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Paper Mario: The Thousand-Year Door
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Category GameCube
Models 254
Hits 167,117
Comments 40
Paper Mario: The Thousand-Year Door
Paper Mario: The Thousand-Year Door
Playable Characters
[8]
Non-Playable Characters
[90]
Enemies
[33]
Bosses
[16]
Objects
[23]
Effects
[20]
Locations
[28]
Battle Stages
[24]
Unused
[12]
Console Genre Developers
GameCube Turn-Based RPG Developer coming soon!
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Oct 11, 2020, 2:31 AM
Wondering if you have the tool you used available for others to try out. Maybe someone from the TTYD community can try to refine it.
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Oct 3, 2020, 2:48 PM
i hope the ttyd sprites in spriters don't move
that would be really sad
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Sep 19, 2020, 11:31 AM
I can't rip stages yet, sadly. They seem to use a different format than characters.
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Sep 19, 2020, 11:13 AM
wait... THE REST OF THE PARTNERS FROM PAPER MARIO 1 WERE IN THIS GAME TOO?!
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Sep 19, 2020, 11:12 AM
question, can stages be ripped?
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Sep 11, 2020, 10:22 AM
I've been waiting on someone to do this for FOREVERRRR. Thank you so much! :)
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Sep 5, 2020, 11:13 PM
I mean, even Color Splash and Origami King's sprites are technically models. To exist in 3D space i'm pretty sure they have to be, even if they're visually just sprites.
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Sep 2, 2020, 2:29 AM
Never realized these were actually models rather than collections of sprites (something like the Hookbill sprites in Yoshi's Island). By RII, you mean Retriever II?
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Aug 31, 2020, 12:01 PM
SPM uses the exact same model format so it should.
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Aug 30, 2020, 10:25 PM
Maybe. I haven't tried yet.
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Aug 30, 2020, 9:08 PM
@Peardian, does it work with Super Paper Mario models?
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Aug 29, 2020, 10:15 PM
I wrote a custom script which piggybacks on RII's old model viewer, using the source code to organize the debug data into a structure I can import. The process is very complex and involves a lot of manual effort. I really hope that someone creates a better, fully-automated tool sometime soon.
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Aug 29, 2020, 10:10 PM
nintendo toolbox i assume
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Aug 29, 2020, 9:32 PM
Woah! what tools were used for ripping these? previously I had to get each vertex of a model manually in hex.
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Aug 29, 2020, 8:33 PM
Wow.
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