E1M1: Hangar
Category MS-DOS
Game
Section
Maps: Knee-Deep in the Dead
Submitter dad34853
Size 260.19 KB
Format ZIP (application/zip)
Hits 7,608
Comments 4

Download Zip Archive
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Zip Contents[58]
  • BIGDOOR2.PNG
  • BIGDOOR4.PNG
  • BRNBIGC.PNG
  • BRNBIGL.PNG
  • BRNBIGR.PNG
  • BROWN1.PNG
  • BROWN96.PNG
  • BROWN144.PNG
  • BROWNGRN.PNG
  • CEIL3_5.PNG
  • CEIL5_1.PNG
  • CEIL5_2.PNG
  • COMPSPAN.PNG
  • COMPTALL.PNG
  • COMPTILE.PNG
  • COMPUTE2.PNG
  • COMPUTE3.PNG
  • Doom_E1M1.mtl
  • Doom_E1M1.obj
  • DOOR3.PNG
  • DOORSTOP.PNG
  • DOORTRAK.PNG
  • EXITDOOR.PNG
  • EXITSIGN.PNG
  • FLAT5_5.PNG
  • FLAT14.PNG
  • FLAT18.PNG
  • FLAT20.PNG
  • FLAT23.PNG
  • FLOOR1_1.PNG
  • FLOOR4_8.PNG
  • FLOOR5_1.PNG
  • FLOOR5_2.PNG
  • FLOOR6_2.PNG
  • FLOOR7_1.PNG
  • FLOOR7_2.PNG
  • F_SKY1.PNG
  • LITE3.PNG
  • NUKAGE3.PNG
  • NUKE24.PNG
  • PLANET1.PNG
  • SLADWALL.PNG
  • STARG3.PNG
  • STARGR1.PNG
  • STARTAN1.PNG
  • STARTAN3.PNG
  • STEP1.PNG
  • STEP2.PNG
  • STEP6.PNG
  • SUPPORT2.PNG
  • SW1COMP.PNG
  • SW1STRTN.PNG
  • TEKWALL1.PNG
  • TEKWALL4.PNG
  • TLITE6_1.PNG
  • TLITE6_4.PNG
  • TLITE6_5.PNG
  • TLITE6_6.PNG
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Mar 16, 2025, 8:40 PM
I had an issue with black model faces in this map and I struggled so much I want to post the solution in case anyone has the same issue.

Everything was ok except for a few faces being black in Blender (in the futuristic computers room). None of the usual solutions like flip normals, merge vertices, check for overlapping faces and so on, worked.

I found the solution here https://blenderartists.org/t/why-cycles-renders-some-faces-black/1328134/4

The solution is basically Select the object with black faces > Go to Edit Mode > Click Alt + N (to show Normals Menu) > Select ‘Set from Faces’. After doing this the faces would not be black anymore and all was ok 😭😭😭
Avatar
Jan 11, 2024, 8:32 AM
Can tMR run Doom?
idk
Avatar
Jan 28, 2022, 11:06 PM
i love this map
Avatar
Nov 12, 2021, 2:41 AM
*At Doom's Gate intensifies*
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