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Pokémon Sword / Shield
Uploads to this Game RSS Feed
Category Nintendo Switch
Models 165
Hits 1,074,299
Comments 118
Pokémon Sword / Shield
Pokémon Sword / Shield
Pokémon (1st Generation)
[17]
Pokémon (2nd Generation)
[1]
Pokémon (3rd Generation)
[4]
Pokémon (4th Generation)
[11]
Pokémon (5th Generation)
[8]
Pokémon (7th Generation)
[3]
Pokémon (8th Generation)
[37]
Unique NPCs
[22]
Trainer Classes
[26]
NPCs
[1]
Props
[17]
Pokémon Camp
[9]
Map Objects
[8]
Locations
[1]
Console Genre Developers
Nintendo Switch Turn-Based RPG Developer coming soon!
Tagging is in the works and will be here soon!
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Aug 26, 2020, 5:40 PM
All together
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Aug 24, 2020, 9:41 AM
I want to upload the playable characters but it seems that their bodies are separated into many parts, should I build them together or upload separately?
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Aug 22, 2020, 8:32 AM
I hope Game Freak finally adds in Pyroar at some point.
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Aug 1, 2020, 8:15 PM
good luck with that steve
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Jul 10, 2020, 12:32 AM
I want to make a game that FIXES and REPURPOSES what Sword and Shield, along with other games, brought to the table.

I want to call it: Pokémon: Eternal Lilac.
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Jul 6, 2020, 9:12 PM
@BluePhoenixCG: You can use Switch Toolbox to export those, so yes.
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Jul 6, 2020, 7:40 PM
is it possible to use a program like blender instead of 3DSmax to rip the models?
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Jul 5, 2020, 9:28 AM
Is it possible to rip sonia room.
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Jun 30, 2020, 1:34 AM
@Ziella is it possible i can rip the character models from the site you gave us? Just wondering.
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Jun 28, 2020, 6:12 PM
VG Resource cares more about this game than most of the Pokémon community lol.
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Jun 27, 2020, 6:40 PM
Was hoping to find the model for Gigantamax Charizard here since I wanted to make it a Smash skin but that's alright. Good to see that people are still ripping models from this game. Keep up the great work!
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Jun 27, 2020, 12:04 AM
Actually it's paint.net that makes them darker then they should be. Here's a comparison between the two compared to in game. While the colours aren't exact due to the in-game lighting affecting the colour, it's still closer to the noesis converted texture.

Posted Image
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Jun 26, 2020, 8:30 AM
Something I've noticed when converting the textures is that opening them through Photoshop or Noesis causes them to get washed out/brighter than usual. Opening and converting them in paint.net fixes that problem.
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Jun 22, 2020, 2:42 PM
@codentia My hero.
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Jun 22, 2020, 8:13 AM
@codentia https://wiki.vg-resource.com/Pok%C3%A9mon_Sword_%26_Shield/Model_Ripping
Guide is up
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Jun 21, 2020, 8:32 AM
@Ziella Hi Ziella, I would like to help out with ripping models to submit the missing Pokémon. Is it possible to receive a guide or directed to a source where I can learn to do so?
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Jun 20, 2020, 9:53 PM
@pecanbegone What gets ripped is entirely up to the submitter. Some people lose interest or only want to rip their favourites, and that's completely okay as they're not forced to do everything them self. If you would like to submit the missing Pokemon yourself, I would be more then happy to write a guide teaching you and others how to rip models. :)
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Jun 20, 2020, 5:52 PM
@pecanbegone https://imgur.com/a/pkLOmUy
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Jun 16, 2020, 10:34 PM
@FakePikachu That was the problem and that fixed it. Thanks.
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Jun 16, 2020, 1:45 PM *
@Radical Charizard those are the eyes, it's basically a photo that change textures to blink and stuff, when rendered it will just looks normal.
But I guess you can just click and delete and apply it on the texture later

edit: you can also use 'remove doubles'/'merge by distance' to remove some weird shadings but I don't know if it's the issue
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Jun 15, 2020, 4:56 PM
Does anyone know how to fix this thing with the eyes?
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I have this problem with multiple models and only ever the eyes.
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May 27, 2020, 1:31 PM
@jay5654 Most likely because there are a lot of costume parts and most of them don't have colors normally
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May 27, 2020, 9:05 AM
How come nobody rips the main character models? Are they more difficult to do?
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May 19, 2020, 9:57 AM
Ok thanks.
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May 18, 2020, 11:17 AM
@Radical Charizard You'll want to switch to the material properties panel after selecting the model. There, you'll want to select your material for each texture, and then select the "Use Nodes" option, and change the surface from "Principled BDSP" to "Diffuse BDSP". Afterwards, under "Color", click on the dot icon.... thing next to the color...rectangle thing, and change that to image texture.

And then you can load textures onto the model. Also be sure to press the Z key and switch to material preview.
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