# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Sonic Forces
Uploads to this Game RSS Feed
Category PC / Computer
Models 69
Hits 529,432
Comments 201
Sonic Forces
Sonic Forces
Playable Characters
[3]
Non-Playable Characters
[11]
Enemies & Bosses
[7]
Avatar Accessories
[2]
Wispons
[6]
Stages
[39]
Miscellaneous
[1]
Console Genre Developers
PC / Computer Action-Platformer Developer coming soon!
Tagging is in the works and will be here soon!
You must be logged in with an active forum account to post comments.
Avatar
Dec 20, 2024, 1:11 PM
I hate how the models use a proprietary textures and now look flat compared to generations
Avatar
Dec 16, 2024, 7:30 PM
@Random Talking Bush: Would it be possible to implement these lightwarp textures in Blender (without relying on the subsurface scattering shader)?
Avatar
Dec 6, 2024, 1:26 PM
@Galaxy's_Eclipse: The PRM files were split for usability. Not everyone has the ability to use combined images, but everyone can use separate images.
Avatar
Dec 2, 2024, 9:18 AM
Why do none of these models have the combined prm textures? They're all separated into R, G, B, and A textures without just the raw prm. Are they like that in the game?
Avatar
Mar 20, 2024, 7:41 PM
Trees are objects, unfortunately. I have 0 Idea how to place them correctly.
Avatar
Feb 18, 2024, 7:55 PM
Why does none of the green hill maps have trees
Avatar
Nov 16, 2023, 9:19 PM
@epictheroy3 Yeah, the resistance HQ is in the game's files, labelled as "w9a02". It's used in at least two in-engine cutscenes from what I remember (notably where the custom character's introduced, and the final cutscene).
Avatar
Aug 17, 2023, 4:01 PM
@DogToon64 Huh, never knew she was absent.
Avatar
May 24, 2023, 2:51 PM
me planning to make most of these models full smash mods lmfao
Avatar
Mar 9, 2023, 11:52 AM
Yes, it’s able to be ripped. I think almost every cutscene location can be ripped; unfortunately certain props for certain maps are about as obtainable as Chaos.
Avatar
Mar 6, 2023, 4:46 PM
Is the inside of the resistance base able to be ripped? or is it just a video file?
Avatar
Oct 23, 2022, 7:31 PM
I guess people will have to rely on custom models.

To update ya'll, I have the Eggman Empire Fortress Levels ready. Just gonna wait till all of the pending levels here are uploaded.
Avatar
Oct 9, 2022, 6:57 PM
@(d)emo(n): Those are two different back-to-back cutscenes.
Avatar
Oct 9, 2022, 2:49 PM
@Random Talking Bush Chaos was in one of the final cutscenes where Infinite lowers the sun to the point of being visible, and so was the rookie, but all cutscenes with the rookie are rendered in real-time
Avatar
Sep 15, 2022, 9:24 PM
@Random Talking Bush I didn't know the in-engine cutscenes were video files. Yeah since Metal & Zavok are already uploaded, Chaos would have been up there already if he had an in-game model.
Avatar
Sep 13, 2022, 3:46 PM *
@HelperUnknown: That's a video file, as I've already mentioned repeatedly. If it had an actual model in the game, don't you think I would've uploaded it at the same time as all the other characters I ripped?
Avatar
Sep 13, 2022, 3:06 PM
@Random Talking Bush Wasn't Chaos in one of the game's cutscenes (in-engine, not pre-rendered) where he tries to attack Tails? Yes, the "Sonic, help me!" scene.
Avatar
Sep 1, 2022, 5:00 PM
@Random Talking Bush Pre-rendered - Using CGI In A Game
Avatar
Aug 27, 2022, 2:10 PM
@Random Talking Bush I didn't know sorry.
Avatar
Aug 21, 2022, 5:24 PM
@CuteTheRig: First of all, requests are not allowed in the comments (I've seen this specific rule broken way too many times...). Secondly, Chaos does not have a model in this game, its only appearances are in pre-rendered cutscenes.
Avatar
Aug 18, 2022, 6:33 PM
@SmashBrosFan137: Nope, Blaze never appeared in Sonic Forces.
Avatar
Aug 18, 2022, 4:57 PM
Was Blaze in this?
Avatar
May 4, 2022, 3:07 PM
How did you guys get the models for this game? Do they have animations as well?
Avatar
Apr 3, 2022, 3:15 PM *
The second batch of levels is done, and waiting to be approved. I will set up the 3rd batch immediately for submission when batch 2 is submitted to stay ahead of schedule. These will include every Death Egg stage and half of the Mystic Jungle stages.
Avatar
Nov 30, 2021, 5:44 PM
@logan poulzinho

Yeah. To go behind the scenes a bit. Gens stages require a special program to rip the level terrain geometry and another to convert it into FBX file. Why FBX? Because if you were to use one of the recommended file type for uploading models on here "Collada .dae", the uv mapping of the textures gets severely screwed up.

Forces is a matter of putting all of level contents into one folder, and dragging said folder to an app that turns everything into a .fbx file (To import into Blender and such). I also have another program that fixes the .dds texture files and even converts them to .png (Which REALLY came in handy). When I finish up the stage and export every piece as a .dae file, the uv mapping seems to be intact.
<<First <Prev Page of 9 Next> Last>>
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending models
Click for a random model!