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Miitopia
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Category Nintendo Switch
Models 172
Hits 86,203
Comments 31
Miitopia
Miitopia
Playable Characters
[4]
Clothes (Warrior)
[1]
Clothes (Mage)
[1]
Clothes (Cleric)
[1]
Clothes (Thief)
[1]
Clothes (Pop Star)
[3]
Clothes (Chef)
[4]
Clothes (Cat)
[4]
Clothes (Imp)
[1]
Clothes (Scientist)
[1]
Clothes (Tank)
[2]
Clothes (Princess)
[2]
Clothes (Flower)
[2]
Clothes (Vampire)
[1]
Clothes (Elf)
[1]
Clothes (amiibo)
[2]
Mii Cast
[11]
Monsters
[30]
Items
[4]
Props
[52]
Weapons (Warrior)
[1]
Weapons (Mage)
[1]
Weapons (Cleric)
[1]
Weapons (Thief)
[1]
Weapons (Pop Star)
[1]
Weapons (Chef)
[1]
Weapons (Cat)
[1]
Weapons (Imp)
[1]
Weapons (Scientist)
[1]
Weapons (Tank)
[1]
Weapons (Princess)
[1]
Weapons (Flower)
[1]
Weapons (Bat)
[1]
Weapons (Elf)
[1]
Objects
[25]
Locations
[3]
Battle Backgrounds
[1]
Miscellaneous
[1]
Console Genre Developers
Nintendo Switch Turn-Based RPG Developer coming soon!
Tagging is in the works and will be here soon!
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Nov 18, 2023, 7:30 PM
how do you change the body models' height and body type the same way as in-game?
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Nov 11, 2023, 3:15 PM
Darn it! Every time I read the speech bubble on this game's page's thumbnail, Fist Bump from Sonic Forces gets stuck in my head!
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Sep 4, 2022, 10:05 AM
It feels late to say Bucket, but I might as well do it.

Bucket
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May 22, 2022, 1:41 AM
I feel like the food items should probably go into their own category, considering how many of them there are
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May 21, 2022, 9:53 PM
Happy Anniversary, Miitopia! I meant to upload these way earlier, but we got caught in a heavy storm after stepping out for what was supposed to be a few hours. Today of all days, eh?
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Sep 12, 2021, 5:16 PM
NP! :D
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Sep 12, 2021, 4:01 PM
@Jasper7438
It worked better. Thank you for your help :D
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Sep 12, 2021, 2:59 PM
Looks like an RGB texture to me. Search for "separate rgb" node and plug the RGB MSK texture into that. Then you can use the use the "r" "g" and "b" outputs as separate color mask textures, it should work with the same method as below.
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Sep 12, 2021, 2:24 PM
@Jasper7438
For example, the Student Lab Gear mask color texture uses three colors; red, green/yellow and blue.
The image texture
With the previous method, you can change the green/yellow and blue parts (the red part won't change). However, i want to change the blue part without changing the green/yellow part. How do i do?
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Sep 12, 2021, 1:39 PM
I don't play this game, so do you have an example?
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Sep 12, 2021, 12:19 PM *
@Jasper7438
Thank you, it worked :) But how about for those that uses more than one color?
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Sep 12, 2021, 11:20 AM
@GianaSistersFan64 Use a MixRGB node. Use "Mix" as the blending mode [the default], the MSK texture plugged into the "Fac" socket, and the ALB texture plugged into the "Color1" socket. Color2 can then be set as whatever you like.
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Sep 12, 2021, 10:21 AM
Can anyone explain how to use the mask color textures used for the job costumes in Blender?
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Jul 28, 2021, 1:11 PM
bucket
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Jul 13, 2021, 8:48 AM
https://www.youtube.com/watch?v=L8FmQoSFys0
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Jun 27, 2021, 9:24 PM
buckert
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Jun 25, 2021, 6:42 AM
bucket
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Jun 24, 2021, 7:08 PM
bucket
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Jun 14, 2021, 5:16 PM
bucket
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Jun 11, 2021, 10:06 AM
@dald22 Seems like it, but the textures appear to have been redrawn at a higher resolution.
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Jun 7, 2021, 8:38 AM
so are the models reused?
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Jun 5, 2021, 11:48 AM
can't wait for the bosses
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May 30, 2021, 9:19 AM
Can't wait until horse and it's thousands of other models get ripped. But in all seriousness, good luck in ripping the models!
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May 25, 2021, 11:36 AM
I'm still baffled that they decided to use Smash Ultimate's model format of all things for NPS
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May 22, 2021, 9:53 PM
@dany1994gus: Miitopia uses the same "common" Switch model formats which already have multiple methods for importing, New Pokémon Snap requires writing a script update to be able to import due to it using a newer variant of the Super Smash Bros. Ultimate model format.
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