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Octoling
Category Nintendo Switch
Game
Section
Playable Characters
Submitter Centrixe the Dodo
Size 35.12 MB
Format ZIP (application/zip)
Hits 41,484
Comments 91

Download Zip Archive
Download Zip Archive
Zip Contents[610]
  • Octoling/#Tag-Octoling.png
  • Octoling/Btm/Btm_000_F/Btm_000_F.dae
  • Octoling/Btm/Btm_000_F/Btm_000_F.fbx
  • Octoling/Btm/Btm_000_F/m_btm_2cl.png
  • Octoling/Btm/Btm_000_F/m_btm_alb.png
  • Octoling/Btm/Btm_000_F/m_btm_ao.png
  • Octoling/Btm/Btm_000_F/m_btm_nrm.png
  • Octoling/Btm/Btm_000_F/m_btm_rgh.png
  • Octoling/Btm/Btm_000_F/m_btm_tcl.png
  • Octoling/Btm/Btm_000_M/Btm_000_M.dae
  • Octoling/Btm/Btm_000_M/Btm_000_M.fbx
  • Octoling/Btm/Btm_000_M/m_btm_000_m_2cl.png
  • Octoling/Btm/Btm_000_M/m_btm_000_m_alb.png
  • Octoling/Btm/Btm_000_M/m_btm_000_m_nrm.png
  • Octoling/Btm/Btm_000_M/m_btm_000_m_rgh.png
  • Octoling/Btm/Btm_000_M/m_btm_000_m_tcl.png
  • Octoling/Btm/Btm_001_F/Btm_001_F.dae
  • Octoling/Btm/Btm_001_F/Btm_001_F.fbx
  • Octoling/Btm/Btm_001_F/m_btm_001_f_2cl.png
  • Octoling/Btm/Btm_001_F/m_btm_001_f_alb.0.png
  • Octoling/Btm/Btm_001_F/m_btm_001_f_alb.1.png
  • Octoling/Btm/Btm_001_F/m_btm_001_f_alb.2.png
  • Octoling/Btm/Btm_001_F/m_btm_001_f_alb.3.png
  • Octoling/Btm/Btm_001_F/m_btm_001_f_mai.0.png
  • Octoling/Btm/Btm_001_F/m_btm_001_f_mai.1.png
  • Octoling/Btm/Btm_001_F/m_btm_001_f_nrm.0.png
  • Octoling/Btm/Btm_001_F/m_btm_001_f_nrm.1.png
  • Octoling/Btm/Btm_001_F/m_btm_001_f_nrm.2.png
  • Octoling/Btm/Btm_001_F/m_btm_001_f_tcl.0.png
  • Octoling/Btm/Btm_001_F/m_btm_001_f_tcl.1.png
  • Octoling/Btm/Btm_001_F/m_btm_001_f_tcl.2.png
  • Octoling/Btm/Btm_001_F/m_btm_001_f_tcl.3.png
  • Octoling/Btm/Btm_001_M/Btm_001_M.dae
  • Octoling/Btm/Btm_001_M/Btm_001_M.fbx
  • Octoling/Btm/Btm_001_M/m_btm_001_f_alb.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_2cl.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_alb.0.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_alb.1.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_alb.2.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_alb.3.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_alb.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_mai.0.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_mai.1.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_nrm.0.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_nrm.1.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_nrm.2.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_nrm.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_rgh.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_tcl.0.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_tcl.1.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_tcl.2.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_tcl.3.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_tcl.png
  • Octoling/Btm/Btm_002_F/Btm_002_F.dae
  • Octoling/Btm/Btm_002_F/Btm_002_F.fbx
  • Octoling/Btm/Btm_002_F/m_btm_002_f_2cl.png
  • Octoling/Btm/Btm_002_F/m_btm_002_f_alb.png
  • Octoling/Btm/Btm_002_F/m_btm_002_f_nrm.png
  • Octoling/Btm/Btm_002_F/m_btm_002_f_rgh.png
  • Octoling/Btm/Btm_002_F/m_btm_002_f_tcl.png
  • Octoling/Btm/Btm_002_M/Btm_002_M.dae
  • Octoling/Btm/Btm_002_M/Btm_002_M.fbx
  • Octoling/Btm/Btm_002_M/m_btm_002_m_2cl.png
  • Octoling/Btm/Btm_002_M/m_btm_002_m_alb.png
  • Octoling/Btm/Btm_002_M/m_btm_002_m_nrm.png
  • Octoling/Btm/Btm_002_M/m_btm_002_m_rgh.png
  • Octoling/Btm/Btm_002_M/m_btm_002_m_tcl.png
  • Octoling/Btm/Btm_003_F/Btm_003_F.dae
  • Octoling/Btm/Btm_003_F/Btm_003_F.fbx
  • Octoling/Btm/Btm_003_F/m_btm_003_f_2cl.png
  • Octoling/Btm/Btm_003_F/m_btm_003_f_alb.png
  • Octoling/Btm/Btm_003_F/m_btm_003_f_nrm.png
  • Octoling/Btm/Btm_003_F/m_btm_003_f_rgh.png
  • Octoling/Btm/Btm_003_F/m_btm_003_f_tcl.png
  • Octoling/Btm/Btm_003_M/Btm_003_M.dae
  • Octoling/Btm/Btm_003_M/Btm_003_M.fbx
  • Octoling/Btm/Btm_003_M/m_btm_003_m_2cl.png
  • Octoling/Btm/Btm_003_M/m_btm_003_m_alb.png
  • Octoling/Btm/Btm_003_M/m_btm_003_m_nrm.png
  • Octoling/Btm/Btm_003_M/m_btm_003_m_rgh.png
  • Octoling/Btm/Btm_003_M/m_btm_003_m_tcl.png
  • Octoling/Btm/Btm_004_F/Btm_004_F.dae
  • Octoling/Btm/Btm_004_F/Btm_004_F.fbx
  • Octoling/Btm/Btm_004_F/m_btm_004_f_2cl.png
  • Octoling/Btm/Btm_004_F/m_btm_004_f_alb.png
  • Octoling/Btm/Btm_004_F/m_btm_004_f_fxm.png
  • Octoling/Btm/Btm_004_F/m_btm_004_f_nrm.png
  • Octoling/Btm/Btm_004_F/m_btm_004_f_rgh.png
  • Octoling/Btm/Btm_004_F/m_btm_004_f_tcl.png
  • Octoling/Btm/Btm_004_M/Btm_004_M.dae
  • Octoling/Btm/Btm_004_M/Btm_004_M.fbx
  • Octoling/Btm/Btm_004_M/m_btm_004_m_2cl.png
  • Octoling/Btm/Btm_004_M/m_btm_004_m_alb.png
  • Octoling/Btm/Btm_004_M/m_btm_004_m_fxm.png
  • Octoling/Btm/Btm_004_M/m_btm_004_m_nrm.png
  • Octoling/Btm/Btm_004_M/m_btm_004_m_rgh.png
  • Octoling/Btm/Btm_004_M/m_btm_004_m_tcl.png
  • Octoling/Btm/Btm_005/Btm_005_F.dae
  • Octoling/Btm/Btm_005/Btm_005_F.fbx
  • Octoling/Btm/Btm_005/Btm_005_M.dae
  • Octoling/Btm/Btm_005/Btm_005_M.fbx
  • Octoling/Btm/Btm_005/m_btm_005_f_2cl.png
  • Octoling/Btm/Btm_005/m_btm_005_f_alb.png
  • Octoling/Btm/Btm_005/m_btm_005_f_nrm.png
  • Octoling/Btm/Btm_005/m_btm_005_f_rgh.png
  • Octoling/Btm/Btm_006_F/Btm_006_F.dae
  • Octoling/Btm/Btm_006_F/Btm_006_F.fbx
  • Octoling/Btm/Btm_006_F/m_btm_006_f_2cl.png
  • Octoling/Btm/Btm_006_F/m_btm_006_f_alb.png
  • Octoling/Btm/Btm_006_F/m_btm_006_f_fxm.png
  • Octoling/Btm/Btm_006_F/m_btm_006_f_nrm.png
  • Octoling/Btm/Btm_006_F/m_btm_006_f_rgh.png
  • Octoling/Btm/Btm_006_F/m_btm_006_f_tcl.png
  • Octoling/Btm/Btm_006_M/Btm_006_M.dae
  • Octoling/Btm/Btm_006_M/Btm_006_M.fbx
  • Octoling/Btm/Btm_006_M/m_btm_006_m_2cl.png
  • Octoling/Btm/Btm_006_M/m_btm_006_m_alb.png
  • Octoling/Btm/Btm_006_M/m_btm_006_m_fxm.png
  • Octoling/Btm/Btm_006_M/m_btm_006_m_nrm.png
  • Octoling/Btm/Btm_006_M/m_btm_006_m_rgh.png
  • Octoling/Btm/Btm_006_M/m_btm_006_m_tcl.png
  • Octoling/Btm/Btm_007_F/Btm_007_F.dae
  • Octoling/Btm/Btm_007_F/Btm_007_F.fbx
  • Octoling/Btm/Btm_007_F/m_btm_007_f_2cl.png
  • Octoling/Btm/Btm_007_F/m_btm_007_f_alb.png
  • Octoling/Btm/Btm_007_F/m_btm_007_f_nrm.png
  • Octoling/Btm/Btm_007_F/m_btm_007_f_rgh.png
  • Octoling/Btm/Btm_007_F/m_btm_007_f_tcl.png
  • Octoling/Btm/Btm_007_M/Btm_007_M.dae
  • Octoling/Btm/Btm_007_M/Btm_007_M.fbx
  • Octoling/Btm/Btm_007_M/m_btm_007_m_2cl.png
  • Octoling/Btm/Btm_007_M/m_btm_007_m_alb.png
  • Octoling/Btm/Btm_007_M/m_btm_007_m_nrm.png
  • Octoling/Btm/Btm_007_M/m_btm_007_m_rgh.png
  • Octoling/Btm/Btm_007_M/m_btm_007_m_tcl.png
  • Octoling/Btm/Btm_008_F/Btm_008_F.dae
  • Octoling/Btm/Btm_008_F/Btm_008_F.fbx
  • Octoling/Btm/Btm_008_F/m_btm_008_f_2cl.png
  • Octoling/Btm/Btm_008_F/m_btm_008_f_alb.png
  • Octoling/Btm/Btm_008_F/m_btm_008_f_ao.png
  • Octoling/Btm/Btm_008_F/m_btm_008_f_nrm.png
  • Octoling/Btm/Btm_008_F/m_btm_008_f_rgh.png
  • Octoling/Btm/Btm_008_M/Btm_008_M.dae
  • Octoling/Btm/Btm_008_M/Btm_008_M.fbx
  • Octoling/Btm/Btm_008_M/m_btm_008_m_2cl.png
  • Octoling/Btm/Btm_008_M/m_btm_008_m_alb.png
  • Octoling/Btm/Btm_008_M/m_btm_008_m_ao.png
  • Octoling/Btm/Btm_008_M/m_btm_008_m_nrm.png
  • Octoling/Btm/Btm_008_M/m_btm_008_m_rgh.png
  • Octoling/Clt_TES063/Clt_TES063.dae
  • Octoling/Clt_TES063/Clt_TES063.fbx
  • Octoling/Clt_TES063/m_tes063_2cl.png
  • Octoling/Clt_TES063/m_tes063_alb.png
  • Octoling/Clt_TES063/m_tes063_nrm.png
  • Octoling/Clt_TES063/m_tes063_opa.png
  • Octoling/Clt_TES063/m_tes063_rgh.png
  • Octoling/Eyb/Eyb_OCT000_F.dae
  • Octoling/Eyb/Eyb_OCT000_F.fbx
  • Octoling/Eyb/Eyb_OCT000_M.dae
  • Octoling/Eyb/Eyb_OCT000_M.fbx
  • Octoling/Eyb/Eyb_OCT001_F.dae
  • Octoling/Eyb/Eyb_OCT001_F.fbx
  • Octoling/Eyb/Eyb_OCT001_M.dae
  • Octoling/Eyb/Eyb_OCT001_M.fbx
  • Octoling/Eyb/Eyb_OCT002_F.dae
  • Octoling/Eyb/Eyb_OCT002_F.fbx
  • Octoling/Eyb/Eyb_OCT002_M.dae
  • Octoling/Eyb/Eyb_OCT002_M.fbx
  • Octoling/Eyb/Eyb_OCT003_F.dae
  • Octoling/Eyb/Eyb_OCT003_F.fbx
  • Octoling/Eyb/Eyb_OCT003_M.dae
  • Octoling/Eyb/Eyb_OCT003_M.fbx
  • Octoling/Eyb/m_teamcolor_2cl.png
  • Octoling/Eyb/m_teamcolor_nrm.png
  • Octoling/Eyb/m_teamcolor_tcl.png
  • Octoling/GearAlphaMask/btm_00_m_opa.png
  • Octoling/GearAlphaMask/btm_00_opa.png
  • Octoling/GearAlphaMask/btm_01_opa.png
  • Octoling/GearAlphaMask/btm_02_opa.png
  • Octoling/GearAlphaMask/btm_03_opa.png
  • Octoling/GearAlphaMask/btm_04_opa.png
  • Octoling/GearAlphaMask/btm_05_opa.png
  • Octoling/GearAlphaMask/btm_06_opa.png
  • Octoling/GearAlphaMask/btm_07_opa.png
  • Octoling/GearAlphaMask/btm_08_opa.png
  • Octoling/GearAlphaMask/btm_msn310_opa.png
  • Octoling/GearAlphaMask/clt_00_big_opa.png
  • Octoling/GearAlphaMask/clt_00_opa.png
  • Octoling/GearAlphaMask/clt_00_wide_opa.png
  • Octoling/GearAlphaMask/clt_01_opa.png
  • Octoling/GearAlphaMask/clt_01_wide_opa.png
  • Octoling/GearAlphaMask/clt_02_opa.png
  • Octoling/GearAlphaMask/clt_02_wide_opa.png
  • Octoling/GearAlphaMask/clt_03_opa.png
  • Octoling/GearAlphaMask/clt_04_opa.png
  • Octoling/GearAlphaMask/clt_05_opa.png
  • Octoling/GearAlphaMask/clt_06_opa.png
  • Octoling/GearAlphaMask/clt_07_opa.png
  • Octoling/GearAlphaMask/clt_08_opa.png
  • Octoling/GearAlphaMask/clt_09_opa.png
  • Octoling/GearAlphaMask/clt_10_opa.png
  • Octoling/GearAlphaMask/clt_11_opa.png
  • Octoling/GearAlphaMask/clt_12_opa.png
  • Octoling/GearAlphaMask/clt_13_opa.png
  • Octoling/GearAlphaMask/clt_14_opa.png
  • Octoling/GearAlphaMask/clt_15_opa.png
  • Octoling/GearAlphaMask/clt_16_opa.png
  • Octoling/GearAlphaMask/clt_17_opa.png
  • Octoling/GearAlphaMask/clt_18_opa.png
  • Octoling/GearAlphaMask/clt_19_opa.png
  • Octoling/GearAlphaMask/clt_20_opa.png
  • Octoling/GearAlphaMask/clt_21_opa.png
  • Octoling/GearAlphaMask/clt_22_opa.png
  • Octoling/GearAlphaMask/clt_23_opa.png
  • Octoling/GearAlphaMask/clt_24_opa.png
  • Octoling/GearAlphaMask/clt_25_opa.png
  • Octoling/GearAlphaMask/clt_26_opa.png
  • Octoling/GearAlphaMask/clt_27_opa.png
  • Octoling/GearAlphaMask/clt_28_opa.png
  • Octoling/GearAlphaMask/clt_29_opa.png
  • Octoling/GearAlphaMask/clt_30_opa.png
  • Octoling/GearAlphaMask/clt_31_opa.png
  • Octoling/GearAlphaMask/clt_32_opa.png
  • Octoling/GearAlphaMask/clt_33_opa.png
  • Octoling/GearAlphaMask/clt_34_opa.png
  • Octoling/GearAlphaMask/clt_msn200_opa.png
  • Octoling/GearAlphaMask/shs_00_opa.png
  • Octoling/GearAlphaMask/shs_01_opa.png
  • Octoling/GearAlphaMask/shs_02_opa.png
  • Octoling/GearAlphaMask/shs_03_opa.png
  • Octoling/GearAlphaMask/shs_04_opa.png
  • Octoling/GearAlphaMask/shs_05_opa.png
  • Octoling/GearAlphaMask/shs_06_opa.png
  • Octoling/Har/Har_OCT000/Har_OCT000_F.dae
  • Octoling/Har/Har_OCT000/Har_OCT000_F.fbx
  • Octoling/Har/Har_OCT000/Har_OCT000_M.dae
  • Octoling/Har/Har_OCT000/Har_OCT000_M.fbx
  • Octoling/Har/Har_OCT000/m_teamcolor_2cl.png
  • Octoling/Har/Har_OCT000/m_teamcolor_alb.png
  • Octoling/Har/Har_OCT000/m_teamcolor_emm.png
  • Octoling/Har/Har_OCT000/m_teamcolor_nrm.png
  • Octoling/Har/Har_OCT000/m_teamcolor_rgh.png
  • Octoling/Har/Har_OCT000/m_teamcolor_tcl.png
  • Octoling/Har/Har_OCT000/m_teamcolor_thc.png
  • Octoling/Har/Har_OCT000/m_teamcolor_trm.png
  • Octoling/Har/Har_OCT001/Har_OCT001_F.dae
  • Octoling/Har/Har_OCT001/Har_OCT001_F.fbx
  • Octoling/Har/Har_OCT001/Har_OCT001_M.dae
  • Octoling/Har/Har_OCT001/Har_OCT001_M.fbx
  • Octoling/Har/Har_OCT001/m_stain_2cl.png
  • Octoling/Har/Har_OCT001/m_teamcolor_alb.png
  • Octoling/Har/Har_OCT001/m_teamcolor_emm.png
  • Octoling/Har/Har_OCT001/m_teamcolor_mtl.png
  • Octoling/Har/Har_OCT001/m_teamcolor_nrm.png
  • Octoling/Har/Har_OCT001/m_teamcolor_rgh.png
  • Octoling/Har/Har_OCT001/m_teamcolor_tcl.png
  • Octoling/Har/Har_OCT001/m_teamcolor_thc.png
  • Octoling/Har/Har_OCT001/m_teamcolor_trm.png
  • Octoling/Har/Har_OCT002_F/Har_OCT002_F.dae
  • Octoling/Har/Har_OCT002_F/Har_OCT002_F.fbx
  • Octoling/Har/Har_OCT002_F/m_stain_2cl.png
  • Octoling/Har/Har_OCT002_F/m_teamcolor_alb.png
  • Octoling/Har/Har_OCT002_F/m_teamcolor_emm.png
  • Octoling/Har/Har_OCT002_F/m_teamcolor_nrm.png
  • Octoling/Har/Har_OCT002_F/m_teamcolor_rgh.png
  • Octoling/Har/Har_OCT002_F/m_teamcolor_tcl.png
  • Octoling/Har/Har_OCT002_F/m_teamcolor_thc.png
  • Octoling/Har/Har_OCT002_F/m_teamcolor_trm.png
  • Octoling/Har/Har_OCT002_M/Har_OCT002_M.dae
  • Octoling/Har/Har_OCT002_M/Har_OCT002_M.fbx
  • Octoling/Har/Har_OCT002_M/m_teamcolor_trm.png
  • Octoling/Har/Har_OCT003_F/Har_OCT003_F.dae
  • Octoling/Har/Har_OCT003_F/Har_OCT003_F.fbx
  • Octoling/Har/Har_OCT003_F/m_stain_2cl.png
  • Octoling/Har/Har_OCT003_F/m_teamcolor_alb.png
  • Octoling/Har/Har_OCT003_F/m_teamcolor_emm.png
  • Octoling/Har/Har_OCT003_F/m_teamcolor_nrm.png
  • Octoling/Har/Har_OCT003_F/m_teamcolor_tcl.png
  • Octoling/Har/Har_OCT003_F/m_teamcolor_thc.png
  • Octoling/Har/Har_OCT003_F/m_teamcolor_trm.png
  • Octoling/Har/Har_OCT003_M/Har_OCT003_M.dae
  • Octoling/Har/Har_OCT003_M/Har_OCT003_M.fbx
  • Octoling/Har/Har_OCT003_M/m_teamcolor_emm.png
  • Octoling/Har/Har_OCT003_M/m_teamcolor_nrm.png
  • Octoling/Har/Har_OCT003_M/m_teamcolor_tcl.png
  • Octoling/Har/Har_OCT003_M/m_teamcolor_thc.png
  • Octoling/Har/Har_OCT003_M/m_teamcolor_trm.png
  • Octoling/Har/Har_OCT004/Har_OCT004_F.dae
  • Octoling/Har/Har_OCT004/Har_OCT004_F.fbx
  • Octoling/Har/Har_OCT004/Har_OCT004_M.dae
  • Octoling/Har/Har_OCT004/Har_OCT004_M.fbx
  • Octoling/Har/Har_OCT004/m_teamcolor_2cl.png
  • Octoling/Har/Har_OCT004/m_teamcolor_alb.png
  • Octoling/Har/Har_OCT004/m_teamcolor_emm.png
  • Octoling/Har/Har_OCT004/m_teamcolor_nrm.png
  • Octoling/Har/Har_OCT004/m_teamcolor_rgh.png
  • Octoling/Har/Har_OCT004/m_teamcolor_tcl.png
  • Octoling/Har/Har_OCT004/m_teamcolor_thc.png
  • Octoling/Har/Har_OCT004/m_teamcolor_trm.png
  • Octoling/Har/Har_OCT005/Har_OCT005_F.dae
  • Octoling/Har/Har_OCT005/Har_OCT005_F.fbx
  • Octoling/Har/Har_OCT005/Har_OCT005_M.dae
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  • Octoling/Tnk_Simple/m_ink_mlta.png
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  • Octoling/Tnk_Simple/Tnk_Simple.dae
  • Octoling/Tnk_Simple/Tnk_Simple.fbx
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Avatar
Dec 16, 2022, 5:28 PM
@BruhMan Thank you for the video! and I think i might be able to help with your eyebrows issue. I just tried it and it worked for me, but what i did was select the eyebrow armature, go into pose mode, clicked on the "head" bone, created a "Child of" constraint, selected my octolings armature for the constraint, then the "Head" bone inside of that armature. I used the "Copy Scale" along with "Copy Transform" to make it fit properly. If youre having an issue with it not going near the head at all, hit "Set Inverse", and if needed you can click the X, Y, and Z buttons in the "Copy Transform" constraint, for me that usually works. (You might also want to rearrange the order of the Scale or Transform constraints to turn them off and on, sometimes that helps me) How i organized it If it doesn't, then I'd say import a new body and eyebrows and retry. Also what version of blender are you in? I've had issues with these models when importing them into anything 3.0 and above, so I use 2.91. If none of that works, i apologize :(
Avatar
Dec 16, 2022, 2:53 PM
Can someone help me with the eyebrows? i cant seem to put it on with the copy transform or using the selected to cursor
Avatar
Dec 16, 2022, 2:49 PM
@CrumbsInBed I think you are referencing to IK (Inverse Kinematics) if you are looking for how to use it, im not the person (im a complete n00b in blender) but this vid explains it and tells you how to use it: https://www.youtube.com/watch?v=S-2v_CKmVE8
Avatar
Dec 15, 2022, 9:39 PM
Is there a way to set up the rigs in such a way that I can pose it without moving all the bones by hand to get my result?
Avatar
Dec 13, 2022, 5:42 PM
@Aurumantem I tryed to build your shader but It looks so dark and don't react when I chance the strength of the light. I also coudn't find all pictures you uses, as example in the nrm you used Normal_Bump.004 but it doesn't exist in my downloaded file.
Avatar
Oct 31, 2022, 5:43 PM
it worked tysm! it was also pretty straightforward :-)
Avatar
Oct 31, 2022, 2:30 AM
@alyzxh I have created a guide on how to attach Splatoon 2 clothing models to Splatoon 3 player models. You can view it here: https://www.vg-resource.com/thread-41208.html
Avatar
Oct 30, 2022, 5:13 AM
That happens because the bone names / # of bones changed from S2 to S3.

I will post a guide on how to deal with this tomorrow.
Avatar
Oct 30, 2022, 4:05 AM
hi guys i need help with rigging splat 2 clothing to splat 3 player models i did follow jasper's tutorial but the clothing stays in place when moving the player bones however it does work flawlessly with splat 2 player models, any ideas?
Avatar
Oct 27, 2022, 9:04 AM
thanks, i tried that and its worked perfectly
Avatar
Oct 24, 2022, 12:38 PM
Usually the hair connects with no problems because the hair root bone and head bone have the same orientation, but if you're still having issues try this: [click on the links for reference]

For both the hair and player model, select the head bone and rotate the bone to face up, then press ALT+R to clear roll.

You should now be able to use the "Copy Transforms" bone constraint with no issues.
Avatar
Oct 24, 2022, 9:52 AM
when i try to use the bone constraint to connect the hair to the head, it connects, but is off at the wrong angle and rotation. the first time i attempted this it worked fine, and the hair stayed connected, but i cannot get it to work anymore. im pretty new to blender, does anybody know what i could be doing wrong?
Avatar
Oct 20, 2022, 3:20 PM
thank you! i actually just figured it out..... i accidentally toggled deform... oops
Avatar
Oct 20, 2022, 11:16 AM *
For an easy way to put clothing on Splatoon models see here: https://www.vg-resource.com/thread-40995.html

I wrote this for Splatoon 2 models but it works just the same for Splatoon 3 models.

Note: This only works with player models and clothing from the same game.
Avatar
Oct 20, 2022, 9:56 AM
note: i copied what I did on the right foot (which worked perfectly fine) so i'm confused why this foot is broken
Avatar
Oct 20, 2022, 9:55 AM
i'm having some issues with getting the left shoe to work with the female octoling's foot, any tips?

sorry for the messy links, i'm new here (and to this)
bone constraints: https://drive.google.com/file/d/1LrNpCO4QbmdFWm08Vxej8lYYIcUQU5At/view
what it looks like: https://drive.google.com/file/d/1flMUYVL9ccPgpXauqSCmMkMuczkDRciI/view
Avatar
Oct 20, 2022, 6:32 AM
Can the fuzzy texture from the ball form be used to make a fuzzy Octoling? (Not a one to one of course but similar?)
Avatar
Oct 19, 2022, 11:40 AM
@aurumantem they might be talking about the ones that aren't solid colors (m_eye_alb.15 through m_eye_alb.20), and have the ring around them/colored pupils(?)

if so, i'm pretty sure they're set up just how regular eyes are @mikegoutokujiii
Avatar
Oct 14, 2022, 9:03 PM
What do you mean by the cool eyes?
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Oct 13, 2022, 11:51 PM
how does one set up the cool eyes ?
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Oct 13, 2022, 7:14 PM
I keep commenting for help and then getting my issue to work- anyways I go the eyebrows working LOL
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Oct 13, 2022, 7:12 PM
im having some issues with the last eyebrow textures. I can't find them for the life of me (check the EyeB folder aswell....)
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Oct 13, 2022, 2:16 PM
jcactus, it should just be a texture named "m_eye_alb.##"
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Oct 13, 2022, 12:39 PM
im having some trouble setting up the female eyes, is there a specific head/face texture for it?
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Oct 12, 2022, 9:51 PM
Also, This is my hair shader I use for most of my models, it's mostly a mash up of other shader setups I have seen
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