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The Legend of Zelda: Tears of the Kingdom
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Category Nintendo Switch
Models 266
Hits 121,583
Comments 72
The Legend of Zelda: Tears of the Kingdom
The Legend of Zelda: Tears of the Kingdom
Playable Characters
[4]
Non-Playable Characters
[24]
UMii Character Parts
[22]
Creatures
[14]
Enemies
[14]
Bosses
[14]
Headwear
[8]
Chestwear
[8]
Legwear
[8]
Weapons
[11]
Shields
[1]
Bows and Arrows
[1]
Zonai Devices
[27]
Items
[33]
Objects
[57]
Map Objects
[18]
Locations
[1]
Miscellaneous
[1]
Console Genre Developers
Nintendo Switch Action-Adventure Developer coming soon!
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Oct 6, 2024, 6:50 PM
For those who are asking why the models have multiple maps on a single object with different layouts is primarily have to do with how they made the UV maps for them. Like the diffuse will match with the UV coords with that and the same for normal and specular.. plus they used multi-texturing to do it. I use it all the time in Blender but i never made normal maps for UV's that are laid out differently. But to get the results you want.. if you're using cycles you need to attach a UV map node to the image texture node that has the normal map loaded in.

I felt like this was needed since i see people wanting to know how to get the same results that are in the game.
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Oct 6, 2024, 3:30 AM
One would think they could have fixed it
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Sep 12, 2024, 4:28 PM
update on light dragon: it got rejected, but honestly i dont mind, simply because it is super complicated to figure out how it even works. if you were wanting to get the model, theres a couple places where i saw some models of the light dragon and the others.
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Aug 20, 2024, 8:10 PM
its something to do with thinfilm and some complex geometry nodes and stuff like that.
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Jul 14, 2024, 8:11 AM
it would be great to know how to set up the secrest stone material tho ;-; why does nintendo gotta be so complicateddd
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May 31, 2024, 7:31 PM
what i mean by "dragons uv's are the weirdest things to ever exist" was that theres like 3 uv's, 1 for the main diffuse, 1 for the scale emission texture, and the 3rd one i dont know, all in 1 singular mesh (refering to the main body)
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May 31, 2024, 12:54 AM
alright great to know! (proceeds to destroy pc because dragons uv's are the weirdest things to ever exist)
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May 30, 2024, 3:22 PM
@CharlesRBLX: Don't worry about material settings. Common model formats don't preserve most of the settings, and different programs interpret them differently anyway. All that matters for the site is that the textures are correctly assigned and the UV maps are intact. (See some of the models on this page for examples.)
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May 30, 2024, 3:01 PM
ok so the main problem with last dragon is not of extracting it, but with its materials, secret stone materials are weird, and im not too sure if someone is gonna make the most complex nodes that were ever created to just make a cool looking rock
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May 30, 2024, 2:56 PM
Submitted the Light Dragon! I'll eventually do the other one (not telling which one bc spoilers for people who haven't even finished the game yet)
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Apr 5, 2024, 12:23 PM
@Dark_Ansem They probably had Sturdy Wooden Stick, Sturdy Thick Stick, Long Stick, and weapons with Gloom markings on them such as Eightfold Blade and Eightfold Longblade, yet dropped the ball because of life.
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Mar 23, 2024, 1:21 PM
I thought there were pending models here, what's happened?
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Mar 1, 2024, 10:58 PM
Has anyone attempted to rip Link's Fursona the Hero's Aspect outfit yet? I've been itching to get a closer look at it cause it always looked strange compared to Rauru & Mineru...
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Feb 11, 2024, 2:08 PM
Big thanks to whoever uploaded the UMii assets! I'm trying to use them in blender to put some characters together, but I'm running into a bit of trouble regarding how the textures work. My main goal is to get them into SFM or just animate with them in Blender, does anybody have some advice for the workflow?
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Jan 26, 2024, 5:15 PM
comedy is subjective
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Jan 26, 2024, 4:25 PM
Jokes are supposed to be funny. Nobody is laughing.
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Jan 26, 2024, 3:57 PM
i hope you realize what a joke is
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Jan 26, 2024, 3:50 PM
@squfiykid: I hope you realize that a single message takes less than a minute to compose whereas reviewing a single model takes several minutes apiece. That's not a fair assessment to make.
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Jan 26, 2024, 3:38 PM
they respond faster then they accept submissions ill give them that
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Jan 26, 2024, 3:26 PM
@Williams @squfiykid: Would you prefer we just let everything in, with no filter? With faulty bones, JPG images, half the textures missing, missing UV maps, stolen from a decade-old MMD port, only available in a model format specific to older versions of Blender? I understand that several months is far too long to wait for model submissions, and I am truly sorry about how far behind we are, but trust me, you do not want to see what the site would be like if we opened the floodgates and let in all 5300+ of our current submissions as-is.
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Jan 26, 2024, 2:55 PM *
@williams yea i find that kinda annoying im tempted to just find another site that lets me upload without having to do 300 diff things just to upload it that and the horrid wait times
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Jan 23, 2024, 4:26 PM
@LaserPenguin It's just cause no one has uploaded it yet, I have it ripped but if I tried to upload it, it would prolly get shot down seeing how needlessly strict TMR is with their models
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Jan 19, 2024, 10:40 AM
I've noticed the Spoiler:Seized Construct is missing. Is it hard to rip like the Talus or is it just because no one's uploaded it? By no means a sneaky request just curious.
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Jan 8, 2024, 12:13 AM
Never actually made those Talus. Sorry @hendolph
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Dec 17, 2023, 7:38 AM
@Nolanfly If you follow the tutorial properly, you'll get it working.
https://i.gyazo.com/fb14ea89c6be634a777a127b27e6cae4.gif
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