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Lanky Kong (Multiplayer)
Category
Nintendo 64
Game
Donkey Kong 64
Section
Playable Characters (Multiplayer)
Submitter
lemurboy12
Size
27.42 KB
Format
ZIP (application/zip)
Hits
8,924
Comments
14
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ExoDendrite
Jan 10, 2024, 5:27 PM
He has no style
He has no grace
This Kong has seen better days
BlueRowdyRuff99
Jun 11, 2023, 8:02 PM
HE HAS NO STYLE
HE HAS NO GRACE
THIS KONG HAS A MESSED UP FACE
Ice God64
Aug 18, 2021, 1:21 PM
@Luigi Y Compañía
More polygons mean more time the N64 has to take to draw each one, meaning more lag, and therefore, lower framrates. While one ore two extra polygons is negligible, here we're talking potentially hundreds of polygons if there are four players at once. And because multiplayer has four different viewports... Well, that's a lot of system resources.
Croissant
Jun 20, 2020, 9:21 AM
@Filler I'm pretty sure these arent exclusive to the multiplayer. They are probably LOD Meshes for the characters that are only active from a distance.
CardboardLuigi
Mar 24, 2019, 2:09 PM
Presumably because lower quality models cause less strain on the Nintendo 64 for when multiple animated stuff is on screen.
Luigi Y Compañía
Mar 23, 2019, 11:09 PM
I always wondered why RareWare made low-quality models for multiplayer mode... Also, where's the nose?
Superlakitu
Jan 15, 2019, 11:11 AM
K I L L M E
diegozsprite(:3)
Jul 31, 2018, 6:02 PM
N O G R A C E
MoCBallyhoo
Jan 13, 2018, 10:43 AM
E T E R N A L P A I N
DigitalDiamal
Aug 15, 2017, 5:14 PM
he looks like a muppet
SuperTVGRFan18496
Jan 20, 2017, 7:07 AM
HE
Filler
Jan 16, 2017, 1:08 PM
Were the multiplayer models really this low quality?
Because I don't remember them looking this bad at all when I did play multiplayer once or twice.
Jay6T4
Jan 15, 2017, 6:40 PM
Help him
TheRulerOfOats
Jan 10, 2017, 9:51 AM
where did it all go wrong
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