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Digimon New Century
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Category Mobile
Models 202
Hits 211,576
Comments 83
Digimon New Century
Digimon New Century
Fresh Digimon
[2]
In-Training Digimon
[3]
Rookie Digimon
[15]
Champion Digimon
[46]
Ultimate Digimon
[38]
Mega Digimon
[78]
Ultra Digimon
[13]
Characters
[6]
Props
[1]
Console Genre Developers
Mobile Turn-Based RPG Developer coming soon!
Tagging is in the works and will be here soon!
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Sep 24, 2022, 1:09 AM
@Tepig1219 You got your wish granted, if only I could rip from this game just to get Andromon's model but due to the process of ripping it requiring(?) a mobile device to get the app's data, Blender importing, and the whole process in general is beyond my reach as I lack certain things for it.
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Sep 21, 2022, 9:04 PM
hope we get guilmon.
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Sep 10, 2022, 10:28 PM
Thank you so much!
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Sep 5, 2022, 6:46 PM
He's got them now, revision just approved.
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Sep 4, 2022, 7:22 PM
Coronamon is missing his animations
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Aug 22, 2022, 1:37 PM
There is a package of MatCaps if you need, just google "matcap package". There are some really cool stuff in it. Matcaps are your friend!
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Aug 21, 2022, 5:30 PM
thank you WarGrey! and thank you Hallow for the hard work!
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Aug 19, 2022, 12:00 PM
With the big update from last month, I used it as an excuse to finally re-organize things and uploaded them here: Digimon 7/14/22. These are sorted by Digivolution Stages, and already have the extra bytes cut out.
Make sure to use Load > Folder with AssetStudio on the folder you want to rip from, as skeletons are separate files.
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Aug 19, 2022, 10:55 AM
Anyone know what ID ExVeemon has? I'm hoping to rip him once I get the chance to.
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Aug 18, 2022, 2:48 PM
@daniellesprites Silent's Cel-Shading Shader supports all the extra maps models come with so I simply use them where they needed and some matcaps if needed. Just do whatever looks good to you.
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Aug 6, 2022, 8:32 PM
I have try to get the models of this game but I only get some of the model after I extract the data from the root and that assetsstudio only rip around 15 of 100 models with bones as .fbx, the rest simple don't extract it.
What Am I doing wrong?
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Jul 27, 2022, 4:51 PM
@WarGrey well i would appreciate if you shared your process for Unity regardless! this has been a very difficult problem to solve but if i can get it to work in any software that would be great.
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Jul 27, 2022, 2:05 PM
@daniellesprites No, I don't know much about shaders for Blender tbh, since models are from a Unity game, I use them with Unity for VRChat usually.
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Jul 23, 2022, 12:04 PM
@Carpaccio, youll need a WeChat account (or one for another Chinese social media platform i dont remember) to actually log into the game, so i dont know if its possible to emulate, but ive played the game so PM me and i might be able to help.

can anyone tell me how to set up the sss, matcap, and mask files for these models properly? @WarGrey do you know if your method is possible in Blender? can you give any more details on how you got it to work?
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Jun 24, 2022, 2:26 PM
I have a rooted emulator but I can't seem to get the game itself anywhere. I know how to get files if I can get 'em download to the emulator itself, just can't seem to get the game proper. Yeah was hoping to get the Dagomon from this game because I'm a weirdo and like the art style, haha.
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Jun 19, 2022, 6:06 AM
We have Z'd, hopefully VictoryGreymon will come too. It's probably gonna be PSP VictoryGreymon with some subsurface division.
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Jun 18, 2022, 10:12 AM
He's been ripped from Cyber Sleuth Dragomon CS, I've been slowly submitting revisions to add animations to the ones missing from Cyber Sleuth. If you'd rather have the one with this games art style, you need a rooted phone/emulator to dump these files.
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Jun 18, 2022, 9:14 AM
Agh! Can someone tell me how to get the data for this game? I know how to fix the files with the 'extra header' problem and how to extract and everything but I cant' do any of that if I can't get the data in the first place, hahaha. I wanted to get 'Dagomon', the uh...ya know...one based off H.P. Lovecraft's works. And a few others. Can someone PM me or something how to get hold of the data?
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Jun 16, 2022, 2:07 PM
Hallow, I hope that you may upload Agumon and Greymon here. They are both vastly different from their CS,LZ,ReA counterparts, rigging and UV-wise.
g_101 for Agumon, m_101 for Greymon. Both have overall posable face and posable eyes.
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Jun 16, 2022, 10:00 AM
Huge thanks man, I appreciate it :3
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May 31, 2022, 6:21 PM
Hey, I noticed Andromon's model in this game looks very different than the one that gets reused from Cyber Sleuth to ReArise, but what about HiAndromon? It kinda looks similar to the one from Cyber Sleuth but with different textures.
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But what makes me wonder if Andromon's chest hatch is modeled like the Masters model, since his Cyber Sleuth one doesn't have a modeled chest hatch...
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May 10, 2022, 2:41 AM
When you actually use all the maps with a shader, models appear really good. I was very judgemental due to toon nature of many models, new and old, but those masks and matcaps make really major difference in Unity if you use them with a shader that supports them. Also I'm not sure but I think SSS tagged maps are subsurface scattering maps which my favorite shader supports, thus makes a really good looking models. Tried it with Tyrannomon, end result is mesmerizing to say the least!
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Apr 29, 2022, 8:11 AM
That makes no sense... thanks for the heads up, I didn't realized that even though I looked into the files with HxD many times before geh
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Apr 29, 2022, 1:04 AM
They did a cringe thing and added an extra UnityFS header to the files, delete everything before the second UnityFS to get them to load.
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Apr 29, 2022, 12:21 AM
Did they change .ab file compression again? I can't seem to extract anything lmao.
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