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Inkling
Category Nintendo Switch
Game
Section
Playable Characters
Submitter Centrixe the Dodo
Size 40.70 MB
Format ZIP (application/zip)
Hits 45,710
Comments 83

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Zip Contents[700]
  • Inkling/#Tag-Inkling.png
  • Inkling/Btm/Btm_000_F/Btm_000_F.dae
  • Inkling/Btm/Btm_000_F/Btm_000_F.fbx
  • Inkling/Btm/Btm_000_F/m_btm_2cl.png
  • Inkling/Btm/Btm_000_F/m_btm_alb.png
  • Inkling/Btm/Btm_000_F/m_btm_ao.png
  • Inkling/Btm/Btm_000_F/m_btm_nrm.png
  • Inkling/Btm/Btm_000_F/m_btm_rgh.png
  • Inkling/Btm/Btm_000_F/m_btm_tcl.png
  • Inkling/Btm/Btm_000_M/Btm_000_M.dae
  • Inkling/Btm/Btm_000_M/Btm_000_M.fbx
  • Inkling/Btm/Btm_000_M/m_btm_000_m_2cl.png
  • Inkling/Btm/Btm_000_M/m_btm_000_m_alb.png
  • Inkling/Btm/Btm_000_M/m_btm_000_m_nrm.png
  • Inkling/Btm/Btm_000_M/m_btm_000_m_rgh.png
  • Inkling/Btm/Btm_000_M/m_btm_000_m_tcl.png
  • Inkling/Btm/Btm_001_F/Btm_001_F.dae
  • Inkling/Btm/Btm_001_F/Btm_001_F.fbx
  • Inkling/Btm/Btm_001_F/m_btm_001_f_2cl.png
  • Inkling/Btm/Btm_001_F/m_btm_001_f_alb.0.png
  • Inkling/Btm/Btm_001_F/m_btm_001_f_alb.1.png
  • Inkling/Btm/Btm_001_F/m_btm_001_f_alb.2.png
  • Inkling/Btm/Btm_001_F/m_btm_001_f_alb.3.png
  • Inkling/Btm/Btm_001_F/m_btm_001_f_mai.0.png
  • Inkling/Btm/Btm_001_F/m_btm_001_f_mai.1.png
  • Inkling/Btm/Btm_001_F/m_btm_001_f_nrm.0.png
  • Inkling/Btm/Btm_001_F/m_btm_001_f_nrm.1.png
  • Inkling/Btm/Btm_001_F/m_btm_001_f_nrm.2.png
  • Inkling/Btm/Btm_001_F/m_btm_001_f_tcl.0.png
  • Inkling/Btm/Btm_001_F/m_btm_001_f_tcl.1.png
  • Inkling/Btm/Btm_001_F/m_btm_001_f_tcl.2.png
  • Inkling/Btm/Btm_001_F/m_btm_001_f_tcl.3.png
  • Inkling/Btm/Btm_001_M/Btm_001_M.dae
  • Inkling/Btm/Btm_001_M/Btm_001_M.fbx
  • Inkling/Btm/Btm_001_M/m_btm_001_f_alb.png
  • Inkling/Btm/Btm_001_M/m_btm_001_m_2cl.png
  • Inkling/Btm/Btm_001_M/m_btm_001_m_alb.0.png
  • Inkling/Btm/Btm_001_M/m_btm_001_m_alb.1.png
  • Inkling/Btm/Btm_001_M/m_btm_001_m_alb.2.png
  • Inkling/Btm/Btm_001_M/m_btm_001_m_alb.3.png
  • Inkling/Btm/Btm_001_M/m_btm_001_m_alb.png
  • Inkling/Btm/Btm_001_M/m_btm_001_m_mai.0.png
  • Inkling/Btm/Btm_001_M/m_btm_001_m_mai.1.png
  • Inkling/Btm/Btm_001_M/m_btm_001_m_nrm.0.png
  • Inkling/Btm/Btm_001_M/m_btm_001_m_nrm.1.png
  • Inkling/Btm/Btm_001_M/m_btm_001_m_nrm.2.png
  • Inkling/Btm/Btm_001_M/m_btm_001_m_nrm.png
  • Inkling/Btm/Btm_001_M/m_btm_001_m_rgh.png
  • Inkling/Btm/Btm_001_M/m_btm_001_m_tcl.0.png
  • Inkling/Btm/Btm_001_M/m_btm_001_m_tcl.1.png
  • Inkling/Btm/Btm_001_M/m_btm_001_m_tcl.2.png
  • Inkling/Btm/Btm_001_M/m_btm_001_m_tcl.3.png
  • Inkling/Btm/Btm_001_M/m_btm_001_m_tcl.png
  • Inkling/Btm/Btm_002_F/Btm_002_F.dae
  • Inkling/Btm/Btm_002_F/Btm_002_F.fbx
  • Inkling/Btm/Btm_002_F/m_btm_002_f_2cl.png
  • Inkling/Btm/Btm_002_F/m_btm_002_f_alb.png
  • Inkling/Btm/Btm_002_F/m_btm_002_f_nrm.png
  • Inkling/Btm/Btm_002_F/m_btm_002_f_rgh.png
  • Inkling/Btm/Btm_002_F/m_btm_002_f_tcl.png
  • Inkling/Btm/Btm_002_M/Btm_002_M.dae
  • Inkling/Btm/Btm_002_M/Btm_002_M.fbx
  • Inkling/Btm/Btm_002_M/m_btm_002_m_2cl.png
  • Inkling/Btm/Btm_002_M/m_btm_002_m_alb.png
  • Inkling/Btm/Btm_002_M/m_btm_002_m_nrm.png
  • Inkling/Btm/Btm_002_M/m_btm_002_m_rgh.png
  • Inkling/Btm/Btm_002_M/m_btm_002_m_tcl.png
  • Inkling/Btm/Btm_003_F/Btm_003_F.dae
  • Inkling/Btm/Btm_003_F/Btm_003_F.fbx
  • Inkling/Btm/Btm_003_F/m_btm_003_f_2cl.png
  • Inkling/Btm/Btm_003_F/m_btm_003_f_alb.png
  • Inkling/Btm/Btm_003_F/m_btm_003_f_nrm.png
  • Inkling/Btm/Btm_003_F/m_btm_003_f_rgh.png
  • Inkling/Btm/Btm_003_F/m_btm_003_f_tcl.png
  • Inkling/Btm/Btm_003_M/Btm_003_M.dae
  • Inkling/Btm/Btm_003_M/Btm_003_M.fbx
  • Inkling/Btm/Btm_003_M/m_btm_003_m_2cl.png
  • Inkling/Btm/Btm_003_M/m_btm_003_m_alb.png
  • Inkling/Btm/Btm_003_M/m_btm_003_m_nrm.png
  • Inkling/Btm/Btm_003_M/m_btm_003_m_rgh.png
  • Inkling/Btm/Btm_003_M/m_btm_003_m_tcl.png
  • Inkling/Btm/Btm_004_F/Btm_004_F.dae
  • Inkling/Btm/Btm_004_F/Btm_004_F.fbx
  • Inkling/Btm/Btm_004_F/m_btm_004_f_2cl.png
  • Inkling/Btm/Btm_004_F/m_btm_004_f_alb.png
  • Inkling/Btm/Btm_004_F/m_btm_004_f_fxm.png
  • Inkling/Btm/Btm_004_F/m_btm_004_f_nrm.png
  • Inkling/Btm/Btm_004_F/m_btm_004_f_rgh.png
  • Inkling/Btm/Btm_004_F/m_btm_004_f_tcl.png
  • Inkling/Btm/Btm_004_M/Btm_004_M.dae
  • Inkling/Btm/Btm_004_M/Btm_004_M.fbx
  • Inkling/Btm/Btm_004_M/m_btm_004_m_2cl.png
  • Inkling/Btm/Btm_004_M/m_btm_004_m_alb.png
  • Inkling/Btm/Btm_004_M/m_btm_004_m_fxm.png
  • Inkling/Btm/Btm_004_M/m_btm_004_m_nrm.png
  • Inkling/Btm/Btm_004_M/m_btm_004_m_rgh.png
  • Inkling/Btm/Btm_004_M/m_btm_004_m_tcl.png
  • Inkling/Btm/Btm_005/Btm_005_F.dae
  • Inkling/Btm/Btm_005/Btm_005_F.fbx
  • Inkling/Btm/Btm_005/Btm_005_M.dae
  • Inkling/Btm/Btm_005/Btm_005_M.fbx
  • Inkling/Btm/Btm_005/m_btm_005_f_2cl.png
  • Inkling/Btm/Btm_005/m_btm_005_f_alb.png
  • Inkling/Btm/Btm_005/m_btm_005_f_nrm.png
  • Inkling/Btm/Btm_005/m_btm_005_f_rgh.png
  • Inkling/Btm/Btm_006_F/Btm_006_F.dae
  • Inkling/Btm/Btm_006_F/Btm_006_F.fbx
  • Inkling/Btm/Btm_006_F/m_btm_006_f_2cl.png
  • Inkling/Btm/Btm_006_F/m_btm_006_f_alb.png
  • Inkling/Btm/Btm_006_F/m_btm_006_f_fxm.png
  • Inkling/Btm/Btm_006_F/m_btm_006_f_nrm.png
  • Inkling/Btm/Btm_006_F/m_btm_006_f_rgh.png
  • Inkling/Btm/Btm_006_F/m_btm_006_f_tcl.png
  • Inkling/Btm/Btm_006_M/Btm_006_M.dae
  • Inkling/Btm/Btm_006_M/Btm_006_M.fbx
  • Inkling/Btm/Btm_006_M/m_btm_006_m_2cl.png
  • Inkling/Btm/Btm_006_M/m_btm_006_m_alb.png
  • Inkling/Btm/Btm_006_M/m_btm_006_m_fxm.png
  • Inkling/Btm/Btm_006_M/m_btm_006_m_nrm.png
  • Inkling/Btm/Btm_006_M/m_btm_006_m_rgh.png
  • Inkling/Btm/Btm_006_M/m_btm_006_m_tcl.png
  • Inkling/Btm/Btm_007_F/Btm_007_F.dae
  • Inkling/Btm/Btm_007_F/Btm_007_F.fbx
  • Inkling/Btm/Btm_007_F/m_btm_007_f_2cl.png
  • Inkling/Btm/Btm_007_F/m_btm_007_f_alb.png
  • Inkling/Btm/Btm_007_F/m_btm_007_f_nrm.png
  • Inkling/Btm/Btm_007_F/m_btm_007_f_rgh.png
  • Inkling/Btm/Btm_007_F/m_btm_007_f_tcl.png
  • Inkling/Btm/Btm_007_M/Btm_007_M.dae
  • Inkling/Btm/Btm_007_M/Btm_007_M.fbx
  • Inkling/Btm/Btm_007_M/m_btm_007_m_2cl.png
  • Inkling/Btm/Btm_007_M/m_btm_007_m_alb.png
  • Inkling/Btm/Btm_007_M/m_btm_007_m_nrm.png
  • Inkling/Btm/Btm_007_M/m_btm_007_m_rgh.png
  • Inkling/Btm/Btm_007_M/m_btm_007_m_tcl.png
  • Inkling/Btm/Btm_008_F/Btm_008_F.dae
  • Inkling/Btm/Btm_008_F/Btm_008_F.fbx
  • Inkling/Btm/Btm_008_F/m_btm_008_f_2cl.png
  • Inkling/Btm/Btm_008_F/m_btm_008_f_alb.png
  • Inkling/Btm/Btm_008_F/m_btm_008_f_ao.png
  • Inkling/Btm/Btm_008_F/m_btm_008_f_nrm.png
  • Inkling/Btm/Btm_008_F/m_btm_008_f_rgh.png
  • Inkling/Btm/Btm_008_M/Btm_008_M.dae
  • Inkling/Btm/Btm_008_M/Btm_008_M.fbx
  • Inkling/Btm/Btm_008_M/m_btm_008_m_2cl.png
  • Inkling/Btm/Btm_008_M/m_btm_008_m_alb.png
  • Inkling/Btm/Btm_008_M/m_btm_008_m_ao.png
  • Inkling/Btm/Btm_008_M/m_btm_008_m_nrm.png
  • Inkling/Btm/Btm_008_M/m_btm_008_m_rgh.png
  • Inkling/Clt_TES063/Clt_TES063.dae
  • Inkling/Clt_TES063/Clt_TES063.fbx
  • Inkling/Clt_TES063/m_tes063_2cl.png
  • Inkling/Clt_TES063/m_tes063_alb.png
  • Inkling/Clt_TES063/m_tes063_nrm.png
  • Inkling/Clt_TES063/m_tes063_opa.png
  • Inkling/Clt_TES063/m_tes063_rgh.png
  • Inkling/Eyb/Eyb_SQD000_F.dae
  • Inkling/Eyb/Eyb_SQD000_F.fbx
  • Inkling/Eyb/Eyb_SQD000_M.dae
  • Inkling/Eyb/Eyb_SQD000_M.fbx
  • Inkling/Eyb/Eyb_SQD001_F.dae
  • Inkling/Eyb/Eyb_SQD001_F.fbx
  • Inkling/Eyb/Eyb_SQD001_M.dae
  • Inkling/Eyb/Eyb_SQD001_M.fbx
  • Inkling/Eyb/Eyb_SQD002_F.dae
  • Inkling/Eyb/Eyb_SQD002_F.fbx
  • Inkling/Eyb/Eyb_SQD002_M.dae
  • Inkling/Eyb/Eyb_SQD002_M.fbx
  • Inkling/Eyb/Eyb_SQD003_F.dae
  • Inkling/Eyb/Eyb_SQD003_F.fbx
  • Inkling/Eyb/Eyb_SQD003_M.dae
  • Inkling/Eyb/Eyb_SQD003_M.fbx
  • Inkling/Eyb/m_teamcolor_2cl.png
  • Inkling/Eyb/m_teamcolor_nrm.png
  • Inkling/Eyb/m_teamcolor_tcl.png
  • Inkling/GearAlphaMask/btm_00_m_opa.png
  • Inkling/GearAlphaMask/btm_00_opa.png
  • Inkling/GearAlphaMask/btm_01_opa.png
  • Inkling/GearAlphaMask/btm_02_opa.png
  • Inkling/GearAlphaMask/btm_03_opa.png
  • Inkling/GearAlphaMask/btm_04_opa.png
  • Inkling/GearAlphaMask/btm_05_opa.png
  • Inkling/GearAlphaMask/btm_06_opa.png
  • Inkling/GearAlphaMask/btm_07_opa.png
  • Inkling/GearAlphaMask/btm_08_opa.png
  • Inkling/GearAlphaMask/btm_msn310_opa.png
  • Inkling/GearAlphaMask/clt_00_big_opa.png
  • Inkling/GearAlphaMask/clt_00_opa.png
  • Inkling/GearAlphaMask/clt_00_wide_opa.png
  • Inkling/GearAlphaMask/clt_01_opa.png
  • Inkling/GearAlphaMask/clt_01_wide_opa.png
  • Inkling/GearAlphaMask/clt_02_opa.png
  • Inkling/GearAlphaMask/clt_02_wide_opa.png
  • Inkling/GearAlphaMask/clt_03_opa.png
  • Inkling/GearAlphaMask/clt_04_opa.png
  • Inkling/GearAlphaMask/clt_05_opa.png
  • Inkling/GearAlphaMask/clt_06_opa.png
  • Inkling/GearAlphaMask/clt_07_opa.png
  • Inkling/GearAlphaMask/clt_08_opa.png
  • Inkling/GearAlphaMask/clt_09_opa.png
  • Inkling/GearAlphaMask/clt_10_opa.png
  • Inkling/GearAlphaMask/clt_11_opa.png
  • Inkling/GearAlphaMask/clt_12_opa.png
  • Inkling/GearAlphaMask/clt_13_opa.png
  • Inkling/GearAlphaMask/clt_14_opa.png
  • Inkling/GearAlphaMask/clt_15_opa.png
  • Inkling/GearAlphaMask/clt_16_opa.png
  • Inkling/GearAlphaMask/clt_17_opa.png
  • Inkling/GearAlphaMask/clt_18_opa.png
  • Inkling/GearAlphaMask/clt_19_opa.png
  • Inkling/GearAlphaMask/clt_20_opa.png
  • Inkling/GearAlphaMask/clt_21_opa.png
  • Inkling/GearAlphaMask/clt_22_opa.png
  • Inkling/GearAlphaMask/clt_23_opa.png
  • Inkling/GearAlphaMask/clt_24_opa.png
  • Inkling/GearAlphaMask/clt_25_opa.png
  • Inkling/GearAlphaMask/clt_26_opa.png
  • Inkling/GearAlphaMask/clt_27_opa.png
  • Inkling/GearAlphaMask/clt_28_opa.png
  • Inkling/GearAlphaMask/clt_29_opa.png
  • Inkling/GearAlphaMask/clt_30_opa.png
  • Inkling/GearAlphaMask/clt_31_opa.png
  • Inkling/GearAlphaMask/clt_32_opa.png
  • Inkling/GearAlphaMask/clt_33_opa.png
  • Inkling/GearAlphaMask/clt_34_opa.png
  • Inkling/GearAlphaMask/clt_msn200_opa.png
  • Inkling/GearAlphaMask/shs_00_opa.png
  • Inkling/GearAlphaMask/shs_01_opa.png
  • Inkling/GearAlphaMask/shs_02_opa.png
  • Inkling/GearAlphaMask/shs_03_opa.png
  • Inkling/GearAlphaMask/shs_04_opa.png
  • Inkling/GearAlphaMask/shs_05_opa.png
  • Inkling/GearAlphaMask/shs_06_opa.png
  • Inkling/Har/Har_SQD000/Har_SQD000_F.dae
  • Inkling/Har/Har_SQD000/Har_SQD000_F.fbx
  • Inkling/Har/Har_SQD000/Har_SQD000_M.dae
  • Inkling/Har/Har_SQD000/Har_SQD000_M.fbx
  • Inkling/Har/Har_SQD000/m_teamcolor_2cl.png
  • Inkling/Har/Har_SQD000/m_teamcolor_alb.png
  • Inkling/Har/Har_SQD000/m_teamcolor_emm.png
  • Inkling/Har/Har_SQD000/m_teamcolor_nrm.png
  • Inkling/Har/Har_SQD000/m_teamcolor_rgh.png
  • Inkling/Har/Har_SQD000/m_teamcolor_tcl.png
  • Inkling/Har/Har_SQD000/m_teamcolor_thc.png
  • Inkling/Har/Har_SQD000/m_teamcolor_trm.png
  • Inkling/Har/Har_SQD001/Har_SQD001_F.dae
  • Inkling/Har/Har_SQD001/Har_SQD001_F.fbx
  • Inkling/Har/Har_SQD001/Har_SQD001_M.dae
  • Inkling/Har/Har_SQD001/Har_SQD001_M.fbx
  • Inkling/Har/Har_SQD001/m_teamcolor_2cl.png
  • Inkling/Har/Har_SQD001/m_teamcolor_alb.png
  • Inkling/Har/Har_SQD001/m_teamcolor_emm.png
  • Inkling/Har/Har_SQD001/m_teamcolor_nrm.png
  • Inkling/Har/Har_SQD001/m_teamcolor_rgh.png
  • Inkling/Har/Har_SQD001/m_teamcolor_tcl.png
  • Inkling/Har/Har_SQD001/m_teamcolor_thc.png
  • Inkling/Har/Har_SQD001/m_teamcolor_trm.png
  • Inkling/Har/Har_SQD002/Har_SQD002_F.dae
  • Inkling/Har/Har_SQD002/Har_SQD002_F.fbx
  • Inkling/Har/Har_SQD002/Har_SQD002_M.dae
  • Inkling/Har/Har_SQD002/Har_SQD002_M.fbx
  • Inkling/Har/Har_SQD002/m_stain_2cl.png
  • Inkling/Har/Har_SQD002/m_teamcolor_alb.png
  • Inkling/Har/Har_SQD002/m_teamcolor_emm.png
  • Inkling/Har/Har_SQD002/m_teamcolor_nrm.png
  • Inkling/Har/Har_SQD002/m_teamcolor_rgh.png
  • Inkling/Har/Har_SQD002/m_teamcolor_tcl.png
  • Inkling/Har/Har_SQD002/m_teamcolor_thc.png
  • Inkling/Har/Har_SQD002/m_teamcolor_trm.png
  • Inkling/Har/Har_SQD003/Har_SQD003_F.dae
  • Inkling/Har/Har_SQD003/Har_SQD003_F.fbx
  • Inkling/Har/Har_SQD003/Har_SQD003_M.dae
  • Inkling/Har/Har_SQD003/Har_SQD003_M.fbx
  • Inkling/Har/Har_SQD003/m_stain_2cl.png
  • Inkling/Har/Har_SQD003/m_teamcolor_alb.png
  • Inkling/Har/Har_SQD003/m_teamcolor_emm.png
  • Inkling/Har/Har_SQD003/m_teamcolor_nrm.png
  • Inkling/Har/Har_SQD003/m_teamcolor_rgh.png
  • Inkling/Har/Har_SQD003/m_teamcolor_tcl.png
  • Inkling/Har/Har_SQD003/m_teamcolor_thc.png
  • Inkling/Har/Har_SQD003/m_teamcolor_trm.png
  • Inkling/Har/Har_SQD004/Har_SQD004_F.dae
  • Inkling/Har/Har_SQD004/Har_SQD004_F.fbx
  • Inkling/Har/Har_SQD004/Har_SQD004_M.dae
  • Inkling/Har/Har_SQD004/Har_SQD004_M.fbx
  • Inkling/Har/Har_SQD004/m_teamcolor_2cl.png
  • Inkling/Har/Har_SQD004/m_teamcolor_alb.png
  • Inkling/Har/Har_SQD004/m_teamcolor_emm.png
  • Inkling/Har/Har_SQD004/m_teamcolor_nrm.png
  • Inkling/Har/Har_SQD004/m_teamcolor_rgh.png
  • Inkling/Har/Har_SQD004/m_teamcolor_tcl.png
  • Inkling/Har/Har_SQD004/m_teamcolor_thc.png
  • Inkling/Har/Har_SQD004/m_teamcolor_trm.png
  • Inkling/Har/Har_SQD005/Har_SQD005_F.dae
  • Inkling/Har/Har_SQD005/Har_SQD005_F.fbx
  • Inkling/Har/Har_SQD005/Har_SQD005_M.dae
  • Inkling/Har/Har_SQD005/Har_SQD005_M.fbx
  • Inkling/Har/Har_SQD005/m_teamcolor_2cl.png
  • Inkling/Har/Har_SQD005/m_teamcolor_alb.png
  • Inkling/Har/Har_SQD005/m_teamcolor_emm.png
  • Inkling/Har/Har_SQD005/m_teamcolor_nrm.png
  • Inkling/Har/Har_SQD005/m_teamcolor_rgh.png
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  • Inkling/Har/Har_SQD012/bakedummy00.png
  • Inkling/Har/Har_SQD012/Har_SQD012_F.dae
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  • Inkling/Har/Har_SQD012/m_teamcolor_mtl.png
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  • Inkling/Har/Har_SQD013/Har_SQD013_F.dae
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  • Inkling/Har/Har_SQD014/Har_SQD014_F.dae
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  • Inkling/Har/Har_SQD015/Har_SQD015_F.dae
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  • Inkling/Obj_InkRailPlayer/Obj_InkRailPlayer.dae
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  • Inkling/PlayerMammal00/PlayerMammal00.dae
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  • Inkling/Player_Squid/Player_Squid.dae
  • Inkling/Player_Squid/Player_Squid.fbx
  • Inkling/Shs_SHI042/m_shi042logo_2cl.png
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  • Inkling/Shs_SHI042/Shs_SHI042.dae
  • Inkling/Shs_SHI042/Shs_SHI042.fbx
  • Inkling/Tnk_Coop/m_antenna_alb.png
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  • Inkling/Tnk_Coop/m_floatring_alb.png
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  • Inkling/Tnk_Coop/m_floatring_tcl.png
  • Inkling/Tnk_Coop/m_floatring_thc.png
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  • Inkling/Tnk_Coop/m_float_rgh.png
  • Inkling/Tnk_Coop/m_float_tcl.png
  • Inkling/Tnk_Coop/m_float_thc.png
  • Inkling/Tnk_Coop/m_glass_ao.png
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  • Inkling/Tnk_Coop/m_nets_nrm.png
  • Inkling/Tnk_Coop/m_nets_rgh.png
  • Inkling/Tnk_Coop/m_parts_alb.png
  • Inkling/Tnk_Coop/m_parts_emm.png
  • Inkling/Tnk_Coop/m_parts_fxm.png
  • Inkling/Tnk_Coop/m_parts_nrm.png
  • Inkling/Tnk_Coop/m_parts_rgh.png
  • Inkling/Tnk_Coop/m_parts_trm.png
  • Inkling/Tnk_Coop/Tnk_Coop.dae
  • Inkling/Tnk_Coop/Tnk_Coop.fbx
  • Inkling/Tnk_Coop/Tnk_Coop_Operate.dae
  • Inkling/Tnk_Coop/Tnk_Coop_Operate.fbx
  • Inkling/Tnk_Simple/m_body_alb.png
  • Inkling/Tnk_Simple/m_body_ao.png
  • Inkling/Tnk_Simple/m_body_emi.png
  • Inkling/Tnk_Simple/m_body_fxm.png
  • Inkling/Tnk_Simple/m_body_mai.png
  • Inkling/Tnk_Simple/m_body_mbi.png
  • Inkling/Tnk_Simple/m_body_mtl.png
  • Inkling/Tnk_Simple/m_body_nrm.png
  • Inkling/Tnk_Simple/m_body_rgh.png
  • Inkling/Tnk_Simple/m_body_trm.png
  • Inkling/Tnk_Simple/m_bombline_nrm.png
  • Inkling/Tnk_Simple/m_bombline_opa.png
  • Inkling/Tnk_Simple/m_glass_emm.png
  • Inkling/Tnk_Simple/m_glass_nrm.2.png
  • Inkling/Tnk_Simple/m_glass_nrm.png
  • Inkling/Tnk_Simple/m_glass_opa.png
  • Inkling/Tnk_Simple/m_glass_rgh.png
  • Inkling/Tnk_Simple/m_harness_alb.png
  • Inkling/Tnk_Simple/m_harness_ao.png
  • Inkling/Tnk_Simple/m_harness_fxm.png
  • Inkling/Tnk_Simple/m_harness_mtl.png
  • Inkling/Tnk_Simple/m_harness_nrm.png
  • Inkling/Tnk_Simple/m_harness_opa.png
  • Inkling/Tnk_Simple/m_harness_rgh.png
  • Inkling/Tnk_Simple/m_harness_trm.png
  • Inkling/Tnk_Simple/m_ink_mlta.png
  • Inkling/Tnk_Simple/m_ink_nrm.png
  • Inkling/Tnk_Simple/m_ink_opa.png
  • Inkling/Tnk_Simple/Tnk_Simple.dae
  • Inkling/Tnk_Simple/Tnk_Simple.fbx
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Mar 9, 2023, 7:27 AM
what are 2cl textures and how do you use them ?
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Mar 9, 2023, 7:21 AM
@WNN just like clothes
https://www.vg-resource.com/thread-40995.html
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Mar 9, 2023, 7:16 AM
@zirconmonkey you must map the texture there is no other way unfortunately, i'm currently looking for a way to do it in real-time so i can animate them but i definitively am not good enough at Blender to do it on my own

https://drive.google.com/file/d/194vyJDjzRrl2HzjOGsfwPMsa9jiYfPFr/view?usp=share_link

then change the values at "location"
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Mar 8, 2023, 10:30 AM
Does anyone know how to place eyelids on the model?
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Mar 7, 2023, 9:34 PM
Does anyone know how to make the eyes look in directions besides the default?
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Mar 6, 2023, 8:14 PM
@Jasper7438 Thanks, this fixed! I didn't do anything different that I can think of but whatever.
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Mar 6, 2023, 2:00 AM
@Spletz47 Refer to to this video I made for another user with the same problem: https://drive.google.com/file/d/1W6J3YAdAr-OCOh4bTAFXQ12t1TR72kQ1/view
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Mar 6, 2023, 1:56 AM
@CrumbsInBed I do the armature deform thing and this is what happens every time. https://drive.google.com/file/d/1kZhD9Ig2nkJjuQqT_IDbAugwykyT6k_z/view?usp=sharing
Avatar
Feb 23, 2023, 9:23 AM
Hi it anybody wants, I made a glowing ear texture if anybody want it https://media.discordapp.net/attachments/959656448965619712/1078351345335148605/1D9B7DE9-3619-4164-858B-6A45178E3DD0.png
Avatar
Feb 21, 2023, 4:44 PM
@Spletz47 For the eyes, you can move the UV. Select the eyes, go to UV Editing, Edit Mode, select everything and move it to where you want the eyes to point.
As for the pants, are you moving the mesh or the armature? I would suggest moving the armature any time you want to move it. If that's not the issue, maybe check the Object Constraint Properties tab on the right? something in there might be causing that.
Avatar
Feb 16, 2023, 11:51 PM
Aaaallsooo how would you move the eyes
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Feb 16, 2023, 2:07 AM
How come when I move the pants (with cursor selection and all that) the middle of it gets stretched really weirdly? (I'm using btm_005_M)
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Feb 16, 2023, 12:12 AM
never mind I fixed most of it lol. It's always the last and most simple thing you check
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Feb 14, 2023, 4:04 AM
and what about the eyelids ?
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Feb 13, 2023, 9:05 PM
I fixed it by hiding some textures but my skin is still pale. Also the skin on the face looks very non-reflective but I can't seem to get that to change either
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Feb 13, 2023, 1:00 AM
My inkling looks like it has a beard lmao. The skin is also really pale for some reason. Anyone got any ideas? I've tried everything I can think of
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Feb 11, 2023, 4:48 PM
thanks
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Feb 11, 2023, 2:07 PM
To attach the hair, you have constrain the hair's root bone to inkling's head bone using a "Copy Transforms" bone constraint. Make sure that the root bone and head bone are facing the same direction.

This method works for hats as well.

Remember, use a bone constraint, not an object constraint.
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Feb 11, 2023, 12:07 PM
and what about attach the hair because if i did already i try to root the head but the hair dosen't follow it... how i can do to fix ?
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Jan 2, 2023, 2:19 PM
The clipping is inevitable. What the game does to prevent clipping is turn parts of the player's body transparent using the gear alpha masks.

I have created a tutorial on how to use gear alpha masks here: https://www.vg-resource.com/thread-41342.html

The gear alpha masks for the pants start with "btm".
Avatar
Jan 2, 2023, 7:26 AM
Can anyone help me out with the pants? No matter how I move or pose them I just can't get them on the octoling without a little bit of skin clipping through.
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Dec 31, 2022, 10:30 AM
Can someone post the eyelids material setup? I really need help please
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Dec 30, 2022, 7:30 PM
thank you jasper7438
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Dec 30, 2022, 1:58 AM
@M1macisgood TLDR: Your normal map color space is set to sRGB instead of Non-Color. In general, textures not being used specifically for their color [like ALB] should be set to Non-Color.

I sent you more detailed explanations in a PM.
Avatar
Dec 29, 2022, 12:22 PM
heres my .blend file https://drive.google.com/drive/folders/17p2D1cGABYAV5YUkDINobIJ5ksmcuJJ_
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