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Paratroopa
Category GameCube
Game
Section
Racers
Submitter Peardian
Size 66.73 KB
Format ZIP (application/zip)
Hits 8,345
Comments 5

Download Zip Archive
Download Zip Archive
Zip Contents[12]
  • Paratroopa/driver.dae
  • Paratroopa/driver_200.dae
  • Paratroopa/k_hilight_mario5.png
  • Paratroopa/materials.txt
  • Paratroopa/patapata_tx_64.png
  • Paratroopa/pata_all_tx.png
  • Paratroopa/pata_eye.0.png
  • Paratroopa/pata_eye.1.png
  • Paratroopa/pata_eye.2.png
  • Paratroopa/pata_eye.3.png
  • Paratroopa/pata_eye.4.png
  • Paratroopa/pata_eye.5.png
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Mar 5, 2021, 4:55 PM
huh
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Mar 5, 2021, 4:25 PM
That, and the person who ripped this didn't bother fixing the normals.
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Apr 24, 2018, 10:18 AM
Also because since there are over 8 racers - 16 if counting 2 per kart. having 16 racers in a high poly count would be unneccesary strain on the Gamecube
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Apr 11, 2018, 11:25 AM
@Villager Because of the lack of shaders, I think. Games of this era relied very heavily on texture and light working together very specifically to keep up an illusion of pure smoothness. When the light is neutral with no effects to it, like in a model render, the illusion is shattered.

At least, I think that's how it works, but I'm no expert.
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Apr 11, 2018, 10:33 AM
Why does he look Low Poly?
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