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Banjo-Kazooie
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Category Nintendo 64
Models 45
Hits 348,540
Comments 54
Banjo-Kazooie
Banjo-Kazooie
Console Genre Developers
Nintendo 64 Platformer Developer coming soon!
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Mar 29, 2018, 3:09 PM
Why Do Most Of The Characters Have Their legs Bent In The Position Of Their Arms?
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Mar 4, 2018, 11:42 AM
Was Filler's submission ever approved?
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Feb 28, 2018, 5:25 PM
Can someone post a rip of mumbo?
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Feb 7, 2018, 3:48 PM
I think Banjo Kazooie Is AWESOME!!! And I want a klungo model!
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Jan 20, 2018, 4:59 PM
Thought I saw it somewhere else before.
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Jan 20, 2018, 4:35 PM
@Cardboard Luigi: For one, it wasn't actually the Nuts & Bolts model (it was the model from Sonic & Sega All-Stars Racing), and secondly it was stolen.
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Jan 20, 2018, 4:34 PM
Does anyone know what happened to the Nuts & Bolts model for the bear and bird?
It was on here earlier.
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Jan 5, 2018, 11:03 AM
Posted Image

Finally found out how to cut off the other model LODS from Banjo's model for a clean rip. I'll be uploading it once I get confirmation that it works.

Edit: This model has been fixed, and has been submitted for approval!
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Dec 11, 2017, 10:55 AM
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another batch
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Dec 10, 2017, 3:01 PM
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batch of random models
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Sep 5, 2017, 11:56 AM
Could you get the lady from the ending? The one with the watermelons?
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Oct 18, 2016, 8:48 AM
Hey, any progress on getting the main duo?
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Jul 28, 2016, 2:46 PM
more coming soon
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Jul 18, 2016, 4:40 AM
I tried to do Banjo, but all his LOD models are exported at once with BB, making it hard to find out which LOD goes where.

Happily, the Banjo-Tooie setup viewer DOES NOT do this.
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Jul 10, 2016, 1:06 AM
Thank you so much! I will try and rip and upload Banjo.
(Or his transformations if you have already uploaded him.)
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Jul 7, 2016, 3:23 PM
I found out how to get vertex shading imported. But it's a very tedious and difficult process.

1. Using Banjo's backback. Extract the model to GEOBJj, like always.

2. Install and download Subdrag's GEOBJ to FBX converter. Known as objtoan8.

3. Convert the model to FBX. Some tinkering might need to be done.

4. Use fbsconvert to convert the model to .dae format (If you're using Blender. Maya can do the FBX import right. I think)

5. Use Meshlab to convert the .dae, to another, unoptimized dae that Blender can read (Blender is a picky child with model imports that are optimized)

6. Enjoy.
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Jun 25, 2016, 5:02 PM
I hope to see the orgional mr. patch and the witchworld level model
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Jun 11, 2016, 8:01 PM
Please!, beuty Gruntilda from the game over scene :3
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Jan 2, 2016, 4:39 AM
@LooneyTunerIan

The dev of Banjo's Backpack has ripped models from Banjo-Tooie, but I heard there is issues with encryption on the game's files.

There is also a "DK64 Viewer" but it's currently in a very broken un-usable state.

I'll be ripping some more BK models after I do Conker BFD and Turok.
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Dec 15, 2015, 10:39 AM
Now if only there was a way to rip from "Banjo-Tooie".
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Dec 13, 2015, 8:30 AM
@Onett Person

It's easier to rip and model the levels, since you need to just export it.

Characters still have to have their texture mappings fixed, along with their vertex colours patched up.

If anyone really wants to help ripping, use this tool called "Banjo's Backpack", which is a model viewer, level editor, and animation viewer for Banjo-Kazooie.

http://banjosbackpack.com/

Simply go to the model veiwer, and select "export as OBJ", then edit the model in whatever.
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Dec 11, 2015, 5:40 PM
I seriously don't get why you guys don't rip the main characters first, except for when there's some thing odd about the model.
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Dec 8, 2015, 1:47 PM
Could someone upload the models of the actual worlds?
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Nov 28, 2015, 10:28 AM
I am uploading models for this game that dont use that vertex shading, also I dont know if I can ask for requests on the comments section or not.
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Oct 31, 2015, 12:20 PM
If that's the case, you might be able to submit the textureless models after sending a PM to approvers or adding a readme file in the zip.
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