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Five Nights at Freddy's: Security Breach
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Category PC / Computer
Models 28
Hits 178,940
Comments 101
Five Nights at Freddy's: Security Breach
Five Nights at Freddy's: Security Breach
Console Genre Developers
PC / Computer Horror Developer coming soon!
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Sep 18, 2024, 4:41 AM
So, are these models gonna be merged as both Security Breach and the Ruin DLC? Cuz if it was. It might have some confusion. But renaming it, could clear what could be confusing. And also, moving the Glamrock Bonnie Parts as Misc. (Ruin DLC) for example, could make more clearance that, you need the DLC in order to see that model.
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Jun 11, 2024, 7:22 AM
btw, here's a bit of context for the unused blue fazwatch for anyone who's curious https://tcrf.net/images/b/b1/Fnafsb_Bluefazwatchmodel.png
"An unused version of the Fazwatch exists in the files which doesn't look like the Freddy version we know. In the files, it is called "basic Fazwatch". The model can be seen in the unused character gallery on Gregory, and it was also seen in the October trailer for Security Breach."
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Apr 21, 2024, 2:43 AM
@Yoshis_Best I'm sure there are some tools out there that can help
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Apr 18, 2024, 3:30 PM
I would help, but I don't know how to access the game's files.
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Apr 12, 2024, 7:22 PM
right, I'm just asking cause idk where to download it
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Apr 9, 2024, 7:53 AM
@CHUCKECHEESETUBEYT I do belive someone explained the unused blue fazwatch on youtube. I belive it was made by Lost Bits so... I would recommend watching the series about cut content of FNAF:SB.
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Apr 7, 2024, 9:34 AM
security breach does contain an unused blue fazwatch, i wonder how it would look on Gregory 🤔
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Apr 6, 2024, 8:32 PM
i got FNAF SB For PS4 But when i downloaded ruin it was on ps5 and didnt save data from FNAF SB so it sebmitted
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Mar 15, 2024, 12:39 PM
@TLOZFOREVER: No, DLC models would belong here. The models were rejected for quality reasons.
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Mar 15, 2024, 12:36 PM
Smakkohooves that is probably because they are not in the base game. They probably consider Five Nights At Freddy's Security Breach Ruin as a completely separate game. Try getting that submitted first and submit those models there. Hope this helps.
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Mar 3, 2024, 1:47 PM
I try to submit more models, but almos all was reiected :/
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Feb 5, 2024, 12:00 PM
I love how the textures on the Animatronics look, they totally nailed the plastic look
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Jan 12, 2024, 10:53 PM
@darken6265: When a model is approved, it appears immediately.
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Jan 12, 2024, 12:57 PM
I hate to ask this for probably the millionth time, but how long would a model take to appear on the game page once approved?
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Nov 19, 2023, 11:46 PM
I'm here after seeing the FNAF movie XD
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Aug 29, 2023, 10:34 PM
unrelated question, Did anybody Figure out how to extract the modules from Destroy All Humans! Remaster?
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Aug 24, 2023, 2:18 AM
what do I do with the actual roughness and metallic textures? Do I just get rid of 'em?
also, where do I plug the mix into the red?
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Aug 23, 2023, 5:11 PM
You need to use "Seperate RGB/Color" in Blender.

For the red channel, use a Mix (set to Color, instead of float) node and plug the diffuse into the top color input, and the red channel into the bottom color input, with Fac set to 1.00 (I'm not sure how accurate this is to how UE4 actually handles it, but that's how most people do it.)
For the green channel, plug it into roughness. And for the blue channel, plug it into metallic. Make sure your ORM texture is marked as Non-Color too.
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Aug 21, 2023, 5:56 PM
does anyone know what to do with the 'occlusion' textures? what do I connect them to in the principled bdsf node?
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Aug 21, 2023, 1:40 AM
personally, quite excited for the Ruin models!
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Aug 20, 2023, 6:57 AM
@darken6265 I used to think that it was just a redesign for Ruin, but I think I saw someone say that it had something to do with Roxy trying to rebuild her face in order to see again.
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Aug 19, 2023, 11:26 PM
Anyone have any theories about the weird face-plate thing on Roxanne? Just curious :)
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Aug 11, 2023, 6:58 PM *
@Random Talking Bush My intention was not to be rude, I wanted to give Gygantis3D a general estimate of when to expect the current models to be approved by telling my own experience.

I have amended my original post with clarification.
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Aug 11, 2023, 6:38 PM
@Jasper7438: May 22nd sure was 4 months ago, wasn't it? Even then your recent submissions are from the tail end of July, still not that long ago.

Either way we know it's taking a while. The queues are incredibly backlogged. No need to remind us constantly about it.
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Aug 11, 2023, 5:29 PM *
My most recently *approved submissions have been taking about 3-4 months to be approved.
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