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Sonic Forces
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Category PC / Computer
Models 69
Hits 529,537
Comments 201
Sonic Forces
Sonic Forces
Playable Characters
[3]
Non-Playable Characters
[11]
Enemies & Bosses
[7]
Avatar Accessories
[2]
Wispons
[6]
Stages
[39]
Miscellaneous
[1]
Console Genre Developers
PC / Computer Action-Platformer Developer coming soon!
Tagging is in the works and will be here soon!
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Dec 4, 2017, 10:21 AM
What the heck
I Was searching for Sonic Forces, but i didn't expect to get thrown in the game page
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Dec 2, 2017, 3:41 PM
@Ultimate3DSMan the prm r value is the metallic, g is roughness and b occlusion iirc
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Dec 2, 2017, 1:58 PM
inb4 ppl start spamming the new soap shoes on every mod xp
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Dec 2, 2017, 1:11 AM
@Random Talking Bush
the shadow suit is not a pre-order item. it was simply free DLC. however, it is no longer available through the nintendo eshop. i don't know about the PSN store or other methods, though. the pre-order items were the sega costumes and persona 5 costume.
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Dec 1, 2017, 2:48 PM
how can i use those prm rgb textures?
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Nov 30, 2017, 3:24 PM
@Sonicfan-22: Uh, that as well as the gloves and bodysuit are pre-order DLC items, you don't unlock them.

@robowil: Although there's a modified version of modelfbx available now that can be used, I ripped these all using the same script I'd tweaked for the Mario & Sonic 2016 models (the format's the exact same).
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Nov 30, 2017, 1:33 PM
Also, how were the models ripped? I have the PC version as well, and I want to rip some of the models.
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Nov 30, 2017, 11:09 AM
How come its so hard to unlock the head costume for shadow? I mean I've been replaying these levels an i still can't unlock it
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Nov 30, 2017, 10:43 AM
Well, that was quick...
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Nov 29, 2017, 9:44 PM
I cannot wait for all the custom parts cause then I can layer things like they didn't in the game. I actually like this game over all I do but I found the customization to be a little strange.
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Nov 29, 2017, 9:35 PM
Oddly enough as well, the W9 folders are cutscene models that make up some of the locations like Resistence HQ, Eggman's base in the opening scenes and whatnot. beats me why they put all that stuff in there, but it is interesting. As for W8, don't know if there was one or if I didn't extract everything out.
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Nov 29, 2017, 8:35 PM
Even though Chaos isn't in the game, you can find his shaders in the files for some reason. In the pac "Needleshader", you'll find a .shader-list, .vso and .pso, but don't really know much about it other than that.
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Nov 29, 2017, 7:31 PM
I love how every modern sonic game with the egg dragoon in them ( this is not a request I know the rules) and no sign it. It's a crucial part of the modern sonic game it's has been in.
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Nov 29, 2017, 7:29 PM
@lemmingscanfly: Not possible, he only appears in pre-rendered cutscenes.
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Nov 29, 2017, 7:26 PM
What about Chaos? His model is new and looked pretty good.
I know he doesn't actually appear as a boss though, so I dunno.
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Nov 29, 2017, 5:47 PM
sanic tees when
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Nov 29, 2017, 3:54 PM
@Chirz: Technically, all of them are, but at the same time they're not. Most of the differences with the characters (barring the textures) is that they have higher-poly hands... unless you use the "HandsLow" models (aka "con_" instead of "chr_") I've supplied, then the polygon count is nearly identical to that of Generations.

Sonic and Classic Sonic are the only two returning characters with significant changes to their models (Shadow's got a few, minor changes) but if I'm being honest here, I don't really notice much in the way of improvements other than having "0" bones for each finger (making it 4 apiece now) and a couple of extra face bones. In fact I could argue it's even worse in places since they re-UV'd three different textures for Modern Sonic (one 512x512 and two 256x256) into one 512x512, meaning there's less room for detail.

And don't even get me started on Zavok's "improved" model... It's really not if you take a closer look at it (there's a gap between his eyebrow and face where you can see his eye through it...). So yeah. Oddly enough, it's the "new" characters that have the highest-quality models (Infinite, Metal Sonic and Omega, for instance), both model and texture-wise (the others are still using the same 512x512 texture resolution since Unleashed!), everyone else just seems quite literally stuck in the past. But I digress.

And then you have cases like this. Bleh.
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Nov 29, 2017, 3:37 PM
Wait. Which models are higher poly than Sonic Generations?
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Nov 29, 2017, 3:31 PM
i might rip the white wispon and some other cutscene props
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Nov 29, 2017, 2:50 PM
infinite, metal and sonic are already in the workshop. and that was a request. do you even know the definition of requests?
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Nov 29, 2017, 1:35 PM
I play this game pretty much every day.
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Nov 29, 2017, 10:29 AM
If I'm able to, I might try and rip the Phantom Ruby Prototypes and Green Hill
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Nov 29, 2017, 6:25 AM
its not a request I'm just saying
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Nov 29, 2017, 6:17 AM
is this will appear on gmod and sfm workshop just like sonic generations? (I just ask)
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Nov 29, 2017, 5:47 AM
Aw yeah this is happening? I've been waiting for these models so I could make animations (With the rippers permission of course)
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