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Octoling
Category Nintendo Switch
Game
Section
Playable Characters
Submitter Centrixe the Dodo
Size 35.12 MB
Format ZIP (application/zip)
Hits 40,685
Comments 91

Download Zip Archive
Download Zip Archive
Zip Contents[610]
  • Octoling/#Tag-Octoling.png
  • Octoling/Btm/Btm_000_F/Btm_000_F.dae
  • Octoling/Btm/Btm_000_F/Btm_000_F.fbx
  • Octoling/Btm/Btm_000_F/m_btm_2cl.png
  • Octoling/Btm/Btm_000_F/m_btm_alb.png
  • Octoling/Btm/Btm_000_F/m_btm_ao.png
  • Octoling/Btm/Btm_000_F/m_btm_nrm.png
  • Octoling/Btm/Btm_000_F/m_btm_rgh.png
  • Octoling/Btm/Btm_000_F/m_btm_tcl.png
  • Octoling/Btm/Btm_000_M/Btm_000_M.dae
  • Octoling/Btm/Btm_000_M/Btm_000_M.fbx
  • Octoling/Btm/Btm_000_M/m_btm_000_m_2cl.png
  • Octoling/Btm/Btm_000_M/m_btm_000_m_alb.png
  • Octoling/Btm/Btm_000_M/m_btm_000_m_nrm.png
  • Octoling/Btm/Btm_000_M/m_btm_000_m_rgh.png
  • Octoling/Btm/Btm_000_M/m_btm_000_m_tcl.png
  • Octoling/Btm/Btm_001_F/Btm_001_F.dae
  • Octoling/Btm/Btm_001_F/Btm_001_F.fbx
  • Octoling/Btm/Btm_001_F/m_btm_001_f_2cl.png
  • Octoling/Btm/Btm_001_F/m_btm_001_f_alb.0.png
  • Octoling/Btm/Btm_001_F/m_btm_001_f_alb.1.png
  • Octoling/Btm/Btm_001_F/m_btm_001_f_alb.2.png
  • Octoling/Btm/Btm_001_F/m_btm_001_f_alb.3.png
  • Octoling/Btm/Btm_001_F/m_btm_001_f_mai.0.png
  • Octoling/Btm/Btm_001_F/m_btm_001_f_mai.1.png
  • Octoling/Btm/Btm_001_F/m_btm_001_f_nrm.0.png
  • Octoling/Btm/Btm_001_F/m_btm_001_f_nrm.1.png
  • Octoling/Btm/Btm_001_F/m_btm_001_f_nrm.2.png
  • Octoling/Btm/Btm_001_F/m_btm_001_f_tcl.0.png
  • Octoling/Btm/Btm_001_F/m_btm_001_f_tcl.1.png
  • Octoling/Btm/Btm_001_F/m_btm_001_f_tcl.2.png
  • Octoling/Btm/Btm_001_F/m_btm_001_f_tcl.3.png
  • Octoling/Btm/Btm_001_M/Btm_001_M.dae
  • Octoling/Btm/Btm_001_M/Btm_001_M.fbx
  • Octoling/Btm/Btm_001_M/m_btm_001_f_alb.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_2cl.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_alb.0.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_alb.1.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_alb.2.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_alb.3.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_alb.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_mai.0.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_mai.1.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_nrm.0.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_nrm.1.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_nrm.2.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_nrm.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_rgh.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_tcl.0.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_tcl.1.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_tcl.2.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_tcl.3.png
  • Octoling/Btm/Btm_001_M/m_btm_001_m_tcl.png
  • Octoling/Btm/Btm_002_F/Btm_002_F.dae
  • Octoling/Btm/Btm_002_F/Btm_002_F.fbx
  • Octoling/Btm/Btm_002_F/m_btm_002_f_2cl.png
  • Octoling/Btm/Btm_002_F/m_btm_002_f_alb.png
  • Octoling/Btm/Btm_002_F/m_btm_002_f_nrm.png
  • Octoling/Btm/Btm_002_F/m_btm_002_f_rgh.png
  • Octoling/Btm/Btm_002_F/m_btm_002_f_tcl.png
  • Octoling/Btm/Btm_002_M/Btm_002_M.dae
  • Octoling/Btm/Btm_002_M/Btm_002_M.fbx
  • Octoling/Btm/Btm_002_M/m_btm_002_m_2cl.png
  • Octoling/Btm/Btm_002_M/m_btm_002_m_alb.png
  • Octoling/Btm/Btm_002_M/m_btm_002_m_nrm.png
  • Octoling/Btm/Btm_002_M/m_btm_002_m_rgh.png
  • Octoling/Btm/Btm_002_M/m_btm_002_m_tcl.png
  • Octoling/Btm/Btm_003_F/Btm_003_F.dae
  • Octoling/Btm/Btm_003_F/Btm_003_F.fbx
  • Octoling/Btm/Btm_003_F/m_btm_003_f_2cl.png
  • Octoling/Btm/Btm_003_F/m_btm_003_f_alb.png
  • Octoling/Btm/Btm_003_F/m_btm_003_f_nrm.png
  • Octoling/Btm/Btm_003_F/m_btm_003_f_rgh.png
  • Octoling/Btm/Btm_003_F/m_btm_003_f_tcl.png
  • Octoling/Btm/Btm_003_M/Btm_003_M.dae
  • Octoling/Btm/Btm_003_M/Btm_003_M.fbx
  • Octoling/Btm/Btm_003_M/m_btm_003_m_2cl.png
  • Octoling/Btm/Btm_003_M/m_btm_003_m_alb.png
  • Octoling/Btm/Btm_003_M/m_btm_003_m_nrm.png
  • Octoling/Btm/Btm_003_M/m_btm_003_m_rgh.png
  • Octoling/Btm/Btm_003_M/m_btm_003_m_tcl.png
  • Octoling/Btm/Btm_004_F/Btm_004_F.dae
  • Octoling/Btm/Btm_004_F/Btm_004_F.fbx
  • Octoling/Btm/Btm_004_F/m_btm_004_f_2cl.png
  • Octoling/Btm/Btm_004_F/m_btm_004_f_alb.png
  • Octoling/Btm/Btm_004_F/m_btm_004_f_fxm.png
  • Octoling/Btm/Btm_004_F/m_btm_004_f_nrm.png
  • Octoling/Btm/Btm_004_F/m_btm_004_f_rgh.png
  • Octoling/Btm/Btm_004_F/m_btm_004_f_tcl.png
  • Octoling/Btm/Btm_004_M/Btm_004_M.dae
  • Octoling/Btm/Btm_004_M/Btm_004_M.fbx
  • Octoling/Btm/Btm_004_M/m_btm_004_m_2cl.png
  • Octoling/Btm/Btm_004_M/m_btm_004_m_alb.png
  • Octoling/Btm/Btm_004_M/m_btm_004_m_fxm.png
  • Octoling/Btm/Btm_004_M/m_btm_004_m_nrm.png
  • Octoling/Btm/Btm_004_M/m_btm_004_m_rgh.png
  • Octoling/Btm/Btm_004_M/m_btm_004_m_tcl.png
  • Octoling/Btm/Btm_005/Btm_005_F.dae
  • Octoling/Btm/Btm_005/Btm_005_F.fbx
  • Octoling/Btm/Btm_005/Btm_005_M.dae
  • Octoling/Btm/Btm_005/Btm_005_M.fbx
  • Octoling/Btm/Btm_005/m_btm_005_f_2cl.png
  • Octoling/Btm/Btm_005/m_btm_005_f_alb.png
  • Octoling/Btm/Btm_005/m_btm_005_f_nrm.png
  • Octoling/Btm/Btm_005/m_btm_005_f_rgh.png
  • Octoling/Btm/Btm_006_F/Btm_006_F.dae
  • Octoling/Btm/Btm_006_F/Btm_006_F.fbx
  • Octoling/Btm/Btm_006_F/m_btm_006_f_2cl.png
  • Octoling/Btm/Btm_006_F/m_btm_006_f_alb.png
  • Octoling/Btm/Btm_006_F/m_btm_006_f_fxm.png
  • Octoling/Btm/Btm_006_F/m_btm_006_f_nrm.png
  • Octoling/Btm/Btm_006_F/m_btm_006_f_rgh.png
  • Octoling/Btm/Btm_006_F/m_btm_006_f_tcl.png
  • Octoling/Btm/Btm_006_M/Btm_006_M.dae
  • Octoling/Btm/Btm_006_M/Btm_006_M.fbx
  • Octoling/Btm/Btm_006_M/m_btm_006_m_2cl.png
  • Octoling/Btm/Btm_006_M/m_btm_006_m_alb.png
  • Octoling/Btm/Btm_006_M/m_btm_006_m_fxm.png
  • Octoling/Btm/Btm_006_M/m_btm_006_m_nrm.png
  • Octoling/Btm/Btm_006_M/m_btm_006_m_rgh.png
  • Octoling/Btm/Btm_006_M/m_btm_006_m_tcl.png
  • Octoling/Btm/Btm_007_F/Btm_007_F.dae
  • Octoling/Btm/Btm_007_F/Btm_007_F.fbx
  • Octoling/Btm/Btm_007_F/m_btm_007_f_2cl.png
  • Octoling/Btm/Btm_007_F/m_btm_007_f_alb.png
  • Octoling/Btm/Btm_007_F/m_btm_007_f_nrm.png
  • Octoling/Btm/Btm_007_F/m_btm_007_f_rgh.png
  • Octoling/Btm/Btm_007_F/m_btm_007_f_tcl.png
  • Octoling/Btm/Btm_007_M/Btm_007_M.dae
  • Octoling/Btm/Btm_007_M/Btm_007_M.fbx
  • Octoling/Btm/Btm_007_M/m_btm_007_m_2cl.png
  • Octoling/Btm/Btm_007_M/m_btm_007_m_alb.png
  • Octoling/Btm/Btm_007_M/m_btm_007_m_nrm.png
  • Octoling/Btm/Btm_007_M/m_btm_007_m_rgh.png
  • Octoling/Btm/Btm_007_M/m_btm_007_m_tcl.png
  • Octoling/Btm/Btm_008_F/Btm_008_F.dae
  • Octoling/Btm/Btm_008_F/Btm_008_F.fbx
  • Octoling/Btm/Btm_008_F/m_btm_008_f_2cl.png
  • Octoling/Btm/Btm_008_F/m_btm_008_f_alb.png
  • Octoling/Btm/Btm_008_F/m_btm_008_f_ao.png
  • Octoling/Btm/Btm_008_F/m_btm_008_f_nrm.png
  • Octoling/Btm/Btm_008_F/m_btm_008_f_rgh.png
  • Octoling/Btm/Btm_008_M/Btm_008_M.dae
  • Octoling/Btm/Btm_008_M/Btm_008_M.fbx
  • Octoling/Btm/Btm_008_M/m_btm_008_m_2cl.png
  • Octoling/Btm/Btm_008_M/m_btm_008_m_alb.png
  • Octoling/Btm/Btm_008_M/m_btm_008_m_ao.png
  • Octoling/Btm/Btm_008_M/m_btm_008_m_nrm.png
  • Octoling/Btm/Btm_008_M/m_btm_008_m_rgh.png
  • Octoling/Clt_TES063/Clt_TES063.dae
  • Octoling/Clt_TES063/Clt_TES063.fbx
  • Octoling/Clt_TES063/m_tes063_2cl.png
  • Octoling/Clt_TES063/m_tes063_alb.png
  • Octoling/Clt_TES063/m_tes063_nrm.png
  • Octoling/Clt_TES063/m_tes063_opa.png
  • Octoling/Clt_TES063/m_tes063_rgh.png
  • Octoling/Eyb/Eyb_OCT000_F.dae
  • Octoling/Eyb/Eyb_OCT000_F.fbx
  • Octoling/Eyb/Eyb_OCT000_M.dae
  • Octoling/Eyb/Eyb_OCT000_M.fbx
  • Octoling/Eyb/Eyb_OCT001_F.dae
  • Octoling/Eyb/Eyb_OCT001_F.fbx
  • Octoling/Eyb/Eyb_OCT001_M.dae
  • Octoling/Eyb/Eyb_OCT001_M.fbx
  • Octoling/Eyb/Eyb_OCT002_F.dae
  • Octoling/Eyb/Eyb_OCT002_F.fbx
  • Octoling/Eyb/Eyb_OCT002_M.dae
  • Octoling/Eyb/Eyb_OCT002_M.fbx
  • Octoling/Eyb/Eyb_OCT003_F.dae
  • Octoling/Eyb/Eyb_OCT003_F.fbx
  • Octoling/Eyb/Eyb_OCT003_M.dae
  • Octoling/Eyb/Eyb_OCT003_M.fbx
  • Octoling/Eyb/m_teamcolor_2cl.png
  • Octoling/Eyb/m_teamcolor_nrm.png
  • Octoling/Eyb/m_teamcolor_tcl.png
  • Octoling/GearAlphaMask/btm_00_m_opa.png
  • Octoling/GearAlphaMask/btm_00_opa.png
  • Octoling/GearAlphaMask/btm_01_opa.png
  • Octoling/GearAlphaMask/btm_02_opa.png
  • Octoling/GearAlphaMask/btm_03_opa.png
  • Octoling/GearAlphaMask/btm_04_opa.png
  • Octoling/GearAlphaMask/btm_05_opa.png
  • Octoling/GearAlphaMask/btm_06_opa.png
  • Octoling/GearAlphaMask/btm_07_opa.png
  • Octoling/GearAlphaMask/btm_08_opa.png
  • Octoling/GearAlphaMask/btm_msn310_opa.png
  • Octoling/GearAlphaMask/clt_00_big_opa.png
  • Octoling/GearAlphaMask/clt_00_opa.png
  • Octoling/GearAlphaMask/clt_00_wide_opa.png
  • Octoling/GearAlphaMask/clt_01_opa.png
  • Octoling/GearAlphaMask/clt_01_wide_opa.png
  • Octoling/GearAlphaMask/clt_02_opa.png
  • Octoling/GearAlphaMask/clt_02_wide_opa.png
  • Octoling/GearAlphaMask/clt_03_opa.png
  • Octoling/GearAlphaMask/clt_04_opa.png
  • Octoling/GearAlphaMask/clt_05_opa.png
  • Octoling/GearAlphaMask/clt_06_opa.png
  • Octoling/GearAlphaMask/clt_07_opa.png
  • Octoling/GearAlphaMask/clt_08_opa.png
  • Octoling/GearAlphaMask/clt_09_opa.png
  • Octoling/GearAlphaMask/clt_10_opa.png
  • Octoling/GearAlphaMask/clt_11_opa.png
  • Octoling/GearAlphaMask/clt_12_opa.png
  • Octoling/GearAlphaMask/clt_13_opa.png
  • Octoling/GearAlphaMask/clt_14_opa.png
  • Octoling/GearAlphaMask/clt_15_opa.png
  • Octoling/GearAlphaMask/clt_16_opa.png
  • Octoling/GearAlphaMask/clt_17_opa.png
  • Octoling/GearAlphaMask/clt_18_opa.png
  • Octoling/GearAlphaMask/clt_19_opa.png
  • Octoling/GearAlphaMask/clt_20_opa.png
  • Octoling/GearAlphaMask/clt_21_opa.png
  • Octoling/GearAlphaMask/clt_22_opa.png
  • Octoling/GearAlphaMask/clt_23_opa.png
  • Octoling/GearAlphaMask/clt_24_opa.png
  • Octoling/GearAlphaMask/clt_25_opa.png
  • Octoling/GearAlphaMask/clt_26_opa.png
  • Octoling/GearAlphaMask/clt_27_opa.png
  • Octoling/GearAlphaMask/clt_28_opa.png
  • Octoling/GearAlphaMask/clt_29_opa.png
  • Octoling/GearAlphaMask/clt_30_opa.png
  • Octoling/GearAlphaMask/clt_31_opa.png
  • Octoling/GearAlphaMask/clt_32_opa.png
  • Octoling/GearAlphaMask/clt_33_opa.png
  • Octoling/GearAlphaMask/clt_34_opa.png
  • Octoling/GearAlphaMask/clt_msn200_opa.png
  • Octoling/GearAlphaMask/shs_00_opa.png
  • Octoling/GearAlphaMask/shs_01_opa.png
  • Octoling/GearAlphaMask/shs_02_opa.png
  • Octoling/GearAlphaMask/shs_03_opa.png
  • Octoling/GearAlphaMask/shs_04_opa.png
  • Octoling/GearAlphaMask/shs_05_opa.png
  • Octoling/GearAlphaMask/shs_06_opa.png
  • Octoling/Har/Har_OCT000/Har_OCT000_F.dae
  • Octoling/Har/Har_OCT000/Har_OCT000_F.fbx
  • Octoling/Har/Har_OCT000/Har_OCT000_M.dae
  • Octoling/Har/Har_OCT000/Har_OCT000_M.fbx
  • Octoling/Har/Har_OCT000/m_teamcolor_2cl.png
  • Octoling/Har/Har_OCT000/m_teamcolor_alb.png
  • Octoling/Har/Har_OCT000/m_teamcolor_emm.png
  • Octoling/Har/Har_OCT000/m_teamcolor_nrm.png
  • Octoling/Har/Har_OCT000/m_teamcolor_rgh.png
  • Octoling/Har/Har_OCT000/m_teamcolor_tcl.png
  • Octoling/Har/Har_OCT000/m_teamcolor_thc.png
  • Octoling/Har/Har_OCT000/m_teamcolor_trm.png
  • Octoling/Har/Har_OCT001/Har_OCT001_F.dae
  • Octoling/Har/Har_OCT001/Har_OCT001_F.fbx
  • Octoling/Har/Har_OCT001/Har_OCT001_M.dae
  • Octoling/Har/Har_OCT001/Har_OCT001_M.fbx
  • Octoling/Har/Har_OCT001/m_stain_2cl.png
  • Octoling/Har/Har_OCT001/m_teamcolor_alb.png
  • Octoling/Har/Har_OCT001/m_teamcolor_emm.png
  • Octoling/Har/Har_OCT001/m_teamcolor_mtl.png
  • Octoling/Har/Har_OCT001/m_teamcolor_nrm.png
  • Octoling/Har/Har_OCT001/m_teamcolor_rgh.png
  • Octoling/Har/Har_OCT001/m_teamcolor_tcl.png
  • Octoling/Har/Har_OCT001/m_teamcolor_thc.png
  • Octoling/Har/Har_OCT001/m_teamcolor_trm.png
  • Octoling/Har/Har_OCT002_F/Har_OCT002_F.dae
  • Octoling/Har/Har_OCT002_F/Har_OCT002_F.fbx
  • Octoling/Har/Har_OCT002_F/m_stain_2cl.png
  • Octoling/Har/Har_OCT002_F/m_teamcolor_alb.png
  • Octoling/Har/Har_OCT002_F/m_teamcolor_emm.png
  • Octoling/Har/Har_OCT002_F/m_teamcolor_nrm.png
  • Octoling/Har/Har_OCT002_F/m_teamcolor_rgh.png
  • Octoling/Har/Har_OCT002_F/m_teamcolor_tcl.png
  • Octoling/Har/Har_OCT002_F/m_teamcolor_thc.png
  • Octoling/Har/Har_OCT002_F/m_teamcolor_trm.png
  • Octoling/Har/Har_OCT002_M/Har_OCT002_M.dae
  • Octoling/Har/Har_OCT002_M/Har_OCT002_M.fbx
  • Octoling/Har/Har_OCT002_M/m_teamcolor_trm.png
  • Octoling/Har/Har_OCT003_F/Har_OCT003_F.dae
  • Octoling/Har/Har_OCT003_F/Har_OCT003_F.fbx
  • Octoling/Har/Har_OCT003_F/m_stain_2cl.png
  • Octoling/Har/Har_OCT003_F/m_teamcolor_alb.png
  • Octoling/Har/Har_OCT003_F/m_teamcolor_emm.png
  • Octoling/Har/Har_OCT003_F/m_teamcolor_nrm.png
  • Octoling/Har/Har_OCT003_F/m_teamcolor_tcl.png
  • Octoling/Har/Har_OCT003_F/m_teamcolor_thc.png
  • Octoling/Har/Har_OCT003_F/m_teamcolor_trm.png
  • Octoling/Har/Har_OCT003_M/Har_OCT003_M.dae
  • Octoling/Har/Har_OCT003_M/Har_OCT003_M.fbx
  • Octoling/Har/Har_OCT003_M/m_teamcolor_emm.png
  • Octoling/Har/Har_OCT003_M/m_teamcolor_nrm.png
  • Octoling/Har/Har_OCT003_M/m_teamcolor_tcl.png
  • Octoling/Har/Har_OCT003_M/m_teamcolor_thc.png
  • Octoling/Har/Har_OCT003_M/m_teamcolor_trm.png
  • Octoling/Har/Har_OCT004/Har_OCT004_F.dae
  • Octoling/Har/Har_OCT004/Har_OCT004_F.fbx
  • Octoling/Har/Har_OCT004/Har_OCT004_M.dae
  • Octoling/Har/Har_OCT004/Har_OCT004_M.fbx
  • Octoling/Har/Har_OCT004/m_teamcolor_2cl.png
  • Octoling/Har/Har_OCT004/m_teamcolor_alb.png
  • Octoling/Har/Har_OCT004/m_teamcolor_emm.png
  • Octoling/Har/Har_OCT004/m_teamcolor_nrm.png
  • Octoling/Har/Har_OCT004/m_teamcolor_rgh.png
  • Octoling/Har/Har_OCT004/m_teamcolor_tcl.png
  • Octoling/Har/Har_OCT004/m_teamcolor_thc.png
  • Octoling/Har/Har_OCT004/m_teamcolor_trm.png
  • Octoling/Har/Har_OCT005/Har_OCT005_F.dae
  • Octoling/Har/Har_OCT005/Har_OCT005_F.fbx
  • Octoling/Har/Har_OCT005/Har_OCT005_M.dae
  • Octoling/Har/Har_OCT005/Har_OCT005_M.fbx
  • Octoling/Har/Har_OCT005/m_stain_2cl.png
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  • Octoling/Tnk_Simple/Tnk_Simple.dae
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Avatar
Mar 9, 2023, 1:21 AM
@C2SB Sorry about that, I should have clarified that there are no needed input textures as all characters have the same eye models and textures there I made a wiki page for the setup as well if you need it. [url]https://github.com/EmberInk/Eyelids-Squidnodes-Addon/wiki/How-to-use[/url}
--
@selenocosmia Thanks I noticed that issue and updated it (ver 1.1)
Avatar
Mar 8, 2023, 5:14 PM
@EmberInk I tried using that before but i had no idea how to set it up, like what texture goes where.
Avatar
Mar 6, 2023, 5:59 PM
@EmberInk i love your eyelid shader it works so well and saves a headache, but i found that - at least in cycles render - I had to adjust the last mix node that plugs into the color ramp from "Mix" to "Overlay" otherwise the eyelids were ever so slightly transparent when closed.
Avatar
Mar 6, 2023, 12:39 AM
@C2SB I don't think this will help anymore, but a few weeks ago I made a group node which makes it quick and easy https://github.com/EmberInk/Eyelids-Squidnodes-Addon p.s. you don't need squid nodes it is just labeled that way
Avatar
Mar 4, 2023, 3:37 PM
@TyBurger3D wdym?
Avatar
Feb 27, 2023, 9:56 PM
@DJ_Ratman You just got to edit the hair down manually
Avatar
Feb 26, 2023, 5:05 PM
how do i make the hair seven go down like when it has a hat on?
Avatar
Feb 24, 2023, 4:30 PM
@Jasper7438 oh ok, that worked ty.
Avatar
Feb 24, 2023, 11:05 AM
@C2SB The problem is your eyelid material parameters.

For the eyelids material, change the metallic value to zero, the specular value to match the face specular value, and the roughness to .59 (or so).
Avatar
Feb 24, 2023, 10:27 AM
@CrumbsInBed idk bc i have some weird node setup where the eyeliner texture is reflective but no matter what i change in the eyelid texture it won't reflect (idk how to embed links so here https://imgur.com/a/Eyuzgc0 )
Avatar
Feb 23, 2023, 8:03 PM
@C2SB Hmm, I think that might be an obscure node issue? Im pretty sure the black eyeliners texture is the same color as the black in the eyelids. This is my nodes for the Face and this is what i have for the eyelids. If changing anything there doesnt work for you, I'd say open the eyelid texture in an editor and make the color match, if you care that much about it being the same. I will keep messing with this though, so if I figure anything out ill say.
Avatar
Feb 23, 2023, 11:36 AM
@CrumbsInBed thanks that helped, the white lines show, but it doesn't match the colour of the outer black things (its fully black? I tried changing the settings in shading but it doesn't really match)
Avatar
Feb 22, 2023, 7:43 PM
@C2SB Ohhh alright! Do you mean like this? If thats the case, Plug "m_eyelids_alb.1.png" into base color, undo the alpha stuff i said and that should do the trick! If its still all black, select eyelids, go to UV editing tab, edit mode, select all, and then you can move the UV to fit the white lines. Like This
Avatar
Feb 22, 2023, 5:42 PM
@CrumbsInBed i do that but the texture is fully black and it doesn't have the white lines like the S2 models do. Idk if i did it wrong but the only other texture i have is the albedo.
Avatar
Feb 21, 2023, 4:33 PM
@C2SB Are you in blender? If so, select the Eyelids_Model, go to Shading tab and create an image texture, plug that into Alpha on your BSDF, and then select any of the "m_eyelids_opa" files. Then, go to the Material Properties tab on the right, scroll down to Viewport Display, find Blend Mode, switch it from Opaque to Alpha Clip.

If not in blender, look up how to do Alpha Masks for what program you're in, and do that on the eyelids.
Avatar
Feb 18, 2023, 7:10 PM
how do i close the eyes?
Avatar
Jan 23, 2023, 3:41 AM
just make an emition texture colored gradient its not that hard its easy
Avatar
Jan 15, 2023, 1:39 AM
@splatnets If you want to that in a software like Blender, it would not be difficult. The easiest way to do it would be to make your own texture. You can use the texture paint workspace in Blender to quickly make such a texture.

Here is an example texture I made, and an example of how you could use it in a material.
Avatar
Jan 14, 2023, 8:36 PM
how easy would it be to implement the gradient on the fingertips that marina/frye/shiver have?
Avatar
Jan 9, 2023, 1:02 PM
anybody have any tips for setting up the fade hairstyle? not sure how to make the actual fade part without it looking odd
Avatar
Jan 5, 2023, 7:37 PM
Use the gear alpha masks plugged into the Alpha input on the Squidnodes node.

I have created a tutorial on how to use gear alpha masks here: https://www.vg-resource.com/thread-41342.html

The gear alpha masks for the pants start with "btm".
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Jan 5, 2023, 5:37 PM
what should i do to prevent clipping with the bottoms/pants + legs WHILE using squidnodes? this is what it looks like https://i.imgur.com/YYPgyzI.png
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Dec 17, 2022, 2:16 PM
Nice! Glad to have helped :)
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Dec 17, 2022, 3:32 AM
It works! thank you so much @CrumbsInBed
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Dec 17, 2022, 3:09 AM
Thanks @CrumbsInBed ! Fingers crossed it helps. I use Blender 3.3 though but it may just be hardware dependent
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