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Jelonzo
Category Nintendo Switch
Game
Section
Non-Playable Characters
Submitter Centrixe the Dodo
Size 4.77 MB
Format ZIP (application/zip)
Hits 1,749
Comments 2

Download Zip Archive
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Zip Contents[50]
  • Jelonzo/#Tag-Sploon3.png
  • Jelonzo/m_brain_alb.png
  • Jelonzo/m_brain_emm.png
  • Jelonzo/m_brain_nrm.png
  • Jelonzo/m_cap1_alb.png
  • Jelonzo/m_cap1_nrm.png
  • Jelonzo/m_cap1_rgh.png
  • Jelonzo/m_cap_alb.png
  • Jelonzo/m_cap_nrm.png
  • Jelonzo/m_cap_rgh.png
  • Jelonzo/m_eye_alb.0.png
  • Jelonzo/m_eye_alb.1.png
  • Jelonzo/m_eye_alb.2.png
  • Jelonzo/m_eye_nrm.0.png
  • Jelonzo/m_eye_nrm.1.png
  • Jelonzo/m_eye_nrm.2.png
  • Jelonzo/m_eye_spm.0.png
  • Jelonzo/m_eye_spm.1.png
  • Jelonzo/m_eye_spm.2.png
  • Jelonzo/m_skin_alb.png
  • Jelonzo/m_skin_emm.png
  • Jelonzo/m_skin_fxm.png
  • Jelonzo/m_skin_mlt.png
  • Jelonzo/m_skin_nrm.png
  • Jelonzo/m_skin_resc.png
  • Jelonzo/m_skin_trm.png
  • Jelonzo/m_stallparts_alb.png
  • Jelonzo/m_stallparts_nrm.png
  • Jelonzo/m_stallparts_opa.png
  • Jelonzo/m_stall_alb.png
  • Jelonzo/m_stall_nrm.png
  • Jelonzo/m_stall_rgh.png
  • Jelonzo/m_tshirts1_alb.png
  • Jelonzo/m_tshirts1_mtl.png
  • Jelonzo/m_tshirts1_nrm.png
  • Jelonzo/m_tshirts1_rgh.png
  • Jelonzo/m_tshirts2_alb.png
  • Jelonzo/m_tshirts2_mtl.png
  • Jelonzo/m_tshirts2_nrm.png
  • Jelonzo/m_tshirts2_rgh.png
  • Jelonzo/m_tshirts3_alb.png
  • Jelonzo/m_tshirts3_mtl.png
  • Jelonzo/m_tshirts3_nrm.png
  • Jelonzo/m_tshirts3_rgh.png
  • Jelonzo/m_tshirts_alb.png
  • Jelonzo/m_tshirts_mtl.png
  • Jelonzo/m_tshirts_nrm.png
  • Jelonzo/m_tshirts_rgh.png
  • Jelonzo/Npc_TopsShop_Fsodr.dae
  • Jelonzo/Npc_TopsShop_Fsodr.fbx
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Mar 2, 2024, 6:36 PM
@MrPugLover77 the sphere looking texture is a sphere map, which u can replicate by plugging the normal socket of a texture coordinate node into a vector transform node (set to normal, from world to camera), plugging that into a mapping node (change point to texture, set location x and y to 1m, scale x and y to 2, and scale z to 0) then plug that resulting vector into the sphere texture
for the transparency, u can just use a mix shader node and mix it with a transparent bsdf node, so the mix slider acts as a transparency factor (u can plug in an inverted layer weight node, for example). just make sure the alpha mode is set to alpha blend. but the effect is mostly done with the sphere map
Avatar
Jul 11, 2023, 1:26 PM
Does anyone know how to get the transparency working for his body in blender?
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