa/mon_h_patrol_rest.psa
  • mon_hum_018/Animations/psa/mon_h_patrol_turn_left.config
  • mon_hum_018/Animations/psa/mon_h_patrol_turn_left.props.txt
  • mon_hum_018/Animations/psa/mon_h_patrol_turn_left.psa
  • mon_hum_018/Animations/psa/mon_h_patrol_turn_right.config
  • mon_hum_018/Animations/psa/mon_h_patrol_turn_right.props.txt
  • mon_hum_018/Animations/psa/mon_h_patrol_turn_right.psa
  • mon_hum_018/Animations/psa/mon_h_patrol_walk.config
  • mon_hum_018/Animations/psa/mon_h_patrol_walk.props.txt
  • mon_hum_018/Animations/psa/mon_h_patrol_walk.psa
  • mon_hum_018/Animations/psa/mon_h_pe_look.config
  • mon_hum_018/Animations/psa/mon_h_pe_look.props.txt
  • mon_hum_018/Animations/psa/mon_h_pe_look.psa
  • mon_hum_018/Animations/psa/mon_h_pe_talk1.config
  • mon_hum_018/Animations/psa/mon_h_pe_talk1.props.txt
  • mon_hum_018/Animations/psa/mon_h_pe_talk1.psa
  • mon_hum_018/Animations/psa/mon_h_stun.config
  • mon_hum_018/Animations/psa/mon_h_stun.props.txt
  • mon_hum_018/Animations/psa/mon_h_stun.psa
  • mon_hum_018/mon_hum_018_body_D.png
  • mon_hum_018/mon_hum_018_body_D1.png
  • mon_hum_018/mon_hum_018_body_D3.png
  • mon_hum_018/mon_hum_018_body_M_blue channel.png
  • mon_hum_018/mon_hum_018_body_M_green channel.png
  • mon_hum_018/mon_hum_018_body_M_red channel.png
  • mon_hum_018/mon_hum_018_body_N.png
  • mon_hum_018/mon_hum_018_head_D.png
  • mon_hum_018/mon_hum_018_head_D1.png
  • mon_hum_018/mon_hum_018_head_D3.png
  • mon_hum_018/mon_hum_018_head_M_blue channel.png
  • mon_hum_018/mon_hum_018_head_M_green channel.png
  • mon_hum_018/mon_hum_018_head_M_red channel.png
  • mon_hum_018/mon_hum_018_head_N.png
  • mon_hum_018/mon_hum_018_skin.bin
  • mon_hum_018/mon_hum_018_skin.dae
  • mon_hum_018/mon_hum_018_skin.gltf
  • mon_hum_018/mon_hum_018_skin.psk
  • mon_hum_018/mon_hum_018_skin_Lod1.bin
  • mon_hum_018/mon_hum_018_skin_Lod1.dae
  • mon_hum_018/mon_hum_018_skin_Lod1.gltf
  • mon_hum_018/mon_hum_018_skin_Lod1.psk
  • mon_hum_018/mon_hum_018_skin_Lod2.bin
  • mon_hum_018/mon_hum_018_skin_Lod2.dae
  • mon_hum_018/mon_hum_018_skin_Lod2.gltf
  • mon_hum_018/mon_hum_018_skin_Lod2.psk
  • mon_hum_018/Parameters/CubeMap/1_Tex40/Side_0.hdr
  • mon_hum_018/Parameters/CubeMap/1_Tex40/Side_0.png
  • mon_hum_018/Parameters/CubeMap/1_Tex40/Side_1.hdr
  • mon_hum_018/Parameters/CubeMap/1_Tex40/Side_1.png
  • mon_hum_018/Parameters/CubeMap/1_Tex40/Side_2.hdr
  • mon_hum_018/Parameters/CubeMap/1_Tex40/Side_2.png
  • mon_hum_018/Parameters/CubeMap/1_Tex40/Side_3.hdr
  • mon_hum_018/Parameters/CubeMap/1_Tex40/Side_3.png
  • mon_hum_018/Parameters/CubeMap/1_Tex40/Side_4.hdr
  • mon_hum_018/Parameters/CubeMap/1_Tex40/Side_4.png
  • mon_hum_018/Parameters/CubeMap/1_Tex40/Side_5.hdr
  • mon_hum_018/Parameters/CubeMap/1_Tex40/Side_5.png
  • mon_hum_018/Parameters/CurveAtlas_Player.hdr
  • mon_hum_018/Parameters/CurveAtlas_Player.png
  • mon_hum_018/Parameters/DebugNumberPeriod_blue channel.png
  • mon_hum_018/Parameters/DebugNumberPeriod_green channel.png
  • mon_hum_018/Parameters/DebugNumberPeriod_red channel.png
  • mon_hum_018/Parameters/DebugNumberStrip.png
  • mon_hum_018/Parameters/DefaultDiffuse.png
  • mon_hum_018/Parameters/DefaultNormal1x1.png
  • mon_hum_018/Parameters/Good64x64TilingNoiseHighFreq.png
  • mon_hum_018/Parameters/line.png
  • mon_hum_018/Parameters/LinearGrayscale.png
  • mon_hum_018/Parameters/Matcap03.png
  • mon_hum_018/Parameters/MatCap06.png
  • mon_hum_018/Parameters/Matcap08.png
  • mon_hum_018/Parameters/MI_f_player_face_001_newSVN_LightMap.png
  • mon_hum_018/Parameters/MI_Hotta_ToonUnlit_LightMapMask_Inst.mat
  • mon_hum_018/Parameters/MI_Hotta_ToonUnlit_LightMapMask_Inst.props.txt
  • mon_hum_018/Parameters/MI_mon_hum_018_a.mat
  • mon_hum_018/Parameters/MI_mon_hum_018_a.props.txt
  • mon_hum_018/Parameters/MI_mon_hum_018_skin.mat
  • mon_hum_018/Parameters/MI_mon_hum_018_skin.props.txt
  • mon_hum_018/Parameters/MI_mon_hum_018_skin_1.mat
  • mon_hum_018/Parameters/MI_mon_hum_018_skin_1.props.txt
  • mon_hum_018/Parameters/MI_mon_hum_018_skin_3.mat
  • mon_hum_018/Parameters/MI_mon_hum_018_skin_3.props.txt
  • mon_hum_018/Parameters/MI_mon_hum_018_skin_a.mat
  • mon_hum_018/Parameters/MI_mon_hum_018_skin_a.props.txt
  • mon_hum_018/Parameters/MI_mon_hum_018_skin_a_1.mat
  • mon_hum_018/Parameters/MI_mon_hum_018_skin_a_1.props.txt
  • mon_hum_018/Parameters/MI_mon_hum_018_skin_a_3.mat
  • mon_hum_018/Parameters/MI_mon_hum_018_skin_a_3.props.txt
  • mon_hum_018/Parameters/MI_mon_hum_018_skin_a_LOD.mat
  • mon_hum_018/Parameters/MI_mon_hum_018_skin_a_LOD.props.txt
  • mon_hum_018/Parameters/MI_mon_hum_018_skin_a_LOD_1.mat
  • mon_hum_018/Parameters/MI_mon_hum_018_skin_a_LOD_1.props.txt
  • mon_hum_018/Parameters/MI_mon_hum_018_skin_a_LOD_3.mat
  • mon_hum_018/Parameters/MI_mon_hum_018_skin_a_LOD_3.props.txt
  • mon_hum_018/Parameters/MI_mon_hum_018_skin_LOD.mat
  • mon_hum_018/Parameters/MI_mon_hum_018_skin_LOD.props.txt
  • mon_hum_018/Parameters/MI_mon_hum_018_skin_LOD_1.mat
  • mon_hum_018/Parameters/MI_mon_hum_018_skin_LOD_1.props.txt
  • mon_hum_018/Parameters/MI_mon_hum_018_skin_LOD_3.mat
  • mon_hum_018/Parameters/MI_mon_hum_018_skin_LOD_3.props.txt
  • mon_hum_018/Parameters/MI_mon_hum_18.mat
  • mon_hum_018/Parameters/MI_mon_hum_18.props.txt
  • mon_hum_018/Parameters/MI_mon_hum_18_a_LOD.mat
  • mon_hum_018/Parameters/MI_mon_hum_18_a_LOD.props.txt
  • mon_hum_018/Parameters/MI_mon_hum_18_LOD.mat
  • mon_hum_018/Parameters/MI_mon_hum_18_LOD.props.txt
  • mon_hum_018/Parameters/MM_Hotta_ToonUnlit.mat
  • mon_hum_018/Parameters/MM_Hotta_ToonUnlit.props.txt
  • mon_hum_018/Parameters/MM_Hotta_ToonUnlit_LightMapMask.mat
  • mon_hum_018/Parameters/MM_Hotta_ToonUnlit_LightMapMask.props.txt
  • mon_hum_018/Parameters/TEX_MW_Temp_col.png
  • mon_hum_018/Parameters/TEX_MW_Temp_col_alpha channel.png
  • mon_hum_018/Parameters/TEX_MW_Temp_wsk_blue channel.png
  • mon_hum_018/Parameters/TEX_MW_Temp_wsk_green channel.png
  • mon_hum_018/Parameters/TEX_MW_Temp_wsk_red channel.png
  • mon_hum_018/Parameters/T_Black1x1.png
  • mon_hum_018/Parameters/T_ColoredNoise1.png
  • mon_hum_018/Parameters/T_colormask_RGBA_alpha channel.png
  • mon_hum_018/Parameters/T_colormask_RGBA_blue channel.png
  • mon_hum_018/Parameters/T_colormask_RGBA_green channel.png
  • mon_hum_018/Parameters/T_colormask_RGBA_red channel.png
  • mon_hum_018/Parameters/T_Ice007M_blue channel.png
  • mon_hum_018/Parameters/T_Ice007M_green channel.png
  • mon_hum_018/Parameters/T_Ice007M_red channel.png
  • mon_hum_018/Parameters/T_Linear_Black_1x1.png
  • mon_hum_018/Parameters/T_Linear_MidGray_1x1.png
  • mon_hum_018/Parameters/T_MetalMatcap.png
  • mon_hum_018/Parameters/T_MidGray_R8_1x1.png
  • mon_hum_018/Parameters/T_Noise_004.png
  • mon_hum_018/Parameters/T_Noise_Normal01.png
  • mon_hum_018/Parameters/T_Player_ColorMask.png
  • mon_hum_018/Parameters/T_Tiles006.png
  • mon_hum_018/Parameters/White1x1.png
  • mon_hum_018/Readme.txt
  • mon_hum_018/T_mon_hum_018_a_d.png
  • mon_hum_018/T_mon_hum_018_d.png
  • mon_hum_018/T_mon_hum_018_m_blue channel.png
  • mon_hum_018/T_mon_hum_018_m_green channel.png
  • mon_hum_018/T_mon_hum_018_m_red channel.png
  • mon_hum_018/T_mon_hum_018_n.png
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