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Call (Mighty No. 9)
Category Browser Games
Game
Section
Playable Characters
Submitter LJSTAR
Size 394.95 KB
Format ZIP (application/zip)
Hits 12,112
Comments 8

Download Zip Archive
Download Zip Archive
Zip Contents[7]
  • Call.mtl
  • Call.obj
  • textures/Base_CallBody00out.png
  • textures/Base_CallCheek00out.png
  • textures/Base_CallEye00out.png
  • textures/Base_CallHead00out.png
  • textures/Base_CallMouth00out.png
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Jun 23, 2016, 4:20 PM
@Deep Weeb: Usually tangent/doubled polygons cause that because Blender doesn't like them, but after looking at the model that doesn't seem to be the problem. Looks like the normals or UVs are a mess, but I'm not exactly sure what the issue is or how to fix it. :/ Even Cycles can't render it right with smooth shading.
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Jun 23, 2016, 11:20 AM
I have some problems with her dress' texture... http://imgur.com/5BQaTBZ
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Oct 30, 2015, 5:45 PM
The actual mighty n9 demo.
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Oct 30, 2015, 4:55 PM
@LJSTAR Can you send me the models in a .zip file as FBX? I'll try to look at it. PM me on The VG-Resource.
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Oct 29, 2015, 10:45 PM
Red Ash's prototype use Unity and so far as I'm aware of, it's impossible to have the rig... Mighty n9's Beck and Red Ash's Call from that prototype seems to have messed up UV, which is the reason why I haven't uploaded them

I also planned to upload Beck and Call from the Mighty n9's demo (first demo), so they will have their bones and rig (since it doesn't use unity) but I have a problem fixing the model's normal (they look blocky, not smooth like here) which is why I still haven't uploaded them yet
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Oct 29, 2015, 6:35 PM
I wished we had a rig for this...
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Oct 29, 2015, 6:33 PM
Would it be possible to get this in a rigged format, as well? Just asking.
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Oct 29, 2015, 5:57 PM
are you planing to upload Mighty No.9 Himself? I'd really like to do a render of him!
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