DOOM
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Category MS-DOS
Models 4
Hits 22,008
Comments 11
DOOM
DOOM
Maps: Knee-Deep in the Dead
[3]
Maps: Thy Flesh Consumed
[1]
Console Genre Developers
MS-DOS Shooter Developer coming soon!
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Dec 31, 2024, 3:37 PM
@Peardian if that's what we're gonna go with then i might as well start ripping wolfenstein maps, given they're just defined with a basic series of tilemaps that define boxes and their corresponding textures :P
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Dec 21, 2024, 9:16 AM
@VlumptyVonty: If the maps are stored as data that can be interpreted by the game into 3D vertex coordinates and textured polygons, then what are they, if not 3D models? What makes them not models?

Minecraft character models are defined with simple JSONs that give box dimensions and texture coordinates. Common DAE models are defined using XML, the same technology that websites are made with. What makes them more of a model than Doom's maps?
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Dec 19, 2024, 3:21 PM
@Mongee No, not even on modern sourceports. I map for Doom. They're not models
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Nov 27, 2024, 1:24 AM
can doom run on a grain of rice?
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Nov 23, 2024, 12:10 AM
People who watched a Youtube video that told them a fun fact are really taking themselves super serious, huh? They are models.
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Nov 2, 2024, 5:23 AM
@traumatizedgeworth maybe not the original version, but Doom had actually several ports and remasters, so maybe any modern ports used real 3D models?
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Oct 21, 2024, 3:19 PM
@Peardian the maps in doom are not stored as models, any doom mapper can tell you that
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Oct 14, 2024, 10:46 AM
srb2 moment
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Oct 2, 2024, 10:37 AM
@16-Bit Globe: These sure look like 3D geometrical data to me, with texturing and everything.
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Oct 2, 2024, 6:37 AM
@shadowman44 they're not even models, so i'm not sure what the point of ripping them here is
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Sep 12, 2024, 4:54 PM
Huh, I had no idea the maps were even stored as models.
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