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Ballora
Category PC / Computer
Game
Section
Characters
Submitter Landon07
Size 30.39 MB
Format ZIP (application/zip)
Hits 453
Comments 2

Download Zip Archive
Download Zip Archive
Zip Contents[18]
  • Ballora/Ballora.mtl
  • Ballora/Ballora.obj
  • Ballora/T_BalloraHead_D.png
  • Ballora/T_BalloraHead_E.png
  • Ballora/T_BalloraHead_N.png
  • Ballora/T_BalloraHead_ORM.png
  • Ballora/T_BalloraHead_ORM2.png
  • Ballora/T_BalloraHead_ORM3.png
  • Ballora/T_BalloraLimbs_D.png
  • Ballora/T_BalloraLimbs_N.png
  • Ballora/T_BalloraLimbs_ORM.png
  • Ballora/T_BalloraLimbs_ORM2.png
  • Ballora/T_BalloraLimbs_ORM3.png
  • Ballora/T_BalloraTorso_D.png
  • Ballora/T_BalloraTorso_N.png
  • Ballora/T_BalloraTorso_ORM.png
  • Ballora/T_BalloraTorso_ORM2.png
  • Ballora/T_BalloraTorso_ORM3.png
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Nov 19, 2024, 6:54 PM
@kyle23pearl I wonder that as well. For inanimate objects like tools, weapons, statues, etc., sure, that's fine. But for character models? It's much better to use .dae or .fbx, as those are meant to support armatures and rigging, unlike .obj (not to mention much easier to use).
Avatar
Nov 19, 2024, 6:42 PM
why do people still export models as .obj when fbx exists and is MUCH better for rigging????
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