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Black Comet
Category GameCube
Game
Section
Stages
Submitter igorseabra4
Size 1.88 MB
Format ZIP (application/zip)
Hits 3,259
Comments 1

Download Zip Archive
Download Zip Archive
Zip Contents[85]
  • s0601_wn001.png
  • s0601_wn006.1.png
  • s0601_wn006.2.png
  • s0601_wn006.3.png
  • s0601_wn006.4.png
  • s0601_wn006.5.png
  • s0601_wn006.6.png
  • s0601_wn006.7.png
  • s0601_wn006.8.png
  • s0601_za011.png
  • s0601_za012.1.png
  • s0601_za012.2.png
  • s0601_za012.3.png
  • s0601_za012.4.png
  • s0601_za012.5.png
  • s0601_za012.6.png
  • s0601_za012.7.png
  • s0601_za012.8.png
  • s0601_za012.png
  • s0601_zn000.png
  • s0601_zn002.png
  • s0601_zn003.png
  • s0601_zn004_mp.png
  • s0601_zn005.png
  • s0601_zn007_mp.png
  • s0601_zn009.png
  • s0601_zn011.png
  • s0601_zn012.png
  • s0601_zn013.png
  • s0601_zn014_mp.png
  • s0601_zn015_mp.png
  • s0601_zn016_mp.png
  • s0601_zn017_mp.png
  • s0601_zn020_mp.png
  • s0601_zn035_mp.png
  • s0601_zn037.png
  • s0601_zn040_mp.png
  • s0601_zn041.1.png
  • s0601_zn041.2.png
  • s0601_zn041.3.png
  • s0601_zn041.4.png
  • s0601_zn041.5.png
  • s0601_zn041.6.png
  • s0601_zn041.7.png
  • s0601_zn041.8.png
  • s0601_zn041.9.png
  • s0601_zn041.10.png
  • s0601_zn041.11.png
  • s0601_zn041.12.png
  • s0601_zn041.13.png
  • s0601_zn041.14.png
  • s0601_zn041.15.png
  • s0601_zn041.16.png
  • s0601_zn041.17.png
  • s0601_zn041.18.png
  • s0601_zn041.19.png
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  • s0601_zn041.22.png
  • s0601_zn041.23.png
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  • s0601_zn041.26.png
  • s0601_zn041.27.png
  • s0601_zn041.28.png
  • s0601_zn041.29.png
  • s0601_zn041.30.png
  • s0601_zn041.31.png
  • s0601_zn041.32.png
  • s0601_zn042.png
  • s0601_zn043.png
  • s0601_zn061.1.png
  • s0601_zn061.2.png
  • s0601_zn061.3.png
  • s0601_zn061.4.png
  • s0601_zn061.5.png
  • s0601_zn061.6.png
  • s0601_zn061.7.png
  • s0601_zn061.8.png
  • s0601_zn062.png
  • s0601_zn071.png
  • stg0601_collision.mtl
  • stg0601_collision.obj
  • stg0601_model.mtl
  • stg0601_model.obj
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Avatar
Apr 21, 2024, 12:29 AM
Do we know how the red/purple wall goop or the "water" are rendered in this game? I've tried throwing the animated textures from this rip into some simple color ramps, but that doesn't seem to give the desired effect.
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