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Super Mario Bros. Wonder
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Category Nintendo Switch
Models 69
Hits 135,086
Comments 151
Super Mario Bros. Wonder
Super Mario Bros. Wonder
Console Genre Developers
Nintendo Switch Platformer Developer coming soon!
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Oct 27, 2023, 9:32 AM
What is that blue dragon thing called anyway
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Oct 27, 2023, 8:42 AM
Ah, I didn't know this game had so many models. I thought most of these were sprites.
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Oct 27, 2023, 2:08 AM
Damn it
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Oct 26, 2023, 6:10 PM
@DonkeKong: Due to the high number of pending submissions across the whole site, the models for this game will not be reviewed for a few months.
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Oct 26, 2023, 5:37 PM
why hasn't mario or any other character been accepted??
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Oct 25, 2023, 4:30 PM
@badpiggie09: You should see a big green plus icon at the top of this page; this will allow you to submit models for this game. People can use these models for all types of personal projects, too. Ripping models from the Nintendo Switch all depends on the game you're ripping from, but for this game specifically, you can use a tool called SwitchToolbox for ripping models. I hope that answers your questions!
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Oct 25, 2023, 10:22 AM
how do yall upload models? and what are they for? like can i use them for unity? also how do you rip models from the switch and stuff? just curious im trying to make my own fangame for a hat in time
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Oct 25, 2023, 8:42 AM
how do i upload my models?
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Oct 25, 2023, 4:24 AM *
wonder if anyone will try to remake smbw in roblox

roblox
supports models by using "meshes"
supports normal maps
supports rigged mesh animations
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Oct 24, 2023, 2:28 PM *
@Nolanfly: Nothing has been prioritised; the Detective Pikachu Returns models were submitted by a staff member, they get automatic approval for their submissions. If I recall correctly, there is only one staff member working their way through the queue. There are also 3800+ models in the queue, you’ll just have to be patient.
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Oct 24, 2023, 5:21 AM
The green channel is used to store a metalness map, so if it's pitch black, it's not used (thus a waste of space to include). So far I haven't seen anything use the blue channel yet.
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Oct 24, 2023, 12:12 AM
@Fawfulthegreat64: Yeah, I think it would be best to include them.
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Oct 23, 2023, 11:30 PM
I'm getting completely black images for the blue and green channels of the mix textures. Are those still important to include (it would literally be 2 solid black images per texture)
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Oct 23, 2023, 4:58 PM
For anyone having trouble with the colour of the normal maps or the mix textures, be sure to uncheck the box that states "Use Texture Channel Swaps" when exporting a model in SwitchToolbox.
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Oct 23, 2023, 4:38 PM
@TheFredDude Right click the model in Toolbox and click export. It will save as a DAE by default. You will need to extract the ROM first, However.
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Oct 23, 2023, 4:01 PM
Hi am curious on how to export these models? i always had trouble exporting switch models.
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Oct 23, 2023, 1:56 PM
@JamieAnimations: Currently, there's a wait time of a few months.
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Oct 23, 2023, 1:30 PM
How long does it take for a model to normally be accepted?
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Oct 23, 2023, 1:19 PM
I heard somewhere that the blue channel didn't do anything, Because the red and green channels did all the work anyway. It still ended up looking blue.
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Oct 23, 2023, 9:45 AM *
@MicroSRB2: Actually, you should set the blue channel from "Zero" to "Blue", not "Zero" to "One".
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Oct 23, 2023, 9:24 AM
Actually, I found out how to do it in Toolbox just now. I select the blue channel, And set it from Zero to One.
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Oct 23, 2023, 9:14 AM
Go to the colors tab, go down to components and click "decompose"
Posted Image
Select the blue channel of the image from the lower right corner then click "Invert" from the colors tab
Posted Image
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Oct 23, 2023, 9:09 AM
im gonna post elephant mario
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Oct 23, 2023, 9:09 AM
i have now found out how to rip switch models
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Oct 23, 2023, 8:10 AM
@BillyBnOfficial How exactly do i do that? GIMP wont let me change the color of the blue channel. Paint.Net is a bust, And Toolbox just changes the color back to black.
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