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Splatoon 3
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Category Nintendo Switch
Models 363
Hits 530,245
Comments 469
Splatoon 3
Splatoon 3
Playable Characters
[2]
Clothing (Headgear)
[16]
Clothing (Shirts)
[21]
Clothing (Shoes)
[14]
Clothing (Sets)
[8]
Non-Playable Characters
[31]
Enemies (Salmon Run)
[21]
Enemies (Side Order)
[16]
Main Weapons
[91]
Sub Weapons
[6]
Special Weapons
[5]
Miscellaneous Weapons
[13]
Props
[26]
Decorations
[38]
Objects
[47]
Stages
[1]
Unused
[7]
Console Genre Developers
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Oct 21, 2022, 12:29 PM
Requests of any kind are not allowed in the site comments, especially those asking for raw game assets. That's something we can't assist you with, you'll need to figure it out on your own.
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Oct 21, 2022, 11:14 AM
@dan1209 that sounds like way too much work, could someone else please do that and distribute the .BFRES files?
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Oct 21, 2022, 8:55 AM
@TheGayBaka The .bfres.zs can be extracted with the Yuzu emulator. And the Switch-Toolbox can open those.
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Oct 21, 2022, 8:44 AM
@dan1209 How do you get .bfres files?
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Oct 21, 2022, 7:55 AM
The animations can be extracted as .smd from the .bfres with the Switch-Toolbox (Github: KillzXGaming/Switch-Toolbox). The .smd can then be imported to the armature in blender.
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Oct 20, 2022, 11:19 PM
Ink Tank Setup I came up with. The UV might need editing, not sure if I changed that or not.
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Oct 20, 2022, 10:47 PM *
Cool! I'm new to blender so I can't really experiment and fiddle with things until they work like most people probably can. I also noticed that the hair physics are different with splat 3 models. I use the wigglebones add on for the hair and the splat 3 hair seems stiffer and heavier even with the same settings as splat 2 hair. It works fine with other characters like Shiver. idk why it would be different.
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Oct 20, 2022, 7:51 PM
@MrCoolJelly all the maps and stuff (besides the normal maps) work the exact same. although moving into the new game, i would recommend you use squidnodes. someone here mentioned it before but i think everybody should use this. literally makes the entire thing super easy and it even has a node for fixing the normal maps
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Oct 20, 2022, 6:20 PM
Sweet. thx. I watched this guy when I set up the splat 2 models but never watched the Gear Alpha mask part. also, I didn't think it would work the same, so I didn't go back to that video.
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Oct 20, 2022, 5:25 PM
@Ren 99% of the time they work like the splatoon 2 models. use this tutorial series https://www.google.com/url?sa=t&;rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwjm2KeX-u_6AhUdkWoFHbhABLkQwqsBegQIDhAB&url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DoeQ3iIGJa8E&usg=AOvVaw1MYzNicoBDZUmO_bl2c3hi
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Oct 20, 2022, 5:02 PM
i really hope someone posts a tutorial soon. I been trying to attach pants/clothes and trying to add textures for hours now
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Oct 20, 2022, 3:42 PM
@Fridox, it didn't do anything. I'm using cycles. is there anything else that I might have to set up before or after applying the alpha???
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Oct 20, 2022, 1:43 PM
Obviously the best squid game
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Oct 20, 2022, 10:47 AM
@Desper_Octo: Splatoon Customs in the Custom /Edited console.
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Oct 20, 2022, 4:44 AM
@MrCoolJelly Just put the alpha mask (btm_##_opa.png) into the Alpha input in the Principled BSDF and (if you're using Eevee) go to the Material Settings (the checkered sphere in the right of the screen) and change the blend and shadow mode to Alpha Clip (Don't use Alpha Blend/Hashed because it's laggy/it's noisy)
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Oct 20, 2022, 1:39 AM
how does one apply these masks???
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Oct 19, 2022, 10:37 PM *
Use the gear alpha masks to make the clipping parts of the body model transparent.

Additionally, use the correct BTM model for the body type [F for Player 0/2, M for Player 1/3].
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Oct 19, 2022, 10:20 PM
idk why but whenever I try to add pants to the player models the legs clip through unless I edit the scale of the pants. even then the calves still clip. I can't figure out how out fix it. any ideas? I should add I'm using blender.
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Oct 19, 2022, 9:36 PM
probably a dumb question but where can i upload custom edits of models? i have some fixed textures of maps (not images, actual in game places) that would save some people literal hours of manual retexturing
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Oct 19, 2022, 9:48 AM
Yes! Black inky rider is pending!! Best gear (unbiased opinion)
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Oct 18, 2022, 5:42 PM
How do you get the BFRES files from Splatoon 3?
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Oct 18, 2022, 5:23 PM
Speaking of animation, I wonder if anybody made an add-on to import Switch animations into Blender, because using other formats (Like SEAnim) look like a mess. Tried it with Big Man, and it did not end well...
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Oct 18, 2022, 1:59 PM
does anyone know where the HDRs or environment images are? i would assume in the Env folder but i have no way to really know
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Oct 18, 2022, 10:14 AM
Vast majority of the Inking/Octoling animations are stored in Player00, trying to view one in Switch Toolbox will likely be very laggy, this is due to the file also containing 18 different player models used for the various things in the Plaza.
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Oct 17, 2022, 9:12 PM
i actually couldn't find the emote files. maybe i just wasn't looking in the right place but i really don't know where they would be or how they would work
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